package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.BlockDummyable; import com.hbm.blocks.ModBlocks; import com.hbm.inventory.recipes.AssemblyMachineRecipes; import com.hbm.inventory.recipes.loader.GenericRecipe; import com.hbm.main.MainRegistry; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineAssemblyFactory; import net.minecraft.block.Block; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.Item; import net.minecraft.item.ItemBlock; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderAssemblyFactory extends TileEntitySpecialRenderer implements IItemRendererProvider { public static EntityItem dummy; @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glRotated(90, 0, 1, 0); GL11.glShadeModel(GL11.GL_SMOOTH); switch(tileEntity.getBlockMetadata() - BlockDummyable.offset) { case 2: GL11.glRotatef(0, 0F, 1F, 0F); break; case 4: GL11.glRotatef(90, 0F, 1F, 0F); break; case 3: GL11.glRotatef(180, 0F, 1F, 0F); break; case 5: GL11.glRotatef(270, 0F, 1F, 0F); break; } TileEntityMachineAssemblyFactory assemfac = (TileEntityMachineAssemblyFactory) tileEntity; bindTexture(ResourceManager.assembly_factory_tex); ResourceManager.assembly_factory.renderPart("Base"); if(assemfac.frame) ResourceManager.assembly_factory.renderPart("Frame"); double slide1 = assemfac.animations[0].getSlider(interp); double slide2 = assemfac.animations[1].getSlider(interp); double[] arm1 = assemfac.animations[0].striker.getPositions(interp); double[] arm2 = assemfac.animations[0].saw.getPositions(interp); double[] arm3 = assemfac.animations[1].striker.getPositions(interp); double[] arm4 = assemfac.animations[1].saw.getPositions(interp); GL11.glPushMatrix(); { GL11.glTranslated(0.5 - slide1, 0, 0); ResourceManager.assembly_factory.renderPart("Slider1"); GL11.glTranslated(0, 1.625, -0.9375); GL11.glRotated(-arm1[0], 1, 0, 0); GL11.glTranslated(0, -1.625, 0.9375); ResourceManager.assembly_factory.renderPart("ArmLower1"); GL11.glTranslated(0, 2.375, -0.9375); GL11.glRotated(-arm1[1], 1, 0, 0); GL11.glTranslated(0, -2.375, 0.9375); ResourceManager.assembly_factory.renderPart("ArmUpper1"); GL11.glTranslated(0, 2.375, -0.4375); GL11.glRotated(-arm1[2], 1, 0, 0); GL11.glTranslated(0, -2.375, 0.4375); ResourceManager.assembly_factory.renderPart("Head1"); GL11.glTranslated(0, arm1[3], 0); ResourceManager.assembly_factory.renderPart("Striker1"); } GL11.glPopMatrix(); GL11.glPushMatrix(); { GL11.glTranslated(-0.5 + slide1, 0, 0); ResourceManager.assembly_factory.renderPart("Slider2"); GL11.glTranslated(0, 1.625, 0.9375); GL11.glRotated(arm2[0], 1, 0, 0); GL11.glTranslated(0, -1.625, -0.9375); ResourceManager.assembly_factory.renderPart("ArmLower2"); GL11.glTranslated(0, 2.375, 0.9375); GL11.glRotated(arm2[1], 1, 0, 0); GL11.glTranslated(0, -2.375, -0.9375); ResourceManager.assembly_factory.renderPart("ArmUpper2"); GL11.glTranslated(0, 2.375, 0.4375); GL11.glRotated(arm2[2], 1, 0, 0); GL11.glTranslated(0, -2.375, -0.4375); ResourceManager.assembly_factory.renderPart("Head2"); GL11.glTranslated(0, arm2[3], 0); ResourceManager.assembly_factory.renderPart("Striker2"); GL11.glTranslated(0, 1.625, 0.3125); GL11.glRotated(-arm2[4], 1, 0, 0); GL11.glTranslated(0, -1.625, -0.3125); ResourceManager.assembly_factory.renderPart("Blade2"); } GL11.glPopMatrix(); GL11.glPushMatrix(); { GL11.glTranslated(-0.5 + slide2, 0, 0); ResourceManager.assembly_factory.renderPart("Slider3"); GL11.glTranslated(0, 1.625, 0.9375); GL11.glRotated(arm3[0], 1, 0, 0); GL11.glTranslated(0, -1.625, -0.9375); ResourceManager.assembly_factory.renderPart("ArmLower3"); GL11.glTranslated(0, 2.375, 0.9375); GL11.glRotated(arm3[1], 1, 0, 0); GL11.glTranslated(0, -2.375, -0.9375); ResourceManager.assembly_factory.renderPart("ArmUpper3"); GL11.glTranslated(0, 2.375, 0.4375); GL11.glRotated(arm3[2], 1, 0, 0); GL11.glTranslated(0, -2.375, -0.4375); ResourceManager.assembly_factory.renderPart("Head3"); GL11.glTranslated(0, arm3[3], 0); ResourceManager.assembly_factory.renderPart("Striker3"); } GL11.glPopMatrix(); GL11.glPushMatrix(); { GL11.glTranslated(0.5 - slide2, 0, 0); ResourceManager.assembly_factory.renderPart("Slider4"); GL11.glTranslated(0, 1.625, -0.9375); GL11.glRotated(-arm4[0], 1, 0, 0); GL11.glTranslated(0, -1.625, 0.9375); ResourceManager.assembly_factory.renderPart("ArmLower4"); GL11.glTranslated(0, 2.375, -0.9375); GL11.glRotated(-arm4[1], 1, 0, 0); GL11.glTranslated(0, -2.375, 