package com.hbm.inventory.gui; import org.lwjgl.opengl.GL11; import com.hbm.inventory.container.ContainerMachineExposureChamber; import com.hbm.lib.RefStrings; import com.hbm.tileentity.machine.TileEntityMachineExposureChamber; import net.minecraft.client.Minecraft; import net.minecraft.client.resources.I18n; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.util.ResourceLocation; public class GUIMachineExposureChamber extends GuiInfoContainer { public static ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/gui/processing/gui_exposure_chamber.png"); private TileEntityMachineExposureChamber chamber; public GUIMachineExposureChamber(InventoryPlayer invPlayer, TileEntityMachineExposureChamber chamber) { super(new ContainerMachineExposureChamber(invPlayer, chamber)); this.chamber = chamber; this.xSize = 176; this.ySize = 186; } @Override public void drawScreen(int mouseX, int mouseY, float f) { super.drawScreen(mouseX, mouseY, f); this.drawElectricityInfo(this, mouseX, mouseY, guiLeft + 152, guiTop + 18, 16, 34, chamber.power, chamber.maxPower); drawCustomInfoStat(mouseX, mouseY, guiLeft + 26, guiTop + 36, 9, 16, mouseX, mouseY, chamber.savedParticles + " / " + chamber.maxParticles); } @Override protected void drawGuiContainerForegroundLayer(int i, int j) { String name = this.chamber.hasCustomInventoryName() ? this.chamber.getInventoryName() : I18n.format(this.chamber.getInventoryName()); this.fontRendererObj.drawString(name, 70 - this.fontRendererObj.getStringWidth(name) / 2, 6, 4210752); this.fontRendererObj.drawString(I18n.format("container.inventory"), 8, this.ySize - 96 + 2, 4210752); } @Override protected void drawGuiContainerBackgroundLayer(float p_146976_1_, int p_146976_2_, int p_146976_3_) { GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); Minecraft.getMinecraft().getTextureManager().bindTexture(texture); drawTexturedModalRect(guiLeft, guiTop, 0, 0, xSize, ySize); int p = chamber.progress * 42 / (chamber.processTime + 1); drawTexturedModalRect(guiLeft + 36, guiTop + 39, 192, 0, p, 10); int c = chamber.savedParticles * 16 / chamber.maxParticles; drawTexturedModalRect(guiLeft + 26, guiTop + 52 - c, 192, 26 - c, 9, c); int e = (int) (chamber.power * 34 / chamber.maxPower); drawTexturedModalRect(guiLeft + 152, guiTop + 52 - e, 176, 34 - e, 16, e); if(chamber.consumption <= chamber.power) { drawTexturedModalRect(guiLeft + 156, guiTop + 4, 176, 34, 9, 12); } } }