package com.hbm.handler.radiation; import net.minecraft.world.World; public class ChunkRadiationHandlerBlank extends ChunkRadiationHandler { @Override public float getRadiation(World world, int x, int y, int z) { return 0; } @Override public void setRadiation(World world, int x, int y, int z, float rad) { } @Override public void incrementRad(World world, int x, int y, int z, float rad) { } @Override public void decrementRad(World world, int x, int y, int z, float rad) { } @Override public void updateSystem() { } }