package com.hbm.inventory.container; import com.hbm.inventory.SlotMachineOutput; import com.hbm.tileentity.machine.TileEntityMachineAssembler; import com.hbm.tileentity.machine.TileEntityMachineChemplant; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.entity.player.InventoryPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ICrafting; import net.minecraft.inventory.Slot; import net.minecraft.item.ItemStack; public class ContainerMachineChemplant extends Container { private TileEntityMachineChemplant nukeBoy; private int progress; private int maxProgress; public ContainerMachineChemplant(InventoryPlayer invPlayer, TileEntityMachineChemplant tedf) { progress = 0; nukeBoy = tedf; //Battery this.addSlotToContainer(new Slot(tedf, 0, 80, 18)); //Upgrades this.addSlotToContainer(new Slot(tedf, 1, 116, 18)); this.addSlotToContainer(new Slot(tedf, 2, 116, 36)); this.addSlotToContainer(new Slot(tedf, 3, 116, 54)); //Schematic this.addSlotToContainer(new Slot(tedf, 4, 80, 54)); //Outputs this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 5, 134, 90)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 6, 152, 90)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 7, 134, 108)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 8, 152, 108)); //Fluid Output In this.addSlotToContainer(new Slot(tedf, 9, 134, 54)); this.addSlotToContainer(new Slot(tedf, 10, 152, 54)); //Fluid Outputs Out this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 11, 134, 72)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 12, 152, 72)); //Input this.addSlotToContainer(new Slot(tedf, 13, 8, 90)); this.addSlotToContainer(new Slot(tedf, 14, 26, 90)); this.addSlotToContainer(new Slot(tedf, 15, 8, 108)); this.addSlotToContainer(new Slot(tedf, 16, 26, 108)); //Fluid Input In this.addSlotToContainer(new Slot(tedf, 17, 8, 54)); this.addSlotToContainer(new Slot(tedf, 18, 26, 54)); //Fluid Input Out this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 19, 8, 72)); this.addSlotToContainer(new SlotMachineOutput(invPlayer.player, tedf, 20, 26, 72)); for(int i = 0; i < 3; i++) { for(int j = 0; j < 9; j++) { this.addSlotToContainer(new Slot(invPlayer, j + i * 9 + 9, 8 + j * 18, 84 + i * 18 + 56)); } } for(int i = 0; i < 9; i++) { this.addSlotToContainer(new Slot(invPlayer, i, 8 + i * 18, 142 + 56)); } } @Override public ItemStack transferStackInSlot(EntityPlayer p_82846_1_, int par2) { ItemStack var3 = null; Slot var4 = (Slot) this.inventorySlots.get(par2); if (var4 != null && var4.getHasStack()) { ItemStack var5 = var4.getStack(); var3 = var5.copy(); if (par2 <= 17) { if (!this.mergeItemStack(var5, 18, this.inventorySlots.size(), true)) { return null; } } else if (!this.mergeItemStack(var5, 6, 18, false)) if (!this.mergeItemStack(var5, 0, 4, false)) return null; if (var5.stackSize == 0) { var4.putStack((ItemStack) null); } else { var4.onSlotChanged(); } } return var3; } @Override public boolean canInteractWith(EntityPlayer player) { return nukeBoy.isUseableByPlayer(player); } @Override public void detectAndSendChanges() { super.detectAndSendChanges(); for(int i = 0; i < this.crafters.size(); i++) { ICrafting par1 = (ICrafting)this.crafters.get(i); if(this.progress != this.nukeBoy.progress) { par1.sendProgressBarUpdate(this, 1, this.nukeBoy.progress); } if(this.maxProgress != this.nukeBoy.maxProgress) { par1.sendProgressBarUpdate(this, 2, this.nukeBoy.maxProgress); } } this.progress= this.nukeBoy.progress; this.maxProgress= this.nukeBoy.maxProgress; } @Override public void updateProgressBar(int i, int j) { if(i == 1) { nukeBoy.progress = j; } if(i == 2) { nukeBoy.maxProgress = j; } } }