## Added * New grenades * Universal system where there's only one grenade item * A grenade is composed of a shell, filling and fuze, which can be mixed and matched as needed * Instead of having dedicated grenades with impact or long timers, the desired fuze can simply be put into any grenade configuration * Comes with proper 3D models and animations * Grenade max stacksize has been drastically reduced (and now depends on the shell used) ## Changed * Removed the euphemium and DNT compound plate recipes from the anvil, they are now plasma forge exclusive * More RoR integration * PWRs can now output the control rod position * Industrial turbines and leviathans can now output their current energy production * Industrial turbines can output their current flywheel speed in % * The ZIRNOX now outputs its heat and pressure * The CCGT can output the turbine setting in percent, the turbine's RPM and the produced energy * The fusion reactor plasma vessel can output its output plasma energy and fuel consumption in percent * Cast plate foundry molds now have a triple variant * Zombies now have a chance to drop copper, aluminium and titanium ingots (1:200 each) * The burner press now has nine additional storage slots for things like stamps and reserve fuel * Improved minigun muzzleflash * The flash is now faster and larger * Moved the origin up to be at the firing barrel instead of the center of the rotor ## Fixed * Fixed euphemium compound plate recipe not yielding four items as it should in the plasma forge * Fixed NTM rare item drops ignoring the mob loot gamerule * Fixed flamethrowers not properly igniting entities on direct hit, only via lingering fire * Fixed PWR RoR components not properly showing the possible values/functions when connected to ports * Fixed missing ports on the plasma forge * Fixed wrong texture being bound in the crucible for the molten metal gauge * Fixed RoR panels having no hardness at all * Undid the change to the crucible where using no recipe would fill up the recipe stack anyway because people would NOT STOP smelting stuff then setting the recipe after the fact which DOES NOT WORK. * This change however introduced yet another inconsistency with external pouring behavior that I simply cannot be assed to fix, so we are just rolling all that back * If you're still to dumb, old or irradiated to use the crucible correctly, please bother LITERALLY ANOYNE EXCEPT ME. * This basically fixes the aforementioned inconsistency * Fixed meteorite sword progression having some issues ever since the fusion reactor rework