package com.hbm.entity.mob; import com.hbm.entity.projectile.EntityBullet; import com.hbm.entity.projectile.EntityChopperMine; import com.hbm.items.ModItems; import com.hbm.lib.Library; import com.hbm.lib.ModDamageSource; import com.hbm.packet.AuxParticlePacketNT; import com.hbm.packet.PacketDispatcher; import api.hbm.entity.IRadiationImmune; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityFlying; import net.minecraft.entity.SharedMonsterAttributes; import net.minecraft.entity.boss.IBossDisplayData; import net.minecraft.entity.monster.IMob; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.EntityDamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.EnumDifficulty; import net.minecraft.world.World; public class EntityHunterChopper extends EntityFlying implements IMob, IBossDisplayData, IRadiationImmune { public int courseChangeCooldown; public double waypointX; public double waypointY; public double waypointZ; private Entity targetedEntity; public int prevAttackCounter; public int attackCounter; public int mineDropCounter; public boolean isDying = false; public EntityHunterChopper(World p_i1735_1_) { super(p_i1735_1_); this.setSize(8.25F, 3.0F); this.isImmuneToFire = true; this.experienceValue = 500; this.ignoreFrustumCheck = true; } @SideOnly(Side.CLIENT) public boolean func_110182_bF() { return this.dataWatcher.getWatchableObjectByte(16) != 0; } /** * Called when the entity is attacked. */ @Override public boolean attackEntityFrom(DamageSource source, float amount) { if(!(source == ModDamageSource.shrapnel || source == ModDamageSource.nuclearBlast || source == ModDamageSource.blackhole || source.isExplosion() || ModDamageSource.getIsTau(source) || ModDamageSource.getIsSubatomic(source) || ModDamageSource.getIsDischarge(source))) amount *= 0.1F; if(this.isEntityInvulnerable() || source instanceof EntityDamageSource || this.getHealth() <= 0.1F) { return false; } else if(amount >= this.getHealth()) { this.initDeath(); this.setIsDying(true); this.setHealth(0.1F); return false; } if(rand.nextInt(15) == 0) { if(!worldObj.isRemote && !this.isDying) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true); this.dropDamageItem(); } } for(int j = 0; j < 3; j++) { double d0 = rand.nextDouble() / 20 * rand.nextInt(2) == 0 ? -1 : 1; double d1 = rand.nextDouble() / 20 * rand.nextInt(2) == 0 ? -1 : 1; double d2 = rand.nextDouble() / 20 * rand.nextInt(2) == 0 ? -1 : 1; for(int i = 0; i < 8; i++) if(this.worldObj.isRemote) worldObj.spawnParticle("fireworksSpark", this.posX, this.posY, this.posZ, d0 * i * 0.25, d1 * i * 0.25, d2 * i * 0.25); } return super.attackEntityFrom(source, amount); } @Override protected void entityInit() { super.entityInit(); this.dataWatcher.addObject(16, Byte.valueOf((byte) 0)); this.dataWatcher.addObject(21, Float.valueOf(0)); this.dataWatcher.addObject(22, Float.valueOf(0)); this.dataWatcher.addObject(23, Byte.valueOf((byte) 0)); } @Override protected void applyEntityAttributes() { super.applyEntityAttributes(); this.getEntityAttribute(SharedMonsterAttributes.maxHealth).setBaseValue(750.0D); } @Override protected void updateEntityActionState() { if(!this.worldObj.isRemote && this.worldObj.difficultySetting == EnumDifficulty.PEACEFUL) { this.setDead(); } if(!isDying) { this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:misc.nullChopper", 10.0F, 0.5F); this.prevAttackCounter = this.attackCounter; double d0 = this.waypointX - this.posX; double d1 = this.waypointY - this.posY; double d2 = this.waypointZ - this.posZ; double d3 = d0 * d0 + d1 * d1 + d2 * d2; if(d3 < 1.0D || d3 > 3600.0D) { if(this.targetedEntity != null) { this.waypointX = targetedEntity.posX + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; this.waypointZ = targetedEntity.posZ + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; this.waypointY = this.worldObj.getHeightValue((int) waypointX, (int) waypointZ) + 10 + rand.nextInt(15); } else { this.waypointX = this.posX + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; this.waypointZ = this.posZ + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; this.waypointY = this.worldObj.getHeightValue((int) waypointX, (int) waypointZ) + 10 + rand.nextInt(15); } } if(this.courseChangeCooldown-- <= 0) { this.courseChangeCooldown += this.rand.nextInt(5) + 2; d3 = MathHelper.sqrt_double(d3); if(this.isCourseTraversable(this.waypointX, this.waypointY, this.waypointZ, d3)) { this.motionX += d0 / d3 * 0.1D; this.motionY += d1 / d3 * 0.1D; this.motionZ += d2 / d3 * 0.1D; } else { this.waypointX = this.posX + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; this.waypointZ = this.posZ + (this.rand.nextFloat() * 2.0F - 1.0F) * 16.0F; this.waypointY = this.worldObj.getHeightValue((int) waypointX, (int) waypointZ) + 10 + rand.nextInt(15); } } if(this.targetedEntity != null && this.targetedEntity.isDead) { this.targetedEntity = null; } if(this.targetedEntity == null || this.attackCounter <= 0) { // this.targetedEntity = // this.worldObj.getClosestVulnerablePlayerToEntity(this, // 100.0D); this.targetedEntity = Library.getClosestEntityForChopper(worldObj, this.posX, this.posY, this.posZ, 250); } double d4 = 64.0D; if(this.targetedEntity != null && this.targetedEntity.getDistanceSqToEntity(this) < d4 * d4) { double d8 = 2.0D; Vec3 vec3 = this.getLook(1.0F); double xStart = this.posX + vec3.xCoord * d8; double yStart = this.posY - 0.5; double zStart = this.posZ + vec3.zCoord * d8; double d5 = this.targetedEntity.posX - xStart; double d6 = this.targetedEntity.boundingBox.minY + this.targetedEntity.height / 2.0F - yStart; double d7 = this.targetedEntity.posZ - zStart; ++this.attackCounter; if(attackCounter >= 200) { attackCounter -= 200; } if(this.attackCounter % 2 == 0 && attackCounter >= 120) { worldObj.playSoundAtEntity(this, "hbm:weapon.osiprShoot", 10.0F, 1.0F); // EntityLargeFireball entitylargefireball = new // EntityLargeFireball(this.worldObj, this, d5, d6, d7); EntityBullet entityarrow = new EntityBullet(this.worldObj, this, 3.0F, 35, 45, false, "chopper"); Vec3 vec2 = Vec3.createVectorHelper(d5 - 1 + rand.nextInt(3), d6 - 1 + rand.nextInt(3), d7 - 1 + rand.nextInt(3)).normalize(); double motion = 3; entityarrow.motionX = vec2.xCoord * motion; entityarrow.motionY = vec2.yCoord * motion; entityarrow.motionZ = vec2.zCoord * motion; // entitylargefireball.field_92057_e = // this.explosionStrength; entityarrow.setDamage(3 + rand.nextInt(5)); // entitylargefireball.posX = this.posX + vec3.xCoord * d8; // entitylargefireball.posY = this.posY + // (double)(this.height / // 2.0F) + 0.5D; // entitylargefireball.posZ = this.posZ + vec3.zCoord * d8; entityarrow.posX = xStart; entityarrow.posY = yStart; entityarrow.posZ = zStart; // this.worldObj.spawnEntityInWorld(entitylargefireball); this.worldObj.spawnEntityInWorld(entityarrow); } if(this.attackCounter == 80) { worldObj.playSoundAtEntity(this, "hbm:entity.chopperCharge", 5.0F, 1.0F); } this.mineDropCounter++; if(mineDropCounter > 100 && rand.nextInt(15) == 0) { worldObj.playSoundAtEntity(this, "hbm:entity.chopperDrop", 15.0F, 1.0F); EntityChopperMine mine = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 0, -0.3, 0, this); this.mineDropCounter = 0; this.worldObj.spawnEntityInWorld(mine); if(rand.nextInt(3) == 0) { EntityChopperMine mine1 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 1, -0.3, 0, this); EntityChopperMine mine2 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 0, -0.3, 1, this); EntityChopperMine mine3 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, -1, -0.3, 0, this); EntityChopperMine mine4 = new EntityChopperMine(worldObj, this.posX, this.posY - 0.5, this.posZ, 0, -0.3, -1, this); this.worldObj.spawnEntityInWorld(mine1); this.worldObj.spawnEntityInWorld(mine2); this.worldObj.spawnEntityInWorld(mine3); this.worldObj.spawnEntityInWorld(mine4); } } } else { if(this.attackCounter > 0) { this.attackCounter = 0; } } if(!this.worldObj.isRemote) { byte b1 = this.dataWatcher.getWatchableObjectByte(16); byte b0 = (byte) (this.attackCounter > 10 ? 1 : 0); if(b1 != b0) { this.dataWatcher.updateObject(16, Byte.valueOf(b0)); } } } else { motionY -= 0.08; if(Math.sqrt(Math.pow(this.motionX, 2) + Math.pow(this.motionZ, 2)) * 1.2 < 1.8) { this.motionX *= 1.2; this.motionZ *= 1.2; } if(rand.nextInt(20) == 0) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 5F, true); } if(!worldObj.isRemote) { NBTTagCompound data = new NBTTagCompound(); data.setString("type", "exhaust"); data.setString("mode", "meteor"); data.setInteger("count", 10); data.setDouble("width", 1); PacketDispatcher.wrapper.sendToAllAround(new AuxParticlePacketNT(data, posX, posY, posZ), new TargetPoint(dimension, posX, posY, posZ, 100)); } rotationYaw += 20; if(this.onGround) { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 15F, true); this.dropItems(); this.setDead(); } if(this.ticksExisted % 2 == 0) this.worldObj.playSoundEffect(this.posX, this.posY, this.posZ, "hbm:misc.nullCrashing", 10.0F, 0.5F); } if(this.targetedEntity == null) { float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if(this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) >= 