package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import com.hbm.tileentity.machine.TileEntityMachineAssembler; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.model.AdvancedModelLoader; import net.minecraftforge.client.model.IModelCustom; public class RenderAssembler extends TileEntitySpecialRenderer { private static final ResourceLocation body = new ResourceLocation(RefStrings.MODID, "models/assembler_new_body.obj"); private static final ResourceLocation cog = new ResourceLocation(RefStrings.MODID, "models/assembler_new_cog.obj"); private static final ResourceLocation slider = new ResourceLocation(RefStrings.MODID, "models/assembler_new_slider.obj"); private static final ResourceLocation arm = new ResourceLocation(RefStrings.MODID, "models/assembler_new_arm.obj"); private static final IModelCustom bodyModel = AdvancedModelLoader.loadModel(body); private static final IModelCustom cogModel = AdvancedModelLoader.loadModel(cog); private static final IModelCustom sliderModel = AdvancedModelLoader.loadModel(slider); private static final IModelCustom armModel = AdvancedModelLoader.loadModel(arm); private static final ResourceLocation bodyTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_base_new.png"); private static final ResourceLocation cogTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_cog_new.png"); private static final ResourceLocation sliderTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_slider_new.png"); private static final ResourceLocation armTexture = new ResourceLocation(RefStrings.MODID, "textures/models/assembler_arm_new.png"); public RenderAssembler() { } @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glRotatef(180, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 3: GL11.glRotatef(0, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; case 5: GL11.glRotatef(90, 0F, 1F, 0F); GL11.glTranslated(0.5D, 0.0D, -0.5D); break; } bindTexture(bodyTexture); bodyModel.renderAll(); GL11.glPopMatrix(); renderSlider(tileEntity, x, y, z, f); } public void renderSlider(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glTranslated(-1, 0, 0); GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glTranslated(0, 0, -1); GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glTranslated(-1, 0, -1); GL11.glRotatef(90, 0F, 1F, 0F); break; } bindTexture(sliderTexture); int offset = (int) (System.currentTimeMillis() % 5000) / 5; if(offset > 500) offset = 500 - (offset - 500); TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity; if(assembler.isProgressing) GL11.glTranslated(offset * 0.003 - 0.75, 0, 0); sliderModel.renderAll(); bindTexture(armTexture); double sway = (System.currentTimeMillis() % 2000) / 2; sway = Math.sin(sway / Math.PI / 50); if(assembler.isProgressing) GL11.glTranslated(0, 0, sway * 0.3); armModel.renderAll(); GL11.glPopMatrix(); renderCogs(tileEntity, x, y, z, f); } public void renderCogs(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x, y, z); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata()) { case 2: GL11.glTranslated(-1, 0, 0); GL11.glRotatef(180, 0F, 1F, 0F); break; case 4: GL11.glRotatef(270, 0F, 1F, 0F); break; case 3: GL11.glTranslated(0, 0, -1); GL11.glRotatef(0, 0F, 1F, 0F); break; case 5: GL11.glTranslated(-1, 0, -1); GL11.glRotatef(90, 0F, 1F, 0F); break; } bindTexture(cogTexture); int rotation = (int) (System.currentTimeMillis() % (360 * 5)) / 5; TileEntityMachineAssembler assembler = (TileEntityMachineAssembler) tileEntity; if(!assembler.isProgressing) rotation = 0; GL11.glPushMatrix(); GL11.glTranslated(-0.6, 0.75, 1.0625); GL11.glRotatef(-rotation, 0F, 0F, 1F); cogModel.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.6, 0.75, 1.0625); GL11.glRotatef(rotation, 0F, 0F, 1F); cogModel.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(-0.6, 0.75, -1.0625); GL11.glRotatef(-rotation, 0F, 0F, 1F); cogModel.renderAll(); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0.6, 0.75, -1.0625); GL11.glRotatef(rotation, 0F, 0F, 1F); cogModel.renderAll(); GL11.glPopMatrix(); GL11.glPopMatrix(); } }