package com.hbm.blocks.bomb; import java.util.HashMap; import java.util.Map; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.entity.effect.EntityNukeCloudNoShroom; import com.hbm.entity.effect.EntityNukeCloudSmall; import com.hbm.entity.logic.EntityNukeExplosionAdvanced; import com.hbm.entity.logic.EntityNukeExplosionMK3; import com.hbm.interfaces.IBomb; import com.hbm.main.MainRegistry; import com.hbm.tileentity.bomb.TileEntityNukeGadget; import cpw.mods.fml.common.network.internal.FMLNetworkHandler; import net.minecraft.block.Block; import net.minecraft.block.BlockContainer; import net.minecraft.block.material.Material; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityItem; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.world.World; public class NukeGadget extends BlockContainer implements IBomb { public TileEntityNukeGadget tetn = new TileEntityNukeGadget(); private final Random field_149933_a = new Random(); private static boolean keepInventory = false; private Map field_77288_k = new HashMap(); private boolean isExploding = false; public NukeGadget(Material p_i45386_1_) { super(p_i45386_1_); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityNukeGadget(); } @Override public Item getItemDropped(int p_149650_1_, Random p_149650_2_, int p_149650_3_) { return Item.getItemFromBlock(ModBlocks.nuke_gadget); } @Override public void breakBlock(World p_149749_1_, int p_149749_2_, int p_149749_3_, int p_149749_4_, Block p_149749_5_, int p_149749_6_) { if (!keepInventory) { TileEntityNukeGadget tileentityfurnace = (TileEntityNukeGadget) p_149749_1_.getTileEntity(p_149749_2_, p_149749_3_, p_149749_4_); if (tileentityfurnace != null) { for (int i1 = 0; i1 < tileentityfurnace.getSizeInventory(); ++i1) { ItemStack itemstack = tileentityfurnace.getStackInSlot(i1); if (itemstack != null) { float f = this.field_149933_a.nextFloat() * 0.8F + 0.1F; float f1 = this.field_149933_a.nextFloat() * 0.8F + 0.1F; float f2 = this.field_149933_a.nextFloat() * 0.8F + 0.1F; while (itemstack.stackSize > 0) { int j1 = this.field_149933_a.nextInt(21) + 10; if (j1 > itemstack.stackSize) { j1 = itemstack.stackSize; } itemstack.stackSize -= j1; EntityItem entityitem = new EntityItem(p_149749_1_, p_149749_2_ + f, p_149749_3_ + f1, p_149749_4_ + f2, new ItemStack(itemstack.getItem(), j1, itemstack.getItemDamage())); if (itemstack.hasTagCompound()) { entityitem.getEntityItem() .setTagCompound((NBTTagCompound) itemstack.getTagCompound().copy()); } float f3 = 0.05F; entityitem.motionX = (float) this.field_149933_a.nextGaussian() * f3; entityitem.motionY = (float) this.field_149933_a.nextGaussian() * f3 + 0.2F; entityitem.motionZ = (float) this.field_149933_a.nextGaussian() * f3; p_149749_1_.spawnEntityInWorld(entityitem); } } } p_149749_1_.func_147453_f(p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_); } } super.breakBlock(p_149749_1_, p_149749_2_, p_149749_3_, p_149749_4_, p_149749_5_, p_149749_6_); } @Override public boolean onBlockActivated(World world, int x, int y, int z, EntityPlayer player, int side, float hitX, float hitY, float hitZ) { if (world.isRemote) { return true; } else if (!player.isSneaking()) { TileEntityNukeGadget entity = (TileEntityNukeGadget) world.getTileEntity(x, y, z); if (entity != null) { FMLNetworkHandler.openGui(player, MainRegistry.instance, ModBlocks.guiID_nuke_gadget, world, x, y, z); } return