## Added * Configs for all things pollution related * Pollution in general can be turned off, smog can be disabled and adjusted, different poison types can be disabled and the threshold for spawning tougher mobs can also be changed * Glyphid meat * Dropped by glyphids (duh) * Can be grilled * Fluid valves * come in manual and restone variants * Smokestack * Most polluting machines can now be connected to a smokestack with exhaust pipes * The smokestack will vent the pollution created by the machines, reducing it by 75% * Compatible with soot, heavy metal and poison pollution * Sliding blast door * Everyone's favorite from 1.12 * Has multiple skins that can be applied * Helium-4 * Used in helium-4-oxygen plasma * Made from ionized particles in a liquefactor ## Changed * Glyphids now have a config for a global spawn limit, which is 50 by default, no more than this many glyphids can be created at once * Removed the old oil and gas ducts for good * FBI agents and drones no longer take damage from rosenberg pest control boxes * Compressors now have a base comsumption of 2,500 HE/t instwad of 10,000 * On 528 mode, gas shale now only contains 50mB of petroleum instead of 250mB * Xenon-mercury plasma has been changed into helium-4-oxygen plasma ## Fixed * Fixed player extprops like the HUD or backpack toggles not saving * Fixed desync caused by teleporting between dimensions, switching toggles for HUD or backpack * Fixed potential issue causing the plasma heater to overfill