//Schematic to java Structure by jajo_11 | inspired by "MITHION'S.SCHEMATIC TO JAVA CONVERTINGTOOL" package com.hbm.world; import java.util.Random; import com.hbm.blocks.ModBlocks; import com.hbm.lib.HbmChestContents; import com.hbm.main.MainRegistry; import com.hbm.tileentity.machine.TileEntityMachinePuF6Tank; import com.hbm.tileentity.machine.TileEntityMachineUF6Tank; import net.minecraft.block.Block; import net.minecraft.init.Blocks; import net.minecraft.item.ItemDoor; import net.minecraft.tileentity.TileEntity; import net.minecraft.tileentity.TileEntityChest; import net.minecraft.util.WeightedRandomChestContent; import net.minecraft.world.World; public class DesertAtom003 { Block Block1 = ModBlocks.brick_concrete; Block Block2 = ModBlocks.yellow_barrel; Block Block3 = ModBlocks.reinforced_sand; Block Block4 = ModBlocks.nuke_man; Block Block5 = ModBlocks.block_steel; Block Block6 = ModBlocks.brick_light; Block Block7 = ModBlocks.block_tungsten; Block Block8 = ModBlocks.steel_poles; Block Block9 = ModBlocks.tape_recorder; Block Block10 = ModBlocks.machine_nuke_furnace_off; Block Block11 = ModBlocks.reinforced_glass; Block Block12 = ModBlocks.reinforced_lamp_off; Block Block13 = ModBlocks.pole_satellite_receiver; Block Block14 = ModBlocks.machine_generator; Block Block15 = ModBlocks.block_titanium; Block Block16 = ModBlocks.machine_reactor; Block Block17 = ModBlocks.ore_schrabidium; Block Block18 = ModBlocks.waste_planks; Block Block19 = ModBlocks.machine_centrifuge; Block Block20 = ModBlocks.machine_uf6_tank; Block Block21 = ModBlocks.machine_puf6_tank; Block Block22 = ModBlocks.reinforced_brick; Block Block23 = ModBlocks.waste_earth; Block Block24 = ModBlocks.block_lead; Block Block25 = ModBlocks.red_wire_coated; Block Block26 = ModBlocks.block_uranium; Block Block27 = ModBlocks.pole_top; Block Block28 = ModBlocks.machine_battery; Block Block29 = ModBlocks.machine_electric_furnace_off; public boolean generate_r00(World world, Random rand, int x, int y, int z) { world.setBlock(x + 21, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 22, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 23, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 24, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 25, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 26, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 27, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 28, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 29, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 30, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 31, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 32, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 33, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 34, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 35, y + 3, z + 12, Block6, 0, 3); world.setBlock(x + 36, y + 3, z + 12, Block18, 0, 3); world.setBlock(x + 37, y + 3, z + 12, Block1, 0, 3); world.setBlock(x + 40, y + 3, z + 12, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 13, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 13, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 7, y + 3, z + 13, Block16, 4, 3); world.setBlock(x + 8, y + 3, z + 13, Block14, 0, 3); world.setBlock(x + 9, y + 3, z + 13, Block16, 2, 3); world.setBlock(x + 10, y + 3, z + 13, Blocks.water, 0, 3); world.setBlock(x + 11, y + 3, z + 13, Block5, 0, 3); world.setBlock(x + 12, y + 3, z + 13, Block5, 0, 3); world.setBlock(x + 16, y + 3, z + 13, Block1, 0, 3); world.setBlock(x + 19, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 20, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 21, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 22, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 23, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 24, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 25, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 26, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 27, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 28, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 29, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 30, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 31, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 32, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 33, y + 3, z + 13, Block6, 0, 3); world.setBlock(x + 34, y + 3, z + 13, Block18, 0, 3); world.setBlock(x + 35, y + 3, z + 13, Block18, 0, 3); world.setBlock(x + 36, y + 3, z + 13, Block18, 0, 3); world.setBlock(x + 37, y + 3, z + 13, Block1, 0, 3); world.setBlock(x + 40, y + 3, z + 13, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 14, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 5, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 7, y + 3, z + 14, Blocks.water, 0, 3); world.setBlock(x + 8, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 9, y + 3, z + 14, Blocks.water, 0, 3); world.setBlock(x + 10, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 11, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 12, y + 3, z + 14, Block5, 0, 3); world.setBlock(x + 16, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 17, y + 3, z + 14, Blocks.vine, 2, 3); world.setBlock(x + 19, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 20, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 21, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 22, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 23, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 24, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 25, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 26, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 27, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 28, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 29, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 30, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 31, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 32, y + 3, z + 14, Block6, 0, 3); world.setBlock(x + 33, y + 3, z + 14, Block18, 0, 3); world.setBlock(x + 34, y + 3, z + 14, Block18, 0, 3); world.setBlock(x + 35, y + 3, z + 14, Block18, 0, 3); world.setBlock(x + 36, y + 3, z + 14, Block18, 0, 3); world.setBlock(x + 37, y + 3, z + 14, Block1, 0, 3); world.setBlock(x + 40, y + 3, z + 14, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 15, Blocks.web, 0, 3); world.setBlock(x + 5, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 6, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 7, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 8, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 9, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 10, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 11, y + 3, z + 15, Block5, 0, 3); world.setBlock(x + 16, y + 3, z + 15, Block1, 0, 3); world.setBlock(x + 17, y + 3, z + 15, Blocks.stone_stairs, 2, 3); world.setBlock(x + 18, y + 3, z + 15, Blocks.stone_stairs, 2, 3); world.setBlock(x + 19, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 20, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 21, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 22, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 23, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 24, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 25, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 26, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 27, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 28, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 29, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 30, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 31, y + 3, z + 15, Block6, 0, 3); world.setBlock(x + 32, y + 3, z + 15, Block18, 0, 3); world.setBlock(x + 33, y + 3, z + 15, Block18, 0, 3); world.setBlock(x + 34, y + 3, z + 15, Block18, 0, 3); world.setBlock(x + 35, y + 3, z + 15, Block18, 0, 3); world.setBlock(x + 37, y + 3, z + 15, Block1, 0, 3); world.setBlock(x + 40, y + 3, z + 15, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 16, Blocks.web, 0, 3); world.setBlock(x + 6, y + 3, z + 16, Block5, 0, 3); world.setBlock(x + 7, y + 3, z + 16, Block5, 0, 3); world.setBlock(x + 8, y + 3, z + 16, Block5, 0, 3); world.setBlock(x + 9, y + 3, z + 16, Block5, 0, 3); world.setBlock(x + 10, y + 3, z + 16, Block5, 0, 3); world.setBlock(x + 16, y + 3, z + 16, Block1, 0, 3); world.setBlock(x + 17, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 18, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 19, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 20, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 21, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 22, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 23, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 24, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 25, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 26, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 27, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 28, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 29, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 30, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 31, y + 3, z + 16, Block6, 0, 3); world.setBlock(x + 32, y + 3, z + 16, Block18, 0, 3); world.setBlock(x + 33, y + 3, z + 16, Block18, 0, 3); world.setBlock(x + 34, y + 3, z + 16, Blocks.vine, 4, 3); world.setBlock(x + 37, y + 3, z + 16, Block1, 0, 3); world.setBlock(x + 40, y + 3, z + 16, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 17, Blocks.web, 0, 3); world.setBlock(x + 16, y + 3, z + 17, Block1, 0, 3); world.setBlock(x + 17, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 18, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 19, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 20, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 21, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 22, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 23, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 24, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 25, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 26, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 27, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 28, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 29, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 30, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 31, y + 3, z + 17, Block6, 0, 3); world.setBlock(x + 32, y + 3, z + 17, Block18, 0, 3); world.setBlock(x + 33, y + 3, z + 17, Block18, 0, 3); world.setBlock(x + 34, y + 3, z + 17, Block18, 0, 3); world.setBlock(x + 35, y + 3, z + 17, Blocks.vine, 2, 3); world.setBlock(x + 40, y + 3, z + 17, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 18, Blocks.web, 0, 3); world.setBlock(x + 16, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 17, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 18, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 19, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 20, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 21, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 22, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 23, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 24, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 25, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 26, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 27, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 28, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 29, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 30, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 31, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 32, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 33, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 34, y + 3, z + 18, Block1, 0, 3); world.setBlock(x + 35, y + 3, z + 18, Blocks.gravel, 0, 3); world.setBlock(x + 36, y + 3, z + 18, Blocks.gravel, 0, 3); world.setBlock(x + 40, y + 3, z + 18, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 19, Blocks.web, 0, 3); world.setBlock(x + 40, y + 3, z + 19, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 20, Blocks.web, 0, 3); world.setBlock(x + 6, y + 3, z + 20, Block15, 0, 3); world.setBlock(x + 7, y + 3, z + 20, Block15, 0, 3); world.setBlock(x + 8, y + 3, z + 20, Block15, 0, 3); world.setBlock(x + 9, y + 3, z + 20, Block15, 0, 3); world.setBlock(x + 10, y + 3, z + 20, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 20, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 21, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 21, Block15, 0, 3); world.setBlock(x + 5, y + 3, z + 21, Block15, 0, 3); world.setBlock(x + 11, y + 3, z + 21, Block15, 0, 3); world.setBlock(x + 12, y + 3, z + 21, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 21, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 22, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 22, Block15, 0, 3); world.setBlock(x + 12, y + 3, z + 22, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 22, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 23, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 23, Block15, 0, 3); world.setBlock(x + 13, y + 3, z + 23, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 23, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 24, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 24, Block15, 0, 3); world.setBlock(x + 13, y + 3, z + 24, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 24, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 25, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 25, Block15, 0, 3); world.setBlock(x + 13, y + 3, z + 25, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 25, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 26, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 26, Block15, 0, 3); world.setBlock(x + 13, y + 3, z + 26, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 26, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 27, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 27, Block15, 0, 3); world.setBlock(x + 13, y + 3, z + 27, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 27, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 28, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 28, Block15, 0, 3); world.setBlock(x + 12, y + 