package com.hbm.items.weapon; import java.util.List; import com.hbm.items.ModItems; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemClip extends Item { public ItemClip() { this.setMaxDamage(1); } @Override public ItemStack onItemRightClick(ItemStack stack, World world, EntityPlayer player) { stack.stackSize--; if(stack.stackSize <= 0) stack.damageItem(5, player); if(this == ModItems.clip_revolver_iron) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_iron_ammo, 20))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_revolver_iron_ammo, 20), false); } } if(this == ModItems.clip_revolver) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_ammo, 12))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_revolver_ammo, 12), false); } } if(this == ModItems.clip_revolver_gold) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_gold_ammo, 4))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_revolver_gold_ammo, 4), false); } } if(this == ModItems.clip_revolver_schrabidium) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_schrabidium_ammo, 2))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_revolver_schrabidium_ammo, 2), false); } } if(this == ModItems.clip_rpg) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_rocket, 3))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_rpg_ammo, 3), false); } } if(this == ModItems.clip_osipr) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_osipr_ammo, 30))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_osipr_ammo, 30), false); } if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_osipr_ammo2, 1))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_osipr_ammo2, 1), false); } } if(this == ModItems.clip_xvl1456) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_xvl1456_ammo, 60))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_xvl1456_ammo, 60), false); } } if(this == ModItems.clip_revolver_lead) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_lead_ammo, 12))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_revolver_lead_ammo, 12), false); } } if(this == ModItems.clip_revolver_cursed) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_cursed_ammo, 17))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_revolver_cursed_ammo, 17), false); } } if(this == ModItems.clip_fatman) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_fatman_ammo, 6))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_fatman_ammo, 6), false); } } if(this == ModItems.clip_mp) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_mp_ammo, 30))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp_ammo, 30), false); } } if(this == ModItems.clip_mp40) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_9mm, 32))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_uzi) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_22lr, 32))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_uzi_ammo, 32), false); } } if(this == ModItems.clip_uboinik) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_12gauge, 24))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_uboinik_ammo, 24), false); } } if(this == ModItems.clip_lever_action) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge, 24))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_lever_action_ammo, 24), false); } } if(this == ModItems.clip_bolt_action) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge_slug, 24))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_bolt_action_ammo, 24), false); } } if(this == ModItems.clip_mirv) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_mirv_ammo, 3))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_bf) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_bf_ammo, 2))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_immolator) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_immolator_ammo, 60))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_cryolator) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_cryolator_ammo, 60))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_emp) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_emp_ammo, 6))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_revolver_nightmare) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_nightmare_ammo, 6))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_revolver_nightmare2) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_nightmare2_ammo, 6))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_revolver_pip) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_44_pip, 6))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_revolver_nopip) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_44, 12))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_stinger) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_stinger_ammo, 3))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_jack) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_jack_ammo, 6))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_spark) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_spark_ammo, 4))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_hp) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_hp_ammo, 8))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_euthanasia) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_euthanasia_ammo, 16))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.clip_defabricator) { if (!player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_defabricator_ammo, 12))) { //player.dropPlayerItemWithRandomChoice(new ItemStack(ModItems.gun_mp40_ammo, 32), false); } } if(this == ModItems.ammo_container) { if(player.inventory.hasItem(ModItems.gun_revolver_iron)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_iron_ammo, 24)); if(player.inventory.hasItem(ModItems.gun_revolver)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_ammo, 12)); if(player.inventory.hasItem(ModItems.gun_revolver_gold)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_gold_ammo, 