package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.util.BeamPronter; import com.hbm.render.util.BeamPronter.EnumBeamType; import com.hbm.render.util.BeamPronter.EnumWaveType; import com.hbm.tileentity.machine.TileEntityCoreEmitter; import com.hbm.tileentity.machine.TileEntityCoreInjector; import com.hbm.tileentity.machine.TileEntityCoreReceiver; import com.hbm.tileentity.machine.TileEntityCoreStabilizer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; public class RenderCoreComponent extends TileEntitySpecialRenderer { public RenderCoreComponent() { } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glRotatef(90, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 0: GL11.glTranslated(0.0D, 0.5D, -0.5D); GL11.glRotatef(90, 1F, 0F, 0F); break; case 1: GL11.glTranslated(0.0D, 0.5D, 0.5D); GL11.glRotatef(90, -1F, 0F, 0F); break; case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } GL11.glTranslated(0.0D, 0D, 0.0D); if(tileEntity instanceof TileEntityCoreEmitter) { bindTexture(ResourceManager.dfc_emitter_tex); ResourceManager.dfc_emitter.renderAll(); GL11.glTranslated(0, 0.5, 0); int range = ((TileEntityCoreEmitter)tileEntity).beam; if(range > 0) { BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.SPIRAL, EnumBeamType.SOLID, 0x404000, 0x404000, 0, 1, 0F, 2, 0.0625F); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x401500, 0x401500, (int)tileEntity.getWorldObj().getTotalWorldTime() % 1000, range * 2, 0.125F, 4, 0.0625F); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.RANDOM, EnumBeamType.SOLID, 0x401500, 0x401500, (int)tileEntity.getWorldObj().getTotalWorldTime() % 1000 + 1, range * 2, 0.125F, 4, 0.0625F); } } if(tileEntity instanceof TileEntityCoreReceiver) { bindTexture(ResourceManager.dfc_receiver_tex); ResourceManager.dfc_receiver.renderAll(); } if(tileEntity instanceof TileEntityCoreInjector) { bindTexture(ResourceManager.dfc_injector_tex); ResourceManager.dfc_injector.renderAll(); GL11.glTranslated(0, 0.5, 0); TileEntityCoreInjector injector = (TileEntityCoreInjector)tileEntity; int range = injector.beam; if(range > 0) { if(injector.tanks[0].getFill() > 0) BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.RANDOM, EnumBeamType.LINE, injector.tanks[0].getTankType().getColor(), 0x808080, (int)tileEntity.getWorldObj().getTotalWorldTime() % 1000, range, 0.0625F, 0, 0); if(injector.tanks[1].getFill() > 0) BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.RANDOM, EnumBeamType.LINE, injector.tanks[1].getTankType().getColor(), 0x808080, (int)tileEntity.getWorldObj().getTotalWorldTime() % 1000 + 1, range, 0.0625F, 0, 0); } } if(tileEntity instanceof TileEntityCoreStabilizer) { bindTexture(ResourceManager.dfc_stabilizer_tex); ResourceManager.dfc_injector.renderAll(); GL11.glTranslated(0, 0.5, 0); TileEntityCoreStabilizer stabilizer = (TileEntityCoreStabilizer)tileEntity; int range = stabilizer.beam; if(range > 0) { BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xffa200, 0xffd000, (int)tileEntity.getWorldObj().getTotalWorldTime() * -25 % 360, range * 3, 0.125F, 0, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xffa200, 0xffd000, (int)tileEntity.getWorldObj().getTotalWorldTime() * -15 % 360 + 180, range * 3, 0.125F, 0, 0); BeamPronter.prontBeam(Vec3.createVectorHelper(0, 0, range), EnumWaveType.SPIRAL, EnumBeamType.LINE, 0xffa200, 0xffd000, (int)tileEntity.getWorldObj().getTotalWorldTime() * -5 % 360 + 180, range * 3, 0.125F, 0, 0); } } GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopMatrix(); } }