package com.hbm.particle; import org.lwjgl.opengl.GL11; import com.hbm.lib.RefStrings; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.client.particle.EntityFX; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.texture.TextureManager; import net.minecraft.util.ResourceLocation; import net.minecraft.world.World; @SideOnly(Side.CLIENT) public class ParticleMukeWave extends EntityFX { private static final ResourceLocation texture = new ResourceLocation(RefStrings.MODID + ":textures/particle/shockwave.png"); private TextureManager theRenderEngine; public ParticleMukeWave(TextureManager texman,World world, double x, double y, double z) { super(world, x, y, z); this.theRenderEngine = texman; this.particleMaxAge = 25; } public int getFXLayer() { return 3; } public void renderParticle(Tessellator tess, float interp, float x, float y, float z, float tx, float tz) { this.theRenderEngine.bindTexture(texture); GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F); GL11.glDisable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_BLEND); GL11.glAlphaFunc(GL11.GL_GREATER, 0); GL11.glDepthMask(false); GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE); GL11.glDisable(GL11.GL_CULL_FACE); RenderHelper.disableStandardItemLighting(); tess.startDrawingQuads(); tess.setNormal(0.0F, 1.0F, 0.0F); tess.setBrightness(240); this.particleAlpha = 1 - (((float)this.particleAge + interp) / (float)this.particleMaxAge); float scale = (1 - (float)Math.pow(Math.E, (this.particleAge + interp) * -0.125)) * 45; tess.setColorRGBA_F(1.0F, 1.0F, 1.0F, this.particleAlpha); float pX = (float) (this.prevPosX + (this.posX - this.prevPosX) * (double)interp - interpPosX); float pY = (float) (this.prevPosY + (this.posY - this.prevPosY) * (double)interp - interpPosY); float pZ = (float) (this.prevPosZ + (this.posZ - this.prevPosZ) * (double)interp - interpPosZ); tess.addVertexWithUV((double)(pX - 1 * scale), (double)(pY - 0.25), (double)(pZ - 1 * scale), 1, 1); tess.addVertexWithUV((double)(pX - 1 * scale), (double)(pY - 0.25), (double)(pZ + 1 * scale), 1, 0); tess.addVertexWithUV((double)(pX + 1 * scale), (double)(pY - 0.25), (double)(pZ + 1 * scale), 0, 0); tess.addVertexWithUV((double)(pX + 1 * scale), (double)(pY - 0.25), (double)(pZ - 1 * scale), 0, 1); tess.draw(); GL11.glPolygonOffset(0.0F, 0.0F); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glAlphaFunc(GL11.GL_GREATER, 0.1F); GL11.glEnable(GL11.GL_LIGHTING); } }