package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityStirling; import com.hbm.wiaj.WorldInAJar; import com.hbm.wiaj.actors.ITileActorRenderer; import net.minecraft.client.Minecraft; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class RenderStirling extends TileEntitySpecialRenderer implements IItemRendererProvider, ITileActorRenderer { @Override public void renderTileEntityAt(TileEntity tile, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); switch(tile.getBlockMetadata() - BlockDummyable.offset) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } TileEntityStirling stirling = (TileEntityStirling) tile; float rot = stirling.lastSpin + (stirling.spin - stirling.lastSpin) * interp; renderCommon(rot, stirling.hasCog, stirling.getGeatMeta()); GL11.glPopMatrix(); } private void renderCommon(float rot, boolean hasCog, int type) { if(type == 0) bindTexture(ResourceManager.stirling_tex); else bindTexture(ResourceManager.stirling_steel_tex); ResourceManager.stirling.renderPart("Base"); if(hasCog) { GL11.glPushMatrix(); GL11.glTranslated(0, 1.375, 0); GL11.glRotatef(-rot, 0, 0, 1); GL11.glTranslated(0, -1.375, 0); ResourceManager.stirling.renderPart("Cog"); GL11.glPopMatrix(); } GL11.glPushMatrix(); GL11.glTranslated(0, 1.375, 0.25); GL11.glRotatef(rot * 2 + 3, 1, 0, 0); GL11.glTranslated(0, -1.375, -0.25); ResourceManager.stirling.renderPart("CogSmall"); GL11.glPopMatrix(); GL11.glTranslated(Math.sin(rot * Math.PI / 90D) * 0.25 + 0.125, 0, 0); ResourceManager.stirling.renderPart("Piston"); } @Override protected void bindTexture(ResourceLocation tex) { Minecraft.getMinecraft().getTextureManager().bindTexture(tex); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_stirling); } @Override public Item[] getItemsForRenderer() { return new Item[] { Item.getItemFromBlock(ModBlocks.machine_stirling), Item.getItemFromBlock(ModBlocks.machine_stirling_steel) }; } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3.25, 3.25, 3.25); } public void renderCommonWithStack(ItemStack item) { GL11.glRotatef(90, 0F, 1F, 0F); boolean cog = item.getItemDamage() != 1; RenderStirling.this.renderCommon(cog ? System.currentTimeMillis() % 3600 * 0.1F : 0, cog, item.getItem() == Item.getItemFromBlock(ModBlocks.machine_stirling) ? 0 : 1); }}; } @Override public void renderActor(WorldInAJar world, int ticks, float interp, NBTTagCompound data) { double x = data.getDouble("x"); double y = data.getDouble("y"); double z = data.getDouble("z"); int rotation = data.getInteger("rotation"); int type = data.getInteger("type"); boolean hasCog = data.getBoolean("hasCog"); float lastSpin = data.getFloat("lastSpin"); float spin = data.getFloat("spin"); GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); switch(rotation) { case 3: GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); break; case 2: GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; } renderCommon(lastSpin + (spin - lastSpin) * interp, hasCog, type); GL11.glPopMatrix(); } @Override public void updateActor(int ticks, NBTTagCompound data) { float lastSpin = 0; float spin = data.getFloat("spin"); float speed = data.getFloat("speed"); lastSpin = spin; spin += speed; if(spin >= 360) { lastSpin -= 360; spin -= 360; } data.setFloat("lastSpin", lastSpin); data.setFloat("spin", spin); } }