3, z + 28, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 28, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 29, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 29, Block15, 0, 3); world.setBlock(x + 5, y + 3, z + 29, Block15, 0, 3); world.setBlock(x + 11, y + 3, z + 29, Block15, 0, 3); world.setBlock(x + 12, y + 3, z + 29, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 29, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 30, Blocks.web, 0, 3); world.setBlock(x + 6, y + 3, z + 30, Block15, 0, 3); world.setBlock(x + 7, y + 3, z + 30, Block15, 0, 3); world.setBlock(x + 8, y + 3, z + 30, Block15, 0, 3); world.setBlock(x + 9, y + 3, z + 30, Block15, 0, 3); world.setBlock(x + 10, y + 3, z + 30, Block15, 0, 3); world.setBlock(x + 40, y + 3, z + 30, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 16, y + 3, z + 31, Block5, 0, 3); world.setBlock(x + 17, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 18, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 19, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 20, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 21, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 22, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 23, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 24, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 25, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 26, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 27, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 28, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 29, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 30, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 31, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 32, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 33, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 34, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 35, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 36, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 37, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 38, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 39, y + 3, z + 31, Blocks.web, 0, 3); world.setBlock(x + 40, y + 3, z + 31, Block5, 0, 3); world.setBlock(x + 0, y + 3, z + 32, Blocks.web, 0, 3); world.setBlock(x + 16, y + 3, z + 32, Blocks.web, 0, 3); world.setBlock(x + 0, y + 3, z + 33, Block5, 0, 3); world.setBlock(x + 1, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 2, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 3, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 4, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 5, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 6, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 7, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 8, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 9, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 10, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 11, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 12, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 13, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 14, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 15, y + 3, z + 33, Blocks.web, 0, 3); world.setBlock(x + 16, y + 3, z + 33, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 17, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 18, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 19, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 20, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 21, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 22, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 23, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 25, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 26, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 27, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 28, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 29, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 30, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 31, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 32, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 33, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 34, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 35, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 36, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 37, y + 4, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 4, z + 7, Block8, 2, 3); world.setBlock(x + 9, y + 4, z + 7, Block8, 2, 3); world.setBlock(x + 16, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 18, y + 4, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 19, y + 4, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 20, y + 4, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 23, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 25, y + 4, z + 7, Block8, 3, 3); world.setBlock(x + 26, y + 4, z + 7, Block19, 3, 3); world.setBlock(x + 27, y + 4, z + 7, Block19, 3, 3); world.setBlock(x + 28, y + 4, z + 7, Block20, 3, 3); TileEntity tank0 = world.getTileEntity(x + 28, y + 4, z + 7); if(tank0 instanceof TileEntityMachineUF6Tank) { TileEntityMachineUF6Tank tankuf0 = (TileEntityMachineUF6Tank)tank0; //tankuf0.fillState = rand.nextInt(tankuf0.maxFill); } world.setBlock(x + 29, y + 4, z + 7, Block20, 3, 3); TileEntity tank1 = world.getTileEntity(x + 29, y + 4, z + 7); if(tank0 instanceof TileEntityMachineUF6Tank) { TileEntityMachineUF6Tank tankuf1 = (TileEntityMachineUF6Tank)tank1; //tankuf1.fillState = rand.nextInt(tankuf1.maxFill); } world.setBlock(x + 30, y + 4, z + 7, Block21, 3, 3); TileEntity tank2 = world.getTileEntity(x + 30, y + 4, z + 7); if(tank0 instanceof TileEntityMachinePuF6Tank) { TileEntityMachinePuF6Tank tankuf2 = (TileEntityMachinePuF6Tank)tank2; //tankuf2.fillState = rand.nextInt(TileEntityMachinePuF6Tank.maxFill); } world.setBlock(x + 31, y + 4, z + 7, Block21, 3, 3); TileEntity tank3 = world.getTileEntity(x + 31, y + 4, z + 7); if(tank3 instanceof TileEntityMachinePuF6Tank) { TileEntityMachinePuF6Tank tankuf3 = (TileEntityMachinePuF6Tank)tank3; //tankuf3.fillState = rand.nextInt(TileEntityMachinePuF6Tank.maxFill); } world.setBlock(x + 32, y + 4, z + 7, Block2, 0, 3); world.setBlock(x + 33, y + 4, z + 7, Block22, 0, 3); world.setBlock(x + 34, y + 4, z + 7, Block23, 0, 3); world.setBlock(x + 35, y + 4, z + 7, Block23, 0, 3); world.setBlock(x + 36, y + 4, z + 7, Block23, 0, 3); world.setBlock(x + 37, y + 4, z + 7, Block1, 0, 3); world.setBlock(x + 40, y + 4, z + 7, Block5, 0, 3); world.setBlock(x + 6, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 7, y + 4, z + 8, Block5, 0, 3); //world.setBlock(x + 8, y + 4, z + 8, Blocks.iron_door, 1, 3); ItemDoor.placeDoorBlock(world, x + 8, y + 4, z + 8, 1, Blocks.iron_door); world.setBlock(x + 9, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 10, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 19, y + 4, z + 8, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 8, Block12, 0, 3); world.setBlock(x + 26, y + 4, z + 8, Blocks.unpowered_repeater, 0, 3); world.setBlock(x + 27, y + 4, z + 8, Blocks.unpowered_repeater, 0, 3); world.setBlock(x + 31, y + 4, z + 8, Blocks.unpowered_repeater, 0, 3); world.setBlock(x + 32, y + 4, z + 8, Block2, 0, 3); world.setBlock(x + 33, y + 4, z + 8, Block22, 0, 3); world.setBlock(x + 34, y + 4, z + 8, Block22, 0, 3); world.setBlock(x + 35, y + 4, z + 8, Block22, 0, 3); world.setBlock(x + 36, y + 4, z + 8, Block22, 0, 3); world.setBlock(x + 37, y + 4, z + 8, Block1, 0, 3); world.setBlock(x + 40, y + 4, z + 8, Block5, 0, 3); world.setBlock(x + 5, y + 4, z + 9, Block5, 0, 3); world.setBlock(x + 6, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 7, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 9, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 9, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 17, y + 4, z + 9, Blocks.stone_stairs, 2, 3); world.setBlock(x + 18, y + 4, z + 9, Blocks.stone_stairs, 2, 3); world.setBlock(x + 19, y + 4, z + 9, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 26, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 27, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 28, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 30, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 31, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 32, y + 4, z + 9, Blocks.unpowered_repeater, 1, 3); world.setBlock(x + 33, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 34, y + 4, z + 9, Blocks.redstone_wire, 0, 3); world.setBlock(x + 35, y + 4, z + 9, Block12, 0, 3); world.setBlock(x + 36, y + 4, z + 9, Blocks.chest, 3, 3); if(world.getBlock(x + 36, y + 4, z + 9) == Blocks.chest) { WeightedRandomChestContent.generateChestContents(rand, HbmChestContents.getLoot(5), (TileEntityChest)world.getTileEntity(x + 36, y + 4, z + 9), 12); } world.setBlock(x + 37, y + 4, z + 9, Block1, 0, 3); world.setBlock(x + 40, y + 4, z + 9, Block5, 0, 3); world.setBlock(x + 4, y + 4, z + 10, Block5, 0, 3); world.setBlock(x + 5, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 10, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 10, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 10, Block1, 0, 3); world.setBlock(x + 17, y + 4, z + 10, Blocks.stone_stairs, 7, 3); world.setBlock(x + 18, y + 4, z + 10, Blocks.stone_stairs, 7, 3); world.setBlock(x + 19, y + 4, z + 10, Blocks.iron_bars, 0, 3); world.setBlock(x + 20, y + 4, z + 10, Blocks.web, 0, 3); world.setBlock(x + 23, y + 4, z + 10, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 25, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 26, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 28, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 29, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 30, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 35, y + 4, z + 10, Blocks.redstone_wire, 0, 3); world.setBlock(x + 37, y + 4, z + 10, Block1, 0, 3); world.setBlock(x + 40, y + 4, z + 10, Block5, 0, 3); world.setBlock(x + 4, y + 4, z + 11, Block5, 0, 3); world.setBlock(x + 5, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 11, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 11, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 11, Block1, 0, 3); world.setBlock(x + 22, y + 4, z + 11, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 4, z + 11, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 11, Blocks.redstone_wire, 0, 3); world.setBlock(x + 27, y + 4, z + 11, Blocks.redstone_wire, 0, 3); world.setBlock(x + 28, y + 4, z + 11, Block24, 0, 3); world.setBlock(x + 29, y + 4, z + 11, Block24, 0, 3); world.setBlock(x + 30, y + 4, z + 11, Block24, 0, 3); world.setBlock(x + 34, y + 4, z + 11, Blocks.redstone_wire, 0, 3); world.setBlock(x + 37, y + 4, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 12, Block14, 0, 3); world.setBlock(x + 11, y + 4, z + 12, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 12, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 12, Block1, 0, 3); world.setBlock(x + 19, y + 4, z + 12, Blocks.iron_bars, 0, 3); world.setBlock(x + 22, y + 4, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 4, z + 12, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 12, Blocks.redstone_wire, 0, 3); world.setBlock(x + 27, y + 4, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 28, y + 4, z + 12, Block24, 0, 3); world.setBlock(x + 29, y + 4, z + 12, Block24, 0, 3); world.setBlock(x + 30, y + 4, z + 12, Block24, 0, 3); world.setBlock(x + 31, y + 4, z + 12, Blocks.vine, 2, 3); world.setBlock(x + 32, y + 4, z + 12, Blocks.redstone_wire, 0, 3); world.setBlock(x + 36, y + 4, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 37, y + 4, z + 12, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 13, Block5, 0, 3); world.setBlock(x + 5, y + 4, z + 13, Block2, 0, 3); world.setBlock(x + 12, y + 4, z + 13, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 17, y + 4, z + 13, Blocks.vine, 2, 3); world.setBlock(x + 19, y + 4, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 22, y + 4, z + 13, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 13, Blocks.redstone_wire, 0, 3); world.setBlock(x + 25, y + 4, z + 13, Blocks.redstone_wire, 0, 3); world.setBlock(x + 26, y + 4, z + 13, Blocks.redstone_wire, 0, 3); world.setBlock(x + 28, y + 4, z + 13, Block24, 0, 3); world.setBlock(x + 29, y + 4, z + 13, Block24, 0, 3); world.setBlock(x + 30, y + 4, z + 13, Block24, 0, 3); world.setBlock(x + 31, y + 4, z + 13, Blocks.web, 0, 3); world.setBlock(x + 36, y + 4, z + 13, Blocks.vine, 8, 3); world.setBlock(x + 37, y + 4, z + 13, Block1, 0, 3); world.setBlock(x + 4, y + 4, z + 14, Block5, 0, 3); world.setBlock(x + 12, y + 4, z + 14, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 17, y + 4, z + 14, Blocks.vine, 2, 3); world.setBlock(x + 19, y + 4, z + 14, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 14, Block12, 0, 3); world.setBlock(x + 26, y + 4, z + 14, Blocks.redstone_wire, 0, 3); world.setBlock(x + 27, y + 4, z + 14, Blocks.redstone_wire, 0, 3); world.setBlock(x + 28, y + 4, z + 14, Blocks.redstone_wire, 0, 3); world.setBlock(x + 29, y + 4, z + 14, Block25, 0, 3); world.setBlock(x + 30, y + 4, z + 14, Blocks.web, 0, 3); world.setBlock(x + 31, y + 4, z + 14, Blocks.redstone_wire, 0, 3); world.setBlock(x + 37, y + 4, z + 14, Block1, 0, 3); world.setBlock(x + 5, y + 4, z + 15, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 15, Block2, 0, 3); world.setBlock(x + 9, y + 4, z + 15, Block2, 0, 3); world.setBlock(x + 10, y + 4, z + 15, Block2, 0, 3); world.setBlock(x + 11, y + 4, z + 15, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 15, Block1, 0, 3); world.setBlock(x + 19, y + 4, z + 15, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 4, z + 15, Blocks.iron_door, 0, 3); ItemDoor.placeDoorBlock(world, x + 23, y + 4, z + 15, 0, Blocks.iron_door); world.setBlock(x + 24, y + 4, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 27, y + 4, z + 15, Blocks.redstone_wire, 0, 3); world.setBlock(x + 30, y + 4, z + 15, Blocks.redstone_wire, 0, 3); world.setBlock(x + 31, y + 4, z + 15, Blocks.redstone_wire, 0, 3); world.setBlock(x + 37, y + 4, z + 15, Block1, 0, 3); world.setBlock(x + 6, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 7, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 8, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 9, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 10, y + 4, z + 16, Block5, 0, 3); world.setBlock(x + 16, y + 4, z + 16, Block1, 0, 3); world.setBlock(x + 22, y + 4, z + 16, Blocks.vine, 8, 3); //world.setBlock(x + 23, y + 4, z + 16, Blocks.iron_door, 3, 3); ItemDoor.placeDoorBlock(world, x + 23, y + 4, z + 16, 3, Blocks.iron_door); world.setBlock(x + 26, y + 4, z + 16, Blocks.redstone_wire, 0, 3); world.setBlock(x + 29, y + 4, z + 16, Blocks.unpowered_repeater, 2, 3); world.setBlock(x + 37, y + 4, z + 16, Blocks.gravel, 0, 3); world.setBlock(x + 16, y + 4, z + 17, Block1, 0, 3); world.setBlock(x + 21, y + 4, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 22, y + 4, z + 17, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 4, z + 17, Block1, 0, 3); world.setBlock(x + 27, y + 4, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 28, y + 4, z + 17, Blocks.vine, 9, 3); world.setBlock(x + 29, y + 4, z + 17, Block12, 0, 3); world.setBlock(x + 33, y + 4, z + 17, Blocks.vine, 3, 3); world.setBlock(x + 16, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 17, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 18, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 19, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 20, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 21, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 22, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 23, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 24, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 25, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 26, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 27, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 28, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 29, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 30, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 31, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 32, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 33, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 34, y + 4, z + 18, Block1, 0, 3); world.setBlock(x + 6, y + 4, z + 20, Block15, 0, 3); world.setBlock(x + 7, y + 4, z + 20, Block15, 0, 3); world.setBlock(x + 8, y + 4, z + 20, Block15, 0, 3); world.setBlock(x + 9, y + 4, z + 20, Block15, 0, 3); world.setBlock(x + 10, y + 4, z + 20, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 21, Block15, 0, 3); world.setBlock(x + 5, y + 4, z + 21, Block15, 0, 3); world.setBlock(x + 6, y + 4, z + 21, Block7, 0, 3); world.setBlock(x + 7, y + 4, z + 21, Block7, 0, 3); world.setBlock(x + 8, y + 4, z + 21, Block7, 0, 3); world.setBlock(x + 9, y + 4, z + 21, Block7, 0, 3); world.setBlock(x + 10, y + 4, z + 21, Block7, 0, 3); world.setBlock(x + 11, y + 4, z + 21, Block15, 0, 3); world.setBlock(x + 12, y + 4, z + 21, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 22, Block15, 0, 3); world.setBlock(x + 5, y + 4, z + 22, Block7, 0, 3); world.setBlock(x + 11, y + 4, z + 22, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 22, Block15, 0, 3); world.setBlock(x + 3, y + 4, z + 23, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 23, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 23, Block7, 0, 3); world.setBlock(x + 13, y + 4, z + 23, Block15, 0, 3); world.setBlock(x + 3, y + 4, z + 24, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 24, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 24, Block7, 0, 3); world.setBlock(x + 13, y + 4, z + 24, Block15, 0, 3); world.setBlock(x + 3, y + 4, z + 25, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 25, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 25, Block7, 0, 3); world.setBlock(x + 13, y + 4, z + 25, Block15, 0, 3); world.setBlock(x + 3, y + 4, z + 26, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 26, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 26, Block7, 0, 3); world.setBlock(x + 13, y + 4, z + 26, Block15, 0, 3); world.setBlock(x + 3, y + 4, z + 27, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 27, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 27, Block7, 0, 3); world.setBlock(x + 13, y + 4, z + 27, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 28, Block15, 0, 3); world.setBlock(x + 5, y + 4, z + 28, Block7, 0, 3); world.setBlock(x + 11, y + 4, z + 28, Block7, 0, 3); world.setBlock(x + 12, y + 4, z + 28, Block15, 0, 3); world.setBlock(x + 4, y + 4, z + 29, Block15, 0, 3); world.setBlock(x + 5, y + 4, z + 29, Block15, 0, 3); world.setBlock(x + 6, y + 4, z + 29, Block7, 0, 3); world.setBlock(x + 7, y + 4, z + 29, Block7, 0, 3); world.setBlock(x + 8, y + 4, z + 29, Block7, 0, 3); world.setBlock(x + 9, y + 4, z + 29, Block7, 0, 3); world.setBlock(x + 10, y + 4, z + 29, Block7, 0, 3); world.setBlock(x + 11, y + 4, z + 29, Block15, 0, 3); world.setBlock(x + 12, y + 4, z + 29, Block15, 0, 3); world.setBlock(x + 6, y + 4, z + 30, Block15, 0, 3); world.setBlock(x + 7, y + 4, z + 30, Block15, 0, 3); world.setBlock(x + 8, y + 4, z + 30, Block15, 0, 3); world.setBlock(x + 9, y + 4, z + 30, Block15, 0, 3); world.setBlock(x + 10, y + 4, z + 30, Block15, 0, 3); world.setBlock(x + 16, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 18, y + 5, z + 6, Block11, 0, 3); world.setBlock(x + 19, y + 5, z + 6, Block11, 0, 3); world.setBlock(x + 20, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 21, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 22, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 23, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 24, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 25, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 26, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 27, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 28, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 29, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 30, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 31, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 32, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 33, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 34, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 35, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 36, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 37, y + 5, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 5, z + 7, Block8, 2, 3); world.setBlock(x + 9, y + 5, z + 7, Block8, 2, 3); world.setBlock(x + 16, y + 5, z + 7, Block1, 0, 3); world.setBlock(x + 18, y + 5, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 19, y + 5, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 20, y + 5, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 22, y + 5, z + 7, Blocks.web, 0, 3); world.setBlock(x + 23, y + 5, z + 7, Block1, 0, 3); world.setBlock(x + 25, y + 5, z + 7, Block8, 3, 3); world.setBlock(x + 30, y + 5, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 32, y + 5, z + 7, Block2, 0, 3); world.setBlock(x + 33, y + 5, z + 7, Block11, 0, 3); world.setBlock(x + 37, y + 5, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 5, z + 8, Block5, 0, 3); world.setBlock(x + 7, y + 5, z + 8, Block5, 0, 3); //world.setBlock(x + 8, y + 5, z + 8, Blocks.iron_door, 8, 3); world.setBlock(x + 9, y + 5, z + 8, Block5, 0, 3); world.setBlock(x + 10, y + 5, z + 8, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 8, Block11, 0, 3); world.setBlock(x + 23, y + 5, z + 8, Block11, 0, 3); world.setBlock(x + 33, y + 5, z + 8, Block11, 0, 3); world.setBlock(x + 34, y + 5, z + 8, Block11, 0, 3); world.setBlock(x + 35, y + 5, z + 8, Block11, 0, 3); world.setBlock(x + 36, y + 5, z + 8, Block11, 0, 3); world.setBlock(x + 37, y + 5, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 5, z + 9, Block5, 0, 3); world.setBlock(x + 11, y + 5, z + 9, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 9, Block11, 0, 3); world.setBlock(x + 19, y + 5, z + 9, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 5, z + 9, Block11, 0, 3); world.setBlock(x + 33, y + 5, z + 9, Blocks.vine, 4, 3); world.setBlock(x + 37, y + 5, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 5, z + 10, Block5, 0, 3); world.setBlock(x + 12, y + 5, z + 10, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 10, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 10, Blocks.stone_stairs, 2, 3); world.setBlock(x + 18, y + 5, z + 10, Blocks.stone_stairs, 2, 3); world.setBlock(x + 19, y + 5, z + 10, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 5, z + 10, Blocks.web, 0, 3); world.setBlock(x + 37, y + 5, z + 10, Block1, 0, 3); world.setBlock(x + 4, y + 5, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 5, z + 11, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 11, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 11, Blocks.stone_stairs, 7, 3); world.setBlock(x + 18, y + 5, z + 11, Blocks.stone_stairs, 7, 3); world.setBlock(x + 19, y + 5, z + 11, Blocks.iron_bars, 0, 3); world.setBlock(x + 20, y + 5, z + 11, Blocks.web, 0, 3); world.setBlock(x + 23, y + 5, z + 11, Block11, 0, 3); world.setBlock(x + 27, y + 5, z + 11, Blocks.vine, 8, 3); world.setBlock(x + 28, y + 5, z + 11, Block16, 4, 3); world.setBlock(x + 29, y + 5, z + 11, Block16, 2, 3); world.setBlock(x + 30, y + 5, z + 11, Block16, 3, 3); world.setBlock(x + 37, y + 5, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 5, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 5, z + 12, Block25, 0, 3); world.setBlock(x + 12, y + 5, z + 12, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 12, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 12, Blocks.web, 0, 3); world.setBlock(x + 19, y + 5