## Added * A new legendary weapon ## Changed * Updated russian localization * Large deposits (hematite, malachite, bauxite) and caves (sulfur, asbestos) can now be toggled in the config * Removed recipes for most old particle accelerator parts * Dense coils no longer have recipes either for the most part, all coils with no recipes can be recycled back into dense wires * Natural gas can now be processed in a pyrolysis oven, 12k of gas yields 8k hydrogen and one graphite ingot * Saturnite now has an alternate recipe, adding one pile of borax for doubled output * All mass storage units (except wood) are now substantially cheaper * Reduced base spread for all 12 and 10 gauge buckshot shells from 0.05 to 0.035 * Reduced legendary 12 lever action's spread multiplier from x1.35 to x1.15 * Bullet casings now spawn with randomized angular velocity * Bullet casings now correctly bounce off walls, and change angles when bouncing * Two previously unobtainable legendaries are now in the red room loot pool (about 10x less common than most other items) ## Fixed * Fixed an issue where `/ntmreload` would load fluids after recipes, meaning that recipes using newly added fluids would not work correctly, as the fluids don't exist by the time the recipe is loaded * Fixed bedrock coltan being way too common, drowning out almost all other bedrock ores * Fixed rotary furnace not saving its output stack * Fixed strand caster water check being incorrect, creating negative water by allowing operations with insufficient cooling * Fixed radar not using the small remaining amount of power, causing the animation getting stuck * Fixed the new system structures being way too common * Fixed RBMKs losing all their flux when reloading the world * Fixed issue where DODD fuel item stats would only update when the GUI was open * Fixed muzzle flashes not being fullbright * Fixed guns having their name permanently visible over the toolbar * Fixed hangman being absolutely gigantic when dropped