package com.hbm.inventory.container; import com.hbm.inventory.SlotCraftingOutput; import com.hbm.inventory.SlotPattern; import com.hbm.tileentity.machine.TileEntityCustomMachine; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineCustom extends Container { private TileEntityCustomMachine custom; public ContainerMachineCustom(InventoryPlayer playerInv, TileEntityCustomMachine tile) { custom = tile; //Input this.addSlotToContainer(new Slot(tile, 0, 150, 72)); //Fluid IDs for(int i = 0; i < tile.inputTanks.length; i++) { this.addSlotToContainer(new Slot(tile, 1 + i, 8 + 18 * i, 54)); } //Item inputs if(tile.config.itemInCount > 0) this.addSlotToContainer(new Slot(tile, 4, 8, 72)); if(tile.config.itemInCount > 1) this.addSlotToContainer(new Slot(tile, 5, 26, 72)); if(tile.config.itemInCount > 2) this.addSlotToContainer(new Slot(tile, 6, 44, 72)); if(tile.config.itemInCount > 3) this.addSlotToContainer(new Slot(tile, 7, 8, 90)); if(tile.config.itemInCount > 4) this.addSlotToContainer(new Slot(tile, 8, 26, 90)); if(tile.config.itemInCount > 5) this.addSlotToContainer(new Slot(tile, 9, 44, 90)); //Templates if(tile.config.itemInCount > 0) this.addSlotToContainer(new SlotPattern(tile, 10, 8, 108)); if(tile.config.itemInCount > 1) this.addSlotToContainer(new SlotPattern(tile, 11, 26, 108)); if(tile.config.itemInCount > 2) this.addSlotToContainer(new SlotPattern(tile, 12, 44, 108)); if(tile.config.itemInCount > 3) this.addSlotToContainer(new SlotPattern(tile, 13, 8, 126)); if(tile.config.itemInCount > 4) this.addSlotToContainer(new SlotPattern(tile, 14, 26, 126)); if(tile.config.itemInCount > 5) this.addSlotToContainer(new SlotPattern(tile, 15, 44, 126)); //Output if(tile.config.itemOutCount > 0) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 16, 78, 72)); if(tile.config.itemOutCount > 1) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 17, 96, 72)); if(tile.config.itemOutCount > 2) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 18, 114, 72)); if(tile.config.itemOutCount > 3) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 19, 78, 90)); if(tile.config.itemOutCount > 4) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 20, 96, 90)); if(tile.config.itemOutCount > 5) this.addSlotToContainer(new SlotCraftingOutput(playerInv.player, tile, 21, 114, 90)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(playerInv, j + i * 9 + 9, 8 + j * 18, 174 + i * 18)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(playerInv, i, 8 + i * 18, 232)); } } @Override public boolean canInteractWith(EntityPlayer player) { return custom.isUseableByPlayer(player); } @Override public ItemStack transferStackInSlot(EntityPlayer player, int index) { return null; } @Override public ItemStack slotClick(int index, int button, int mode, EntityPlayer player) { //L/R: 0 //M3: 3 //SHIFT: 1 //DRAG: 5 //TODO: shoot whoever at mojang wrote the container code if(index < 0 || index >= this.inventorySlots.size() || !(this.inventorySlots.get(index) instanceof SlotPattern)) { return super.slotClick(index, button, mode, player); } Slot slot = this.getSlot(index); index = ((Slot) this.inventorySlots.get(index)).getSlotIndex(); ItemStack ret = null; ItemStack held = player.inventory.getItemStack(); if(slot.getHasStack()) ret = slot.getStack().copy(); if(button == 1 && mode == 0 && slot.getHasStack()) { custom.matcher.nextMode(player.worldObj, slot.getStack(), index - 10); return ret; } else { slot.putStack(held); custom.matcher.initPatternSmart(player.worldObj, slot.getStack(), index - 10); return ret; } } }