package com.hbm.blocks.generic; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.bomb.BlockDetonatable; import com.hbm.blocks.machine.BlockFluidBarrel; import com.hbm.entity.item.EntityTNTPrimedBase; import com.hbm.explosion.ExplosionThermo; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.MathHelper; import net.minecraft.world.IBlockAccess; import net.minecraft.world.World; public class RedBarrel extends BlockDetonatable { // Flammable barrels also explode when shot public RedBarrel(Material material, boolean flammable) { super(material, flammable ? 2 : 0, flammable ? 15 : 0, 100, true, flammable); } @Override public int getRenderType() { return BlockFluidBarrel.renderID; } @Override public boolean isOpaqueCube() { return false; } @Override public boolean renderAsNormalBlock() { return false; } @Override public void setBlockBoundsBasedOnState(IBlockAccess access, int x, int y, int z) { float f = 0.0625F; this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f); } @Override public AxisAlignedBB getCollisionBoundingBoxFromPool(World world, int x, int y, int z) { float f = 0.0625F; this.setBlockBounds(2 * f, 0.0F, 2 * f, 14 * f, 1.0F, 14 * f); return AxisAlignedBB.getBoundingBox(x + this.minX, y + this.minY, z + this.minZ, x + this.maxX, y + this.maxY, z + this.maxZ); } @Override public void explodeEntity(World world, double x, double y, double z, EntityTNTPrimedBase entity) { int ix = MathHelper.floor_double(x), iy = MathHelper.floor_double(y), iz = MathHelper.floor_double(z); if(this == ModBlocks.red_barrel || this == ModBlocks.pink_barrel) { world.newExplosion(entity, x, y, z, 2.5F, true, true); } else if(this == ModBlocks.lox_barrel) { world.newExplosion(entity, x, y, z, 1F, false, false); ExplosionThermo.freeze(world, ix, iy, iz, 7); } else if(this == ModBlocks.taint_barrel) { world.newExplosion(entity, x, y, z, 1F, false, false); Random rand = world.rand; for(int i = 0; i < 100; i++) { int a = rand.nextInt(9) - 4 + ix; int b = rand.nextInt(9) - 4 + iy; int c = rand.nextInt(9) - 4 + iz; Block block = world.getBlock(a, b, c); if(block.isNormalCube() && !block.isAir(world, a, b, c)) { world.setBlock(a, b, c, ModBlocks.taint, rand.nextInt(3) + 4, 2); } } } } }