package com.hbm.particle; import java.util.Random; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.Minecraft; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.util.ResourceLocation; import net.minecraft.util.Vec3; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleSmokePlume extends EntityFX { private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/contrail.png"); private TextureManager theRenderEngine; private int age; private int maxAge; public ParticleSmokePlume(TextureManager p_i1213_1_, World p_i1218_1_, double p_i1218_2_, double p_i1218_4_, double p_i1218_6_) { super(p_i1218_1_, p_i1218_2_, p_i1218_4_, p_i1218_6_); theRenderEngine = p_i1213_1_; maxAge = 80 + rand.nextInt(20); this.particleScale = 0.25F; } public void onUpdate() { this.prevPosX = this.posX; this.prevPosY = this.posY; this.prevPosZ = this.posZ; particleAlpha = 1 - ((float) age / (float) maxAge); float prevScale = this.particleScale; this.particleScale = 0.25F + ((float) age / (float) maxAge) * 2; ++this.age; if(this.age == this.maxAge) { this.setDead(); } double bak = Vec3.createVectorHelper(motionX, motionY, motionZ).lengthVector(); this.moveEntity(this.motionX, this.motionY + (this.particleScale - prevScale), this.motionZ); if(this.isCollidedVertically) { motionY = bak; } motionX *= 0.925; motionY *= 0.925; motionZ *= 0.925; } public int getFXLayer() { return 3; } public void renderParticle(Tessellator p_70539_1_, float p_70539_2_, float p_70539_3_, float p_70539_4_, float p_70539_5_, float p_70539_6_, float p_70539_7_) { this.theRenderEngine.bindTexture(texture); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glDepthMask(false); OpenGlHelper.glBlendFunc(770, 771, 1, 0); RenderHelper.disableStandardItemLighting(); Random urandom = new Random(this.getEntityId()); EntityPlayer player = Minecraft.getMinecraft().thePlayer; double dX = player.lastTickPosX + (player.posX - player.lastTickPosX) * (double)p_70539_2_; double dY = player.lastTickPosY + (player.posY - player.lastTickPosY) * (double)p_70539_2_; double dZ = player.lastTickPosZ + (player.posZ - player.lastTickPosZ) * (double)p_70539_2_; for(int i = 0; i < 6; i++) { p_70539_1_.startDrawingQuads(); this.particleRed = this.particleGreen = this.particleBlue = urandom.nextFloat() * 0.75F + 0.1F; p_70539_1_.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha); p_70539_1_.setNormal(0.0F, 1.0F, 0.0F); p_70539_1_.setBrightness(240); float scale = this.particleScale; float pX = (float) ((this.prevPosX + (this.posX - this.prevPosX) * (double) p_70539_2_ - dX) + urandom.nextGaussian() * 0.5 * scale); float pY = (float) ((this.prevPosY + (this.posY - this.prevPosY) * (double) p_70539_2_ - dY) + urandom.nextGaussian() * 0.5 * scale); float pZ = (float) ((this.prevPosZ + (this.posZ - this.prevPosZ) * (double) p_70539_2_ - dZ) + urandom.nextGaussian() * 0.5 * scale); p_70539_1_.addVertexWithUV((double) (pX - p_70539_3_ * scale - p_70539_6_ * scale), (double) (pY - p_70539_4_ * scale), (double) (pZ - p_70539_5_ * scale - p_70539_7_ * scale), 1, 1); p_70539_1_.addVertexWithUV((double) (pX - p_70539_3_ * scale + p_70539_6_ * scale), (double) (pY + p_70539_4_ * scale), (double) (pZ - p_70539_5_ * scale + p_70539_7_ * scale), 1, 0); p_70539_1_.addVertexWithUV((double) (pX + p_70539_3_ * scale + p_70539_6_ * scale), (double) (pY + p_70539_4_ * scale), (double) (pZ + p_70539_5_ * scale + p_70539_7_ * scale), 0, 0); p_70539_1_.addVertexWithUV((double) (pX + p_70539_3_ * scale - p_70539_6_ * scale), (double) (pY - p_70539_4_ * scale), (double) (pZ + p_70539_5_ * scale - p_70539_7_ * scale), 0, 1); p_70539_1_.draw(); } GL11.glPolygonOffset(0.0F, 0.0F); GL11.glEnable(GL11.GL_LIGHTING); } }