true; } else { return false; } } @Override public void onNeighborBlockChange(World p_149695_1_, int x, int y, int z, Block p_149695_5_) { TileEntityNukeGadget entity = (TileEntityNukeGadget) p_149695_1_.getTileEntity(x, y, z); if (p_149695_1_.isBlockIndirectlyGettingPowered(x, y, z)&& p_149695_1_.isRemote) { if (entity.isReady()) { this.onBlockDestroyedByPlayer(p_149695_1_, x, y, z, 1); entity.clearSlots(); p_149695_1_.setBlockToAir(x, y, z); igniteTestBomb(p_149695_1_, x, y, z); } } } public boolean igniteTestBomb(World world, int x, int y, int z) { if (!world.isRemote) { /* * dealDamage(world,x,y,z, 30); detonateTestBomb(world,x,y,z, 30); * vapor(world,x,y,z, 30); dealDamage(world,x,y,z, 60); * detonateTestBomb(world,x,y,z, 60); vapor(world,x,y,z, 60); * dealDamage(world,x,y,z, 90); detonateTestBomb(world,x,y,z, 90); * vapor(world,x,y,z, 90); dealDamage(world,x,y,z, 120); * detonateTestBomb(world,x,y,z, 120); vapor(world,x,y,z, 120); */ tetn.clearSlots(); // world.spawnParticle("hugeexplosion", x, y, z, 0, 0, 0); //spawns // a huge explosion particle world.playSoundEffect(x, y, z, "random.explode", 1.0f, world.rand.nextFloat() * 0.1F + 0.9F); // x,y,z,sound,volume,pitch /* * ExplosionNukeGeneric.detonateTestBomb(world, x, y, z, 150); * ExplosionNukeGeneric.vapor(world, x, y, z, 170); * ExplosionNukeGeneric.waste(world, x, y, z, 225); * ExplosionNukeGeneric.dealDamage(world, x, y, z, 170); */ /* * EntityNukeExplosion entity = new EntityNukeExplosion(world); * entity.posX = x; entity.posY = y; entity.posZ = z; * entity.destructionRange = 150; entity.vaporRange = 200; * entity.wasteRange = 225; entity.damageRange = 170; * * world.spawnEntityInWorld(entity); */ EntityNukeExplosionMK3 entity = new EntityNukeExplosionMK3(world); entity.posX = x; entity.posY = y; entity.posZ = z; entity.destructionRange = MainRegistry.gadgetRadius; entity.speed = MainRegistry.blastSpeed; entity.coefficient = 10.0F; world.spawnEntityInWorld(entity); // ExplosionNukeAdvanced.mush(world, x, y, z); if (MainRegistry.enableNukeClouds) { EntityNukeCloudSmall entity2 = new EntityNukeCloudSmall(world, 1000); entity2.posX = x; entity2.posY = y - 15; entity2.posZ = z; world.spawnEntityInWorld(entity2); } else { EntityNukeCloudSmall entity2 = new EntityNukeCloudNoShroom(world, 1000); entity2.posX = x; entity2.posY = y - 15; entity2.posZ = z; world.spawnEntityInWorld(entity2); } } return false; } /* * public void detonateTestBomb(World world, int x, int y, int z, int * bombStartStrength) { //Rodol's awesome destruction code int r = * bombStartStrength; //radius of explosion (change this to bigger numbers * for more epicness) int r2 = r*r; //radius^2, for faster distance checks. * (No sqrt needed for pythagoras) int r22 = r2/2; //half of r^2, * calculations outside the loop only get called once. Always pull out as * many things from the loop as possible. for (int xx = -r; xx < r; xx++) { * int X = xx+x; //x coordinate we are working on int XX = xx*xx; //more * stuff for a faster distance check for (int yy = -r; yy < r; yy++) { int Y * = yy+y; //y coord int YY = XX+yy*yy; for (int zz = -r; zz < r; zz++) { * int Z = zz+z; //z coord int ZZ = YY+zz*zz; //final= x*x+y*y+z*z. remind * you of anything? if (ZZ= y) destruction(world, X, Y, Z); //destroy * the block if its within the radius ...and if it's not bedrock :D } //you * can change the if statement to if (ZZ