4)); if(player.inventory.hasItem(ModItems.gun_revolver_lead)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_lead_ammo, 6)); if(player.inventory.hasItem(ModItems.gun_revolver_schrabidium)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_schrabidium_ammo, 2)); if(player.inventory.hasItem(ModItems.gun_revolver_cursed)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_cursed_ammo, 8)); if(player.inventory.hasItem(ModItems.gun_revolver_nightmare)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_nightmare_ammo, 6)); if(player.inventory.hasItem(ModItems.gun_revolver_nightmare2)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_nightmare2_ammo, 3)); if(player.inventory.hasItem(ModItems.gun_revolver_pip)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_44_pip, 12)); if(player.inventory.hasItem(ModItems.gun_revolver_nopip)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_44, 12)); if(player.inventory.hasItem(ModItems.gun_revolver_blackjack)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_44_bj, 12)); if(player.inventory.hasItem(ModItems.gun_revolver_red)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_44, 12)); if(player.inventory.hasItem(ModItems.gun_calamity)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_50bmg, 16)); if(player.inventory.hasItem(ModItems.gun_calamity_dual)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_50bmg, 32)); if(player.inventory.hasItem(ModItems.gun_minigun)) { player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); } if(player.inventory.hasItem(ModItems.gun_avenger)) { player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); } if(player.inventory.hasItem(ModItems.gun_lacunae)) { player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_5mm, 64)); } if(player.inventory.hasItem(ModItems.gun_rpg)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_rocket, 3)); if(player.inventory.hasItem(ModItems.gun_stinger)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_stinger_ammo, 2)); if(player.inventory.hasItem(ModItems.gun_skystinger)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_stinger_ammo, 2)); if(player.inventory.hasItem(ModItems.gun_fatman)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_fatman_ammo, 2)); if(player.inventory.hasItem(ModItems.gun_proto)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_fatman_ammo, 8)); if(player.inventory.hasItem(ModItems.gun_mirv)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_mirv_ammo, 1)); if(player.inventory.hasItem(ModItems.gun_bf)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_bf_ammo, 1)); if(player.inventory.hasItem(ModItems.gun_mp40)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_9mm, 32)); if(player.inventory.hasItem(ModItems.gun_uzi)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_22lr, 32)); if(player.inventory.hasItem(ModItems.gun_uzi_silencer)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_22lr, 32)); if(player.inventory.hasItem(ModItems.gun_uzi_saturnite)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_22lr, 32)); if(player.inventory.hasItem(ModItems.gun_uzi_saturnite_silencer)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_22lr, 32)); if(player.inventory.hasItem(ModItems.gun_uboinik)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_12gauge, 12)); if(player.inventory.hasItem(ModItems.gun_lever_action)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge, 12)); if(player.inventory.hasItem(ModItems.gun_lever_action_dark)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge, 12)); if(player.inventory.hasItem(ModItems.gun_lever_action_sonata)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge, 1)); if(player.inventory.hasItem(ModItems.gun_bolt_action)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge_flechette, 12)); if(player.inventory.hasItem(ModItems.gun_bolt_action_green)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.ammo_20gauge_flechette, 12)); if(player.inventory.hasItem(ModItems.gun_xvl1456)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_xvl1456_ammo, 40)); if(player.inventory.hasItem(ModItems.gun_osipr)) { player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_osipr_ammo, 30)); player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_osipr_ammo2, 1)); } if(player.inventory.hasItem(ModItems.gun_immolator)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_immolator_ammo, 40)); if(player.inventory.hasItem(ModItems.gun_cryolator)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_cryolator_ammo, 40)); if(player.inventory.hasItem(ModItems.gun_mp)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_mp_ammo, 34)); if(player.inventory.hasItem(ModItems.gun_zomg)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.nugget_euphemium, 1)); if(player.inventory.hasItem(ModItems.gun_emp)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_emp_ammo, 8)); if(player.inventory.hasItem(ModItems.gun_revolver_inverted)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_ammo, 1)); if(player.inventory.hasItem(ModItems.gun_revolver_inverted)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_revolver_ammo, 1)); if(player.inventory.hasItem(ModItems.gun_jack)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_jack_ammo, 3)); if(player.inventory.hasItem(ModItems.gun_spark)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_spark_ammo, 2)); if(player.inventory.hasItem(ModItems.gun_hp)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_hp_ammo, 6)); if(player.inventory.hasItem(ModItems.gun_euthanasia)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_euthanasia_ammo, 8)); if(player.inventory.hasItem(ModItems.gun_defabricator)) player.inventory.addItemStackToInventory(new ItemStack(ModItems.gun_defabricator_ammo, 6)); } return stack; } @Override public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) { if(this == ModItems.ammo_container) { list.add("Gives ammo for all held weapons."); } } }