package com.hbm.world.generator.room; import com.hbm.blocks.ModBlocks; import com.hbm.world.generator.CellularDungeon; import com.hbm.world.generator.CellularDungeonRoom; import com.hbm.world.generator.DungeonToolbox; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; public class TestDungeonRoom6 extends CellularDungeonRoom { public TestDungeonRoom6(CellularDungeon parent) { super(parent); } public void generateMain(World world, int x, int y, int z) { super.generateMain(world, x, y, z); DungeonToolbox.generateBox(world, x + 1, y, z + 1, parent.width - 2, 1, parent.width - 2, ModBlocks.toxic_block); DungeonToolbox.generateBox(world, x + parent.width / 2 - 1, y, z + parent.width / 2 - 1, 3, 1, 3, ModBlocks.meteor_brick_chiseled); world.setBlock(x + parent.width / 2, y, z + parent.width / 2, ModBlocks.meteor_polished); world.setBlock(x + 1, y, z + parent.width / 2, ModBlocks.meteor_polished); world.setBlock(x + parent.width / 2, y, z + 1, ModBlocks.meteor_polished); world.setBlock(x + parent.width - 2, y, z + parent.width / 2, ModBlocks.meteor_polished); world.setBlock(x + parent.width / 2, y, z + parent.width - 2, ModBlocks.meteor_polished); } public void generateWall(World world, int x, int y, int z, ForgeDirection wall, boolean door) { super.generateWall(world, x, y, z, wall, door); if(!door) return; if(wall == ForgeDirection.NORTH) { DungeonToolbox.generateBox(world, x + parent.width / 2, y, z + 1, 1, 1, parent.width / 2 - 2, ModBlocks.meteor_polished); } if(wall == ForgeDirection.SOUTH) { DungeonToolbox.generateBox(world, x + parent.width / 2, y, z + parent.width / 2 + 2, 1, 1, parent.width / 2 - 2, ModBlocks.meteor_polished); } if(wall == ForgeDirection.WEST) { DungeonToolbox.generateBox(world, x + 1, y, z + parent.width / 2, parent.width / 2 - 2, 1, 1, ModBlocks.meteor_polished); } if(wall == ForgeDirection.EAST) { DungeonToolbox.generateBox(world, x + parent.width / 2 + 2, y, z + parent.width / 2, parent.width / 2 - 2, 1, 1, ModBlocks.meteor_polished); } } }