10) this.prevRotationYaw = this.rotationYaw -= 10; if(this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) <= -10) this.prevRotationYaw = this.rotationYaw += 10; if(this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) < 10 && this.rotationYaw - (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI) > 10) this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.motionX, this.motionZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f3) * 180.0D / Math.PI); } else { float f3 = MathHelper.sqrt_double(this.motionX * this.motionX + this.motionZ * this.motionZ); if(this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) >= 10) this.prevRotationYaw = this.rotationYaw -= 10; if(this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) <= -10) this.prevRotationYaw = this.rotationYaw += 10; if(this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) < 10 && this.rotationYaw - (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI) > 10) this.prevRotationYaw = this.rotationYaw = (float) (Math.atan2(this.posX - targetedEntity.posX, this.posZ - targetedEntity.posZ) * 180.0D / Math.PI); this.prevRotationPitch = this.rotationPitch = (float) (Math.atan2(this.motionY, f3) * 180.0D / Math.PI); this.getLook(1.0F); } if(rotationPitch <= 330 && rotationPitch >= 30) { if(rotationPitch < 180) rotationPitch = 30; if(rotationPitch >= 180) rotationPitch = 330; } } /** * True if the ghast has an unobstructed line of travel to the waypoint. */ private boolean isCourseTraversable(double p_70790_1_, double p_70790_3_, double p_70790_5_, double p_70790_7_) { double d4 = (this.waypointX - this.posX) / p_70790_7_; double d5 = (this.waypointY - this.posY) / p_70790_7_; double d6 = (this.waypointZ - this.posZ) / p_70790_7_; AxisAlignedBB axisalignedbb = this.boundingBox.copy(); for(int i = 1; i < p_70790_7_; ++i) { axisalignedbb.offset(d4, d5, d6); if(!this.worldObj.getCollidingBoundingBoxes(this, axisalignedbb).isEmpty()) { return false; } } return true; } @Override protected String getHurtSound() { return null; } @Override protected String getDeathSound() { return null; } /** * Drop 0-2 items of this living's type. @param par1 - Whether this entity * has recently been hit by a player. @param par2 - Level of Looting used to * kill this mob. */ protected void dropItems() { if(rand.nextInt(2) == 0) this.dropItem(ModItems.chopper_head, 1); if(rand.nextInt(2) == 0) this.dropItem(ModItems.chopper_torso, 1); if(rand.nextInt(2) == 0) this.dropItem(ModItems.chopper_wing, 1); if(rand.nextInt(3) == 0) this.dropItem(ModItems.chopper_tail, 1); if(rand.nextInt(3) == 0) this.dropItem(ModItems.chopper_gun, 1); if(rand.nextInt(3) == 0) this.dropItem(ModItems.chopper_blades, 1); this.dropItem(ModItems.combine_scrap, rand.nextInt(8) + 1); this.dropItem(ModItems.plate_combine_steel, rand.nextInt(5) + 1); this.dropItem(ModItems.wire_magnetized_tungsten, rand.nextInt(3) + 1); } /** * Returns the volume for the sounds this mob makes. */ @Override protected float getSoundVolume() { return 10.0F; } /** * Checks if the entity's current position is a valid location to spawn this * entity. */ @Override public boolean getCanSpawnHere() { return this.rand.nextInt(20) == 0 && super.getCanSpawnHere() && this.worldObj.difficultySetting != EnumDifficulty.PEACEFUL; } /** * Will return how many at most can spawn in a chunk at once. */ @Override public int getMaxSpawnedInChunk() { return 1; } /** * (abstract) Protected helper method to write subclass entity data to NBT. */ @Override public void writeEntityToNBT(NBTTagCompound p_70014_1_) { super.writeEntityToNBT(p_70014_1_); } /** * (abstract) Protected helper method to read subclass entity data from NBT. */ @Override public void readEntityFromNBT(NBTTagCompound p_70037_1_) { super.readEntityFromNBT(p_70037_1_); } @Override @SideOnly(Side.CLIENT) public boolean isInRangeToRenderDist(double distance) { return distance < 25000; } public void initDeath() { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 10F, true); if(!this.isDying) worldObj.playSoundAtEntity(this, "hbm:entity.chopperDamage", 10.0F, 1.0F); isDying = true; } public void dropDamageItem() { int i = rand.nextInt(10); if(i < 6) this.dropItem(ModItems.combine_scrap, 1); else if(i > 7) this.dropItem(ModItems.plate_combine_steel, 1); else this.dropItem(ModItems.wire_magnetized_tungsten, 1); } public void setIsDying(boolean b) { this.dataWatcher.updateObject(23, Byte.valueOf((byte) (b ? 1 : 0))); } public boolean getIsDying() { return this.dataWatcher.getWatchableObjectByte(23) == 1; } }