0.9375); ResourceManager.assembly_factory.renderPart("ArmUpper4"); GL11.glTranslated(0, 2.375, -0.4375); GL11.glRotated(-arm4[2], 1, 0, 0); GL11.glTranslated(0, -2.375, 0.4375); ResourceManager.assembly_factory.renderPart("Head4"); GL11.glTranslated(0, arm4[3], 0); ResourceManager.assembly_factory.renderPart("Striker4"); GL11.glTranslated(0, 1.625, -0.3125); GL11.glRotated(arm4[4], 1, 0, 0); GL11.glTranslated(0, -1.625, 0.3125); ResourceManager.assembly_factory.renderPart("Blade4"); } GL11.glPopMatrix(); if(MainRegistry.proxy.me().getDistanceSq(tileEntity.xCoord + 0.5, tileEntity.yCoord + 1, tileEntity.zCoord + 0.5) < 35 * 35) { for(int i = 0; i < 4; i++) { GL11.glPushMatrix(); GL11.glTranslated(1.5 - i, 0, 0); GL11.glRotated(90, 0, 1, 0); GL11.glTranslated(0, 1.0625, 0); GenericRecipe recipe = AssemblyMachineRecipes.INSTANCE.recipeNameMap.get(assemfac.assemblerModule[i].recipe); if(recipe != null) { ItemStack stack = recipe.getIcon(); stack.stackSize = 1; if(stack.getItemSpriteNumber() == 0 && stack.getItem() instanceof ItemBlock) { if(RenderBlocks.renderItemIn3d(Block.getBlockFromItem(stack.getItem()).getRenderType())) { GL11.glTranslated(0, -0.0625, 0); } else { GL11.glTranslated(0, -0.125, 0); GL11.glScaled(0.5, 0.5, 0.5); } } else { GL11.glRotated(-90, 1, 0, 0); GL11.glTranslated(0, -0.25, 0); } GL11.glScaled(1.25, 1.25, 1.25); if(dummy == null || dummy.worldObj != tileEntity.getWorldObj()) dummy = new EntityItem(tileEntity.getWorldObj(), 0, 0, 0, stack); dummy.setEntityItemStack(stack); dummy.hoverStart = 0.0F; RenderItem.renderInFrame = true; RenderManager.instance.renderEntityWithPosYaw(dummy, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; } GL11.glPopMatrix(); } RenderArcFurnace.fullbright(true); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0); OpenGlHelper.glBlendFunc(770, 771, 1, 0); bindTexture(ResourceManager.assembly_factory_sparks_tex); Tessellator tess = Tessellator.instance; double wide = 0.1875D; double narrow = 0.00D; double length = 1.25D; double uMin = ((tileEntity.getWorldObj().getTotalWorldTime() / 10D + interp)) % 10; double uMax = uMin + 1; double epsilon = 0.01D; // renders two layers of sparks, one with regular UV and one with mirrored +0.5 offset // render left and right of the blade with small offset to eliminate z-fighting GL11.glPushMatrix(); if(arm2[3] <= -0.375D) { GL11.glTranslated(0.5 + slide1, 1.0625D, -arm2[2] / 45D); // arm angle/45 is a seemingly good enough approximation tess.startDrawingQuads(); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertexWithUV(-epsilon, -wide, length, uMin + 0.5, 0); tess.addVertexWithUV(-epsilon, wide, length, uMin + 0.5, 1); tess.setColorRGBA_F(1F, 1F, 1F, 1F); tess.addVertexWithUV(-epsilon, narrow, 0, uMax + 0.5, 1); tess.addVertexWithUV(-epsilon, -narrow, 0, uMax + 0.5, 0); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertexWithUV(epsilon, -wide, length, uMin, 1); tess.addVertexWithUV(epsilon, wide, length, uMin, 0); tess.setColorRGBA_F(1F, 1F, 1F, 1F); tess.addVertexWithUV(epsilon, narrow, 0, uMax, 0); tess.addVertexWithUV(epsilon, -narrow, 0, uMax, 1); tess.draw(); } GL11.glPopMatrix(); GL11.glPushMatrix(); if(arm4[3] <= -0.375D) { GL11.glTranslated(-0.5 - slide2, 1.0625D, arm4[2] / 45D); tess.startDrawingQuads(); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertexWithUV(-epsilon, -wide, -length, uMin + 0.5, 0); tess.addVertexWithUV(-epsilon, wide, -length, uMin + 0.5, 1); tess.setColorRGBA_F(1F, 1F, 1F, 1F); tess.addVertexWithUV(-epsilon, narrow, 0, uMax + 0.5, 1); tess.addVertexWithUV(-epsilon, -narrow, 0, uMax + 0.5, 0); tess.setNormal(-1, 0, 0); tess.setColorRGBA_F(1F, 1F, 1F, 0F); tess.addVertexWithUV(epsilon, -wide, -length, uMin, 1); tess.addVertexWithUV(epsilon, wide, -length, uMin, 0); tess.setColorRGBA_F(1F, 1F, 1F, 1F); tess.addVertexWithUV(epsilon, narrow, 0, uMax, 0); tess.addVertexWithUV(epsilon, -narrow, 0, uMax, 1); tess.draw(); } GL11.glPopMatrix(); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glDisable(GL11.GL_BLEND); GL11.glEnable(GL11.GL_CULL_FACE); RenderArcFurnace.fullbright(false); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_assembly_factory); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(3, 3, 3); } public void renderCommonWithStack(ItemStack item) { GL11.glScaled(0.75, 0.75, 0.75); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.assembly_factory_tex); ResourceManager.assembly_factory.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); }}; } }