package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.items.weapon.ItemGunBase; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.OpenGlHelper; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponBolter implements IItemRenderer { public ItemRenderWeaponBolter() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); if(item.getItem() == ModItems.gun_bolter) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.bolter_tex); if(item.getItem() == ModItems.gun_bolter_digamma) Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.bolter_digamma_tex); switch(type) { case EQUIPPED_FIRST_PERSON: double s0 = 0.25D; GL11.glRotated(25, 0, 0, 1); GL11.glTranslated(1.25, -0.25, -0.25); GL11.glRotated(-100, 0, 1, 0); GL11.glScaled(s0, s0, s0); double[] recoil = HbmAnimations.getRelevantTransformation("RECOIL"); GL11.glRotated(recoil[0] * 5, 1, 0, 0); GL11.glTranslated(0, 0, recoil[0]); double[] tilt = HbmAnimations.getRelevantTransformation("TILT"); GL11.glTranslated(0, tilt[0], 3); GL11.glRotated(tilt[0] * 35, 1, 0, 0); GL11.glTranslated(0, 0, -3); ResourceManager.bolter.renderPart("Body"); double[] mag = HbmAnimations.getRelevantTransformation("MAG"); GL11.glPushMatrix(); GL11.glTranslated(0, 0, 5); GL11.glRotated(mag[0] * 60 * (mag[2] == 1 ? 2.5 : 1), -1, 0, 0); GL11.glTranslated(0, 0, -5); ResourceManager.bolter.renderPart("Mag"); if(mag[2] != 1) ResourceManager.bolter.renderPart("Bullet"); GL11.glPopMatrix(); GL11.glPushMatrix(); double[] casing = HbmAnimations.getRelevantTransformation("EJECT"); GL11.glTranslated(casing[2] * 5, casing[2] * 2, 0); GL11.glRotated(casing[2] * 60, 1, 0, 0); ResourceManager.bolter.renderPart("Casing"); GL11.glPopMatrix(); break; case EQUIPPED: double scale = 0.25D; GL11.glScaled(scale, scale, scale); GL11.glRotatef(15F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(-170, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-15F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(-2F, -0.9F, -0.75F); break; case ENTITY: double s1 = 0.2D; GL11.glScaled(s1, s1, s1); GL11.glTranslated(0, 1, 0); GL11.glRotatef(90, 0, 1, 0); break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); double s = 2.5D; GL11.glTranslated(6, 10, 0); GL11.glRotated(90, 0, 1, 0); GL11.glRotated(135, 1, 0, 0); GL11.glScaled(s, s, -s); break; default: break; } if(type != ItemRenderType.EQUIPPED_FIRST_PERSON) { ResourceManager.bolter.renderAll(); } GL11.glShadeModel(GL11.GL_FLAT); GL11.glPushMatrix(); GL11.glPushAttrib(GL11.GL_LIGHTING_BIT); GL11.glDisable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); OpenGlHelper.glBlendFunc(770, 771, 1, 0); OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, 240F, 240F); FontRenderer font = Minecraft.getMinecraft().fontRenderer; String s = ((ItemGunBase) item.getItem()).getMag(item) + ""; float f3 = 0.04F; GL11.glTranslatef(0.025F - (font.getStringWidth(s) / 2) * 0.04F, 2.11F, 2.91F); GL11.glScalef(f3, -f3, f3); GL11.glRotatef(45, 1, 0, 0); GL11.glNormal3f(0.0F, 0.0F, -1.0F * f3); font.drawString(s, 0, 0, 0xff0000); GL11.glEnable(GL11.GL_LIGHTING); GL11.glPopAttrib(); GL11.glPopMatrix(); GL11.glPopMatrix(); } }