package com.hbm.render; import net.minecraft.client.model.ModelBase; import net.minecraft.client.model.ModelRenderer; import net.minecraft.entity.Entity; public class ModelBullet extends ModelBase { ModelRenderer bullet; public ModelBullet() { textureWidth = 8; textureHeight = 4; bullet = new ModelRenderer(this, 0, 0); bullet.addBox(0F, 0F, 0F, 2, 1, 1); bullet.setRotationPoint(1F, -0.5F, -0.5F); bullet.setTextureSize(8, 4); bullet.mirror = true; setRotation(bullet, 0F, 0F, 0F); } @Override public void render(Entity entity, float f, float f1, float f2, float f3, float f4, float f5) { super.render(entity, f, f1, f2, f3, f4, f5); setRotationAngles(f, f1, f2, f3, f4, f5, entity); bullet.render(f5); } private void setRotation(ModelRenderer model, float x, float y, float z) { model.rotateAngleX = x; model.rotateAngleY = y; model.rotateAngleZ = z; } @Override public void setRotationAngles(float f, float f1, float f2, float f3, float f4, float f5, Entity entity) { super.setRotationAngles(f, f1, f2, f3, f4, f5, entity); } public void renderAll(float f5) { bullet.render(f5); } }