package com.hbm.items.weapon; import com.hbm.handler.GunConfiguration; import com.hbm.lib.Library; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.world.World; public class ItemGunShotty extends ItemGunBase { public ItemGunShotty(GunConfiguration config) { super(config); } protected void updateServer(ItemStack stack, World world, EntityPlayer player, int slot, boolean isCurrentItem) { super.updateServer(stack, world, player, slot, isCurrentItem); if(player.getUniqueID().toString().equals(Library.Dr_Nostalgia) && this.getDelay(stack) < this.mainConfig.rateOfFire * 0.9) this.setDelay(stack, 0); } }