## Added * Double barrel shotgun * Special weapon, spawns as part of certain loot pools * Uses the new 10 gauge caliber * Will reload after each shot, however it is not belt-fed, if ammo is depleted, the next reload must be triggered manually ## Changed * Removed the old casing items * Reduced the flicker on the autoshotgun's holo sights ## Fixed * Fixed the bullet casing molds being unobtainable * Fixed instant crash caused by smelting certain things in the crucible * Fixed the SPAS' alt fire having a delay of only 10 ticks instead of 20 * Fixed 240mm nuclear shells not triggering properly if they hit their target within 3 ticks of being spawned * Fixed some items that are supposed to be hidden in NEI being visible * Fixed dual lever action shotguns having inconsistent damage * Fixed entities (especially players) not being affected at all by their own explosions (rockets, 40mm grenades, etc) * To keep rocket jumping at least somewhat viable, self-damage from explosions is reduced by 50%, the knockback remains the same * Fixed missing localization for the casing molds * Fixed the broken CIWS turret crashing instantly * Added safeguards to prevent any unnamed casing config from crashing * Fixed one of the break action revolver's faces having incorrect normals, making it invisible * Fixed the fluid trait config not loading correctly * Fluids are now subject to the /ntmreload command