package com.hbm.render.item; import java.util.HashMap; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.generic.BlockBobble.BobbleType; import com.hbm.main.ResourceManager; import com.hbm.render.tileentity.RenderBobble; import com.hbm.render.tileentity.RenderDemonLamp; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; public class ItemRenderLibrary { public static HashMap renderers = new HashMap(); public static void init() { renderers.put(Item.getItemFromBlock(ModBlocks.obj_tester), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.soyuz_module_dome_tex); ResourceManager.soyuz_module.renderPart("Dome"); bindTexture(ResourceManager.soyuz_module_lander_tex); ResourceManager.soyuz_module.renderPart("Capsule"); bindTexture(ResourceManager.soyuz_module_propulsion_tex); ResourceManager.soyuz_module.renderPart("Propulsion"); bindTexture(ResourceManager.soyuz_module_solar_tex); ResourceManager.soyuz_module.renderPart("Solar"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_cyclotron), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.cyclotron_tex); ResourceManager.cyclotron.renderPart("Body"); bindTexture(ResourceManager.cyclotron_ashes); ResourceManager.cyclotron.renderPart("B1"); bindTexture(ResourceManager.cyclotron_book); ResourceManager.cyclotron.renderPart("B2"); bindTexture(ResourceManager.cyclotron_gavel); ResourceManager.cyclotron.renderPart("B3"); bindTexture(ResourceManager.cyclotron_coin); ResourceManager.cyclotron.renderPart("B4"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_centrifuge), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { bindTexture(ResourceManager.centrifuge_new_tex); ResourceManager.centrifuge_new.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_gascent), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(3.5, 3.5, 3.5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.gascent_tex); ResourceManager.gascent.renderPart("Centrifuge"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.iter), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { GL11.glScaled(0.25, 0.25, 0.25); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.iter_glass); ResourceManager.iter.renderPart("Windows"); bindTexture(ResourceManager.iter_motor); ResourceManager.iter.renderPart("Motors"); bindTexture(ResourceManager.iter_rails); ResourceManager.iter.renderPart("Rails"); bindTexture(ResourceManager.iter_toroidal); ResourceManager.iter.renderPart("Toroidal"); bindTexture(ResourceManager.iter_torus); ResourceManager.iter.renderPart("Torus"); bindTexture(ResourceManager.iter_solenoid); ResourceManager.iter.renderPart("Solenoid"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_press), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { bindTexture(ResourceManager.press_body_tex); ResourceManager.press_body.renderAll(); GL11.glTranslated(0, 0.5, 0); bindTexture(ResourceManager.press_head_tex); ResourceManager.press_head.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_epress), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { bindTexture(ResourceManager.epress_body_tex); ResourceManager.epress_body.renderAll(); GL11.glTranslated(0, 1.5, 0); bindTexture(ResourceManager.epress_head_tex); ResourceManager.epress_head.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_crystallizer), new ItemRenderBase() { public void renderNonInv() { GL11.glScaled(0.5, 0.5, 0.5); } public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(1.75, 1.75, 1.75); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.crystallizer_tex); ResourceManager.crystallizer.renderPart("Body"); bindTexture(ResourceManager.crystallizer_window_tex); ResourceManager.crystallizer.renderPart("Windows"); bindTexture(ResourceManager.crystallizer_spinner_tex); ResourceManager.crystallizer.renderPart("Spinner"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_reactor_breeding), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.breeder_tex); ResourceManager.breeder.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_large_turbine), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.turbine_tex); ResourceManager.turbine.renderPart("Body"); bindTexture(ResourceManager.universal_bright); ResourceManager.turbine.renderPart("Blades"); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_selenium), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glScaled(2, 2, 2); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.selenium_body_tex); ResourceManager.selenium_body.renderAll(); GL11.glTranslated(0.0D, 1.0D, 0.0D); bindTexture(ResourceManager.selenium_rotor_tex); ResourceManager.selenium_rotor.renderAll(); bindTexture(ResourceManager.selenium_piston_tex); for(int i = 0; i < 7; i++) { ResourceManager.selenium_piston.renderAll(); GL11.glRotatef(360F/7F, 0, 0, 1); } GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.reactor_research), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { bindTexture(ResourceManager.reactor_small_base_tex); ResourceManager.reactor_small_base.renderAll(); bindTexture(ResourceManager.reactor_small_rods_tex); ResourceManager.reactor_small_rods.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_industrial_generator), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(4, 4, 4); GL11.glRotated(90, 0, 1, 0); } public void renderCommon() { GL11.glTranslated(0, 0, -0.5); GL11.glScaled(0.75, 0.75, 0.75); GL11.glShadeModel(GL11.GL_SMOOTH); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.igen_tex); ResourceManager.igen.renderPart("Body"); ResourceManager.igen.renderPart("Rotor"); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_radgen), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glTranslated(0.5, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.radgen_tex); ResourceManager.radgen.renderPart("Base"); ResourceManager.radgen.renderPart("Rotor"); GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glColor3f(0F, 1F, 0F); ResourceManager.radgen.renderPart("Light"); GL11.glColor3f(1F, 1F, 1F); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_fensu), new ItemRenderBase() { public void renderInventory() { GL11.glRotated(90, 0, 1, 0); GL11.glTranslated(0, -2, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fensu_tex); ResourceManager.fensu.renderPart("Base"); ResourceManager.fensu.renderPart("Disc"); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); ResourceManager.fensu.renderPart("Lights"); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_assembler), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(3.5, 3.5, 3.5); } public void renderCommon() { bindTexture(ResourceManager.assembler_body_tex); ResourceManager.assembler_body.renderAll(); bindTexture(ResourceManager.assembler_slider_tex); ResourceManager.assembler_slider.renderAll(); bindTexture(ResourceManager.assembler_arm_tex); ResourceManager.assembler_arm.renderAll(); bindTexture(ResourceManager.assembler_cog_tex); GL11.glPushMatrix(); GL11.glTranslated(-0.6, 0.75, 1.0625); ResourceManager.assembler_cog.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.6, 0.75, 1.0625); ResourceManager.assembler_cog.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(-0.6, 0.75, -1.0625); ResourceManager.assembler_cog.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.6, 0.75, -1.0625); ResourceManager.assembler_cog.renderAll(); GL11.glPopMatrix(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_chemplant), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(3.5, 3.5, 3.5); } public void renderCommon() { GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.chemplant_body_tex); ResourceManager.chemplant_body.renderAll(); bindTexture(ResourceManager.chemplant_piston_tex); ResourceManager.chemplant_piston.renderAll(); bindTexture(ResourceManager.chemplant_spinner_tex); GL11.glTranslated(-0.625, 0, 0.625); ResourceManager.chemplant_spinner.renderAll(); GL11.glTranslated(1.25, 0, 0); ResourceManager.chemplant_spinner.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_fluidtank), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.tank_tex); ResourceManager.fluidtank.renderPart("Tank"); GL11.glShadeModel(GL11.GL_FLAT); bindTexture(ResourceManager.tank_label_tex); ResourceManager.fluidtank.renderPart("Label"); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_well), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.derrick_tex); ResourceManager.derrick.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_pumpjack), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glDisable(GL11.GL_CULL_FACE); GL11.glScaled(0.5, 0.5, 0.5); GL11.glTranslatef(0, 0, 3); bindTexture(ResourceManager.pumpjack_tex); ResourceManager.pumpjack.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_flare), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.oilflare_tex); ResourceManager.oilflare.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_refinery), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glRotated(180, 0, 1, 0); GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.refinery_tex); ResourceManager.refinery.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_drill), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glRotated(180, 0, 1, 0); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.drill_body_tex); ResourceManager.drill_body.renderAll(); bindTexture(ResourceManager.drill_bolt_tex); ResourceManager.drill_bolt.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_mining_laser), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -0.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { bindTexture(ResourceManager.mining_laser_base_tex); ResourceManager.mining_laser.renderPart("Base"); bindTexture(ResourceManager.mining_laser_pivot_tex); ResourceManager.mining_laser.renderPart("Pivot"); GL11.glTranslated(0, -1, 0.75); GL11.glRotated(90, 1, 0, 0); bindTexture(ResourceManager.mining_laser_laser_tex); ResourceManager.mining_laser.renderPart("Laser"); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_turbofan), new ItemRenderBase() { public void renderInventory() { GL11.glRotated(90, 0, 1, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turbofan_tex); ResourceManager.turbofan.renderPart("Body"); ResourceManager.turbofan.renderPart("Blades"); bindTexture(ResourceManager.turbofan_back_tex); ResourceManager.turbofan.renderPart("Afterburner"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.plasma_heater), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glRotated(90, 0, 1, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glTranslatef(0, 0, 14); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.iter_microwave); ResourceManager.iter.renderPart("Microwave"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.tesla), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(6, 6, 6); } public void renderCommon() { GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.tesla_tex); ResourceManager.tesla.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.boxcar), new ItemRenderBase() { public void renderInventory() { GL11.glRotated(90, 0, 1, 0); GL11.glTranslated(0, -1, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); bindTexture(ResourceManager.boxcar_tex); ResourceManager.boxcar.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.boat), new ItemRenderBase() { public void renderInventory() { GL11.glRotated(-90, 0, 1, 0); GL11.glTranslated(0, 1, 0); GL11.glScaled(1.75, 1.75, 1.75); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glTranslatef(0, 0, -3); bindTexture(ResourceManager.duchessgambit_tex); ResourceManager.duchessgambit.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.bomber), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, 1, 0); GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glRotated(-90, 0, 1, 0); GL11.glScaled(2, 2, 2); GL11.glTranslatef(0, 0, -0.25F); bindTexture(ResourceManager.dornier_0_tex); ResourceManager.dornier.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_gadget), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glTranslated(0.25, 0, 0); bindTexture(ResourceManager.bomb_gadget_tex); ResourceManager.bomb_gadget.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_boy), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glTranslated(-1, 0, 0); bindTexture(ResourceManager.bomb_boy_tex); ResourceManager.bomb_boy.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_man), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(5.5, 5.5, 5.5); } public void renderCommon() { GL11.glRotated(180, 0, 1, 0); GL11.glTranslated(-0.75, 0, 0); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.bomb_man_tex); ResourceManager.bomb_man.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_mike), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -5, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.bomb_mike_tex); ResourceManager.bomb_mike.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_tsar), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glTranslated(1.5, 0, 0); bindTexture(ResourceManager.bomb_tsar_tex); ResourceManager.bomb_tsar.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_prototype), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.bomb_prototype_tex); ResourceManager.bomb_prototype.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_fleija), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { GL11.glScaled(2, 2, 2); GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.bomb_fleija_tex); ResourceManager.bomb_fleija.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_solinium), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glTranslated(0.5, 0, 0); GL11.glRotated(90, 0, 1, 0); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.bomb_solinium_tex); ResourceManager.bomb_solinium.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_n2), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.n2_tex); ResourceManager.n2.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_fstbmb), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glTranslated(1, 0, 0); GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fstbmb_tex); ResourceManager.fstbmb.renderPart("Body"); ResourceManager.fstbmb.renderPart("Balefire"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.nuke_custom), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glTranslated(-1, 0, 0); bindTexture(ResourceManager.bomb_custom_tex); ResourceManager.bomb_boy.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.crashed_balefire), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, 3, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.dud_tex); ResourceManager.dud.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.bomb_multi), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glTranslated(0.75, 0, 0); GL11.glScaled(3, 3, 3); GL11.glTranslated(0, 0.5, 0); GL11.glRotatef(180, 1F, 0F, 0F); GL11.glRotatef(90, 0F, 1F, 0F); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.bomb_multi_tex); ResourceManager.bomb_multi.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.mine_ap), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(8, 8, 8); } public void renderCommon() { GL11.glScaled(6, 6, 6); GL11.glRotatef(22.5F, 0F, 1F, 0F); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.mine_ap_tex); ResourceManager.mine_ap.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.mine_he), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(6, 6, 6); } public void renderNonInv() { GL11.glTranslated(0.25, 0.625, 0); GL11.glRotated(45, 0, 1, 0); GL11.glRotated(-15, 0, 0, 1); } public void renderCommon() { GL11.glScaled(4, 4, 4); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.mine_marelet_tex); ResourceManager.mine_marelet.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); } }); renderers.put(Item.getItemFromBlock(ModBlocks.mine_shrap), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(6, 6, 6); } public void renderCommon() { GL11.glScaled(4, 4, 4); bindTexture(ResourceManager.mine_shrap_tex); ResourceManager.mine_he.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.mine_fat), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(7, 7, 7); } public void renderCommon() { GL11.glTranslated(0.25, 0, 0); GL11.glRotated(90, 0, 1, 0); GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.mine_fat_tex); ResourceManager.mine_fat.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_forcefield), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(6, 6, 6); } public void renderCommon() { bindTexture(ResourceManager.forcefield_base_tex); ResourceManager.radar_body.renderAll(); GL11.glTranslated(0, 1D, 0); bindTexture(ResourceManager.forcefield_top_tex); ResourceManager.forcefield_top.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_missile_assembly), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(10, 10, 10); } public void renderCommon() { GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.missile_assembly_tex); ResourceManager.missile_assembly.renderAll(); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.launch_pad), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { bindTexture(ResourceManager.missile_pad_tex); ResourceManager.missile_pad.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.compact_launcher), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(3.5, 3.5, 3.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); bindTexture(ResourceManager.compact_launcher_tex); ResourceManager.compact_launcher.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.launch_table), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); bindTexture(ResourceManager.launch_table_base_tex); ResourceManager.launch_table_base.renderAll(); bindTexture(ResourceManager.launch_table_small_pad_tex); ResourceManager.launch_table_small_pad.renderAll(); GL11.glTranslatef(0F, 0F, 2.5F); for(int i = 0; i < 8; i++) { GL11.glTranslatef(0F, 1F, 0.F); if(i < 6) { bindTexture(ResourceManager.launch_table_small_scaffold_base_tex); ResourceManager.launch_table_small_scaffold_base.renderAll(); } if(i == 6) { bindTexture(ResourceManager.launch_table_small_scaffold_connector_tex); ResourceManager.launch_table_small_scaffold_connector.renderAll(); } if(i > 6) { bindTexture(ResourceManager.launch_table_small_scaffold_base_tex); ResourceManager.launch_table_small_scaffold_empty.renderAll(); } } }}); renderers.put(Item.getItemFromBlock(ModBlocks.soyuz_capsule), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.soyuz_lander_tex); ResourceManager.soyuz_lander.renderPart("Capsule"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_radar), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glDisable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.radar_base_tex); ResourceManager.radar.renderPart("Base"); GL11.glTranslated(-0.125, 0, 0); bindTexture(ResourceManager.radar_dish_tex); ResourceManager.radar.renderPart("Dish"); GL11.glEnable(GL11.GL_CULL_FACE); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_uf6_tank), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(6, 6, 6); } public void renderCommon() { GL11.glRotated(90, 0, -1, 0); bindTexture(ResourceManager.uf6_tex); ResourceManager.tank.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_puf6_tank), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(6, 6, 6); } public void renderCommon() { GL11.glRotated(90, 0, -1, 0); bindTexture(ResourceManager.puf6_tex); ResourceManager.tank.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.sat_dock), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glRotated(90, 0, -1, 0); bindTexture(ResourceManager.satdock_tex); ResourceManager.satDock.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.vault_door), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { bindTexture(ResourceManager.vault_cog_tex); ResourceManager.vault_cog.renderAll(); bindTexture(ResourceManager.vault_label_101_tex); ResourceManager.vault_label.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.blast_door), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { bindTexture(ResourceManager.blast_door_base_tex); ResourceManager.blast_door_base.renderAll(); bindTexture(ResourceManager.blast_door_tooth_tex); ResourceManager.blast_door_tooth.renderAll(); bindTexture(ResourceManager.blast_door_slider_tex); ResourceManager.blast_door_slider.renderAll(); bindTexture(ResourceManager.blast_door_block_tex); ResourceManager.blast_door_block.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_microwave), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 4); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glTranslated(-2, -2, 1); GL11.glScaled(3, 3, 3); bindTexture(ResourceManager.microwave_tex); ResourceManager.microwave.renderPart("mainbody_Cube.001"); ResourceManager.microwave.renderPart("window_Cube.002"); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_solar_boiler), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { GL11.glScaled(1, 1, 1); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.solar_tex); ResourceManager.solar_boiler.renderPart("Base"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.solar_mirror), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(8, 8, 8); } public void renderCommon() { bindTexture(ResourceManager.solar_mirror_tex); ResourceManager.solar_mirror.renderPart("Base"); GL11.glTranslated(0, 1, 0); GL11.glRotated(45, 0, 0, -1); GL11.glTranslated(0, -1, 0); ResourceManager.solar_mirror.renderPart("Mirror"); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_chekhov), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glTranslated(-0.75, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); bindTexture(ResourceManager.turret_chekhov_tex); ResourceManager.turret_chekhov.renderPart("Body"); bindTexture(ResourceManager.turret_chekhov_barrels_tex); ResourceManager.turret_chekhov.renderPart("Barrels"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_friendly), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glTranslated(-0.75, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_friendly_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_friendly_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); bindTexture(ResourceManager.turret_chekhov_tex); ResourceManager.turret_chekhov.renderPart("Body"); bindTexture(ResourceManager.turret_chekhov_barrels_tex); ResourceManager.turret_chekhov.renderPart("Barrels"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_jeremy), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glTranslated(-0.5, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); bindTexture(ResourceManager.turret_jeremy_tex); ResourceManager.turret_jeremy.renderPart("Gun"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_tauon), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); bindTexture(ResourceManager.turret_tauon_tex); ResourceManager.turret_tauon.renderPart("Cannon"); ResourceManager.turret_tauon.renderPart("Rotor"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_richard), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); bindTexture(ResourceManager.turret_richard_tex); ResourceManager.turret_richard.renderPart("Launcher"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_howard), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4.5, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glTranslated(-0.75, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_ciws_tex); ResourceManager.turret_howard.renderPart("Carriage"); bindTexture(ResourceManager.turret_howard_tex); ResourceManager.turret_howard.renderPart("Body"); bindTexture(ResourceManager.turret_howard_barrels_tex); ResourceManager.turret_howard.renderPart("BarrelsTop"); bindTexture(ResourceManager.turret_howard_barrels_tex); ResourceManager.turret_howard.renderPart("BarrelsBottom"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_howard_damaged), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4.5, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glTranslated(-0.75, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_rusted); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_ciws_rusted); ResourceManager.turret_howard.renderPart("Carriage"); bindTexture(ResourceManager.turret_howard_rusted); ResourceManager.turret_howard_damaged.renderPart("Body"); bindTexture(ResourceManager.turret_howard_barrels_rusted); ResourceManager.turret_howard_damaged.renderPart("BarrelsTop"); bindTexture(ResourceManager.turret_howard_barrels_rusted); ResourceManager.turret_howard_damaged.renderPart("BarrelsBottom"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_silex), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.silex_tex); ResourceManager.silex.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_fel), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glTranslated(1, 0, 0); GL11.glRotated(90, 0, -1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fel_tex); ResourceManager.fel.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.rbmk_console), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.rbmk_console_tex); ResourceManager.rbmk_console.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.rbmk_crane_console), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(3.5, 3.5, 3.5); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.rbmk_crane_console_tex); ResourceManager.rbmk_crane_console.renderPart("Console_Coonsole"); ResourceManager.rbmk_crane_console.renderPart("JoyStick"); ResourceManager.rbmk_crane_console.renderPart("Meter1"); ResourceManager.rbmk_crane_console.renderPart("Meter2"); bindTexture(ResourceManager.ks23_tex); ResourceManager.rbmk_crane_console.renderPart("Shotgun"); bindTexture(ResourceManager.mini_nuke_tex); ResourceManager.rbmk_crane_console.renderPart("MiniNuke"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.lamp_demon), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(8, 8, 8); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(RenderDemonLamp.tex); RenderDemonLamp.demon_lamp.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_storage_drum), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glScaled(2, 2, 2); bindTexture(ResourceManager.waste_drum_tex); ResourceManager.waste_drum.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_chungus), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0.5, 0, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.chungus_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.chungus.renderPart("Body"); ResourceManager.chungus.renderPart("Lever"); ResourceManager.chungus.renderPart("Blades"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_maxwell), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(-1, -3, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_ciws_tex); ResourceManager.turret_howard.renderPart("Carriage"); bindTexture(ResourceManager.turret_maxwell_tex); ResourceManager.turret_maxwell.renderPart("Microwave"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.turret_fritz), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(4, 4, 4); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_base_tex); ResourceManager.turret_chekhov.renderPart("Base"); bindTexture(ResourceManager.turret_carriage_tex); ResourceManager.turret_chekhov.renderPart("Carriage"); bindTexture(ResourceManager.turret_fritz_tex); ResourceManager.turret_fritz.renderPart("Gun"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_bat9000), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.bat9000_tex); ResourceManager.bat9000.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_orbus), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.orbus_tex); ResourceManager.orbus.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.watz), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1, 0); GL11.glScaled(2, 2, 2); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.watz_tex); ResourceManager.watz.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_fraction_tower), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { GL11.glScaled(1, 1, 1); bindTexture(ResourceManager.fraction_tower_tex); ResourceManager.fraction_tower.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.fraction_spacer), new ItemRenderBase() { public void renderInventory() { GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommon() { GL11.glScaled(1, 1, 1); bindTexture(ResourceManager.fraction_spacer_tex); ResourceManager.fraction_spacer.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_tower_small), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glScaled(0.25, 0.25, 0.25); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.tower_small_tex); ResourceManager.tower_small.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_tower_large), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3, 0); GL11.glScaled(4 * 0.95, 4 * 0.95, 4 * 0.95); } public void renderCommon() { GL11.glScaled(0.25, 0.25, 0.25); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.tower_large_tex); ResourceManager.tower_large.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_fracking_tower), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4.5, 0); GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glScaled(0.25, 0.25, 0.25); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.fracking_tower_tex); ResourceManager.fracking_tower.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.bobblehead), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -3.5, 0); GL11.glScaled(10, 10, 10); } public void renderCommonWithStack(ItemStack stack) { GL11.glScaled(0.5, 0.5, 0.5); RenderBobble.instance.renderBobble(BobbleType.values()[stack.getItemDamage()]); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_deuterium_tower), new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glRotated(180, 0, 1, 0); GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.deuterium_tower_tex); ResourceManager.deuterium_tower.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } }); renderers.put(Item.getItemFromBlock(ModBlocks.reactor_zirnox), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(2.8, 2.8, 2.8); } public void renderCommon() { GL11.glScaled(0.75, 0.75, 0.75); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.zirnox_tex); ResourceManager.zirnox.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_catalytic_cracker), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -3.5, 0); GL11.glScaled(1.8, 1.8, 1.8); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.cracking_tower_tex); ResourceManager.cracking_tower.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_liquefactor), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.liquefactor_tex); ResourceManager.liquefactor.renderPart("Main"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_solidifier), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.solidifier_tex); ResourceManager.solidifier.renderPart("Main"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_radiolysis), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.radiolysis_tex); ResourceManager.radiolysis.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_chemfac), new ItemRenderBase( ) { public void renderInventory() { GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.chemfac_tex); ResourceManager.chemfac.renderPart("Main"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_electrolyser), new ItemRenderBase( ) { public void renderInventory() { GL11.glScaled(3, 3, 3); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.electrolyser_tex); ResourceManager.electrolyser.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.red_pylon_large), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -5, 0); GL11.glScaled(2.25, 2.25, 2.25); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); bindTexture(ResourceManager.pylon_large_tex); ResourceManager.pylon_large.renderAll(); }}); renderers.put(Item.getItemFromBlock(ModBlocks.substation), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2.5, 0); GL11.glScaled(4.5, 4.5, 4.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.substation_tex); ResourceManager.substation.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.charger), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -7, 0); GL11.glScaled(10, 10, 10); } public void renderCommon() { GL11.glScaled(2, 2, 2); GL11.glTranslated(0.5, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.charger_tex); ResourceManager.charger.renderPart("Base"); ResourceManager.charger.renderPart("Slide"); GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.machine_assemfac), new ItemRenderBase( ) { public void renderInventory() { GL11.glScaled(2.5, 2.5, 2.5); } public void renderCommon() { GL11.glScaled(0.5, 0.5, 0.5); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.assemfac_tex); ResourceManager.assemfac.renderPart("Factory"); for(int i = 1; i < 7; i++) { ResourceManager.assemfac.renderPart("Pivot" + i); ResourceManager.assemfac.renderPart("Arm" + i); ResourceManager.assemfac.renderPart("Piston" + i); ResourceManager.assemfac.renderPart("Striker" + i); } GL11.glShadeModel(GL11.GL_FLAT); }}); renderers.put(Item.getItemFromBlock(ModBlocks.furnace_iron), new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -2, 0); GL11.glScaled(5, 5, 5); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.furnace_iron_tex); ResourceManager.furnace_iron.renderPart("Main"); ResourceManager.furnace_iron.renderPart("Off"); }}); } private static void bindTexture(ResourceLocation res) { Minecraft.getMinecraft().renderEngine.bindTexture(res); } }