## Added * Perfluoromethyl * Can be used as a coolant for PWRs, ICFs, and RBMK fluid heaters * Can be cooled into cold perflyoromethyl using two compressors to be used as coolant for particle accelerators * Also required for soldering all control units * Standard coolant will be removed soon in favor of perfloromethyl, however for now it continues to function just the same ## Changed * The bedrock ore processor now has an NEI handler * Boilers and crucibles will only consume as much heat from the source as they can actually accept instead of a fixed rate, preventing them from wasting excess heat * Rockets can now be made with rocket fuel in addition to cordite (only requires one) * The rocket recipes using cordite now use 3 pieces of smokeless powder instead of 2 * Iron ore fragments now take 2x longer to process into steal using the rotary furnace, but require only a quarter of the steam per tick * Little known secret: it is, indeed, possible to increase processing throughput by playing more than one machine. Either people don't know this, or they fear the immense cost of the rotary furnace, that being a few stone bricks, iron ingots and copper plates. Truly a king's ransom. * Optimized rendering for conveyor belt items, each frame no longer creates a new item stack and item entity instance which need to be removed by the GC right after * Changed fuel stats for HEAus, it's now a linear fuel with a multiplier of 35 with a heat/flux of 1.5°C * Digamma RBMK fuel now lasts substantially longer * RBMK dials now have gamerules for disabling rod depletion and xenon poison * Changed the way bullet spread is calculated. Instead of the gun's innate inaccuracy being reduced by 75% when using sights, guns now have separate stats for innate inaccuracy (only relevant for things like SMG) as well as a hipfire penalty (roughly the same for all guns) * This also includes a multiplier for ammo spread, which mainly concerns sawed-off shotguns (dual lever action shotguns, Broken and Sacred Dragon) and amplifies the inaccuracy for things like buckshot while slugs perform the same * Malachite now spawns in large deposits similar to hematite or bauxite, malachite veins are slightly smaller than bauxite veins * Limestone veins are now 50% larger * The compressor now has a NEI handler for any non-generic recipe * Removed compression recipes for steam, because why would you ever use those? * Fluid tanks that use pressurized fluids now say "pressurized, use compressor!" to avoid confusion over what "1PU" means ## Fixed * Fixed incorrect tooltip in the automatic control rod's GUI * Fixed recipe autogen creating recipes for nonexistant thorium bedrock ore * Fixed FBI agents spawning both the old and new bullet entities when firing * Fixed dupe concerning one of the weapon abilities * Fixed crates not sending a block update when the contents change, breaking redstone comparator functionality