package com.hbm.particle; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleDebug extends EntityFX { private static final ResourceLocation power = new ResourceLocation(RefStrings.MODID + ":textures/particle/debug_power.png"); private static final ResourceLocation fluid = new ResourceLocation(RefStrings.MODID + ":textures/particle/debug_fluid.png"); private TextureManager theRenderEngine; private int type; public ParticleDebug(TextureManager texman, World world, double x, double y, double z, double motionX, double motionY, double motionZ) { super(world, x, y, z); this.theRenderEngine = texman; this.particleMaxAge = 10; this.type = 0; this.motionX = motionX; this.motionY = motionY; this.motionZ = motionZ; this.noClip = true; } public ParticleDebug(TextureManager texman, World world, double x, double y, double z, double motionX, double motionY, double motionZ, int color) { this(texman, world, x, y, z, motionX, motionY, motionZ); this.type = 1; this.particleRed = ((color & 0xff0000) >> 16) / 255F; this.particleGreen = ((color & 0x00ff00) >> 8) / 255F; this.particleBlue = (color & 0x0000ff) / 255F; } public int getFXLayer() { return 3; } public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { this.theRenderEngine.bindTexture(type == 0 ? power : fluid); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); RenderHelper.disableStandardItemLighting(); tess.startDrawingQuads(); tess.setNormal(0.0F, 1.0F, 0.0F); tess.setBrightness(240); float scale = 0.05F; tess.setColorRGBA_F(this.particleRed, this.particleGreen, this.particleBlue, this.particleAlpha); float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double) interp - interpPosX); float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double) interp - interpPosY); float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double) interp - interpPosZ); tess.addVertexWithUV((double) (pX - x * scale - tx * scale), (double) (pY - y * scale), (double) (pZ - z * scale - tz * scale), 1, 1); tess.addVertexWithUV((double) (pX - x * scale + tx * scale), (double) (pY + y * scale), (double) (pZ - z * scale + tz * scale), 1, 0); tess.addVertexWithUV((double) (pX + x * scale + tx * scale), (double) (pY + y * scale), (double) (pZ + z * scale + tz * scale), 0, 0); tess.addVertexWithUV((double) (pX + x * scale - tx * scale), (double) (pY - y * scale), (double) (pZ + z * scale - tz * scale), 0, 1); tess.draw(); GL11.glPolygonOffset(0.0F, 0.0F); } }