## Added * Satellite radar relay * Can be linked to a death ray * Allows the death ray to be used with the radar's targeting system * Combinator funnel * Has 9 input and 9 output slots * Will automatically do single ingredient 2x2 or 3x3 recipes like compressing ingots into blocks at up to 9 operations per tick * Input is strictly on the top and output on the bottom * The side acts as an output for the ingredients as a way to de-clog the funnel from leftover materials * Stealth missile * A missile that is not picked up by radars, turrets or ABMs * Marginally more powerful than a tier 1 HE missile * Somewhat expensive, takes a full minute to make in the assembler ## Changed * Updated russian localization * Nerfed scrap and dust even further * Tiny dusts now shred into the generic tiny dust instead of scrap * Tiny dust now shreds into more tiny dust, just like dust shreds into dust * Updated the strange stone's texture to be more blatant about what it is * Added more OC compat for the RBMK console * Inverted large door's redstone behavior to be in line with vanilla iron doors * The FEL now has a humming sound when it is active * Updated the gadget's model * The wires will not render on the fast graphic setting for performance reasons * Remade Lil'Pipsqueak * Now features proper animations for drawing the weapon, firing and reloading, as well as new sounds * Comes with a new and improved 3D model as well as a cylinder gap flash when firing * Is now part of the red room loot pool * Durability has been drastically increased (31k instead of 4k) * The boxcar now has new impact sounds and spawns fewer particles * Powder box recipes now produce 8 boxes from the same amount of ingredients, making cyclotron recipes more affordable * Buffed the radiation-powered engine, all valid fuels now produce 10x more energy per tick * Removed tungsten and HSS bolts as dedicated items, they are now a single bolt item that uses the autogen system * Regular steel is now also a valid bolt material which will replace tungsten in many recipes where tungsten just doesn't make sense * Bolts Are now 1/8 of an ingot instead of 1/2 which makes some recipes marginally cheaper, as well as making them equal to GregTech bolts * Bolts are oredicted and interchangeable, as well as recycleable in the crucible * The N45 naval mine has been obliterated * The solar boiler's ray rendering is no longer bound by particle settings, instead it will be disabled when fast graphics are enabled * The solar boiler's internal buffer has been reduced, its steam output is now capped at 10,000mB/t (which should be 20kHE/t or 0.8MHE/s) * All crates except the jungle dungeon one now drop themselves when mined * Supply and conserve crates do not need a tool because they are made of wood, the ammo crate requires a pickaxe * All of those crates are now opened with the crowbar instead in order to be consistent with each other * Standard gauge rails are now craftable and visible in the transportation tab * You can now play around with the new rail types in creative mode, as none of the train cars are currently craftable * Coupling should work, but coupling info is not saved to NBT so links will be lost when leaving the world * Trains might randomly derail on 5m curves, idk why ## Fixed * Fixed afterburn upgrades not being craftable with bakelite * Fixed bismuth block not being properly oredicted * Powder detectors that are used in the same network as diodes should now be somewhat less wrong * Fixed horrifying gamebreaking issue that would frequently cause crashes, corrupt worlds and bluescreen PCs where the red copper block and the advanced alloy block had inconsistent colors * Fixed file cabinets not dropping their contents * Fixed some sides of the pedestal not rendering * Fixed particle accelerator window blocks not dropping when mined