## The performance update * my boy gammawave basically did the entire thing * packet sending should be more performant now, which affects most machines * RBMKs are now *much* more performant with their simulation and packets ## Added * 10 gauge slug * Shredder * A b-side for the autoshotgun * Fires 12 gauge, accelerated by plasma, which bursts on impact * Fragments move slowly and have damaging ricochet effects * Fragments keep the effects of the original shell (e.g. explosive shell will spawn a single explosive fragment) * Other gun stuff ## Changed * Black powder bullets now have 75% base damage instead of 50% * Ball and powder type rounds no longer have a bonus on headshot * Shot and powder now does way less damage * Some secret ammo types are now craftable * Updated the assault rifle's texture * Shooting at old CRT screens now breaks them ## Fixed * Fixed `ITEM_TOOLTIP_SHOW_CUSTOM_NUKE` client config overriding `ITEM_TOOLTIP_SHOW_OREDICT` due to name overlap * Fixed certain secret weapon creation condition not working properly * Fixed artillery rockets getting stuck in the air when their target is not set to a block * Fixed potential issue of ABMs getting stuck mid-flight when their target is destroyed prematurely * Fixed mistakes in the fragment names for de_DE * Fixed nitra rocket duplication only yielding one rocket * Fixed rotary furnace not always properly showing the metal pouring effect * Fixed T45 model not lifting its arms when a new gun is held * Like previously, due to the archaic nature of the model, the rotations are not very precise, and will most likely break when holding an akimbo gun * Potentially fixed an issue where cargo planes do not successfully spawn on lower render distances * Fixed glyphids not calling their `onDeath` function properly, causing them to not drop anything and preventing the appropriate forge events from firing * Fixed GL state leak caused by plasma blast particles, causing other particles (especially bones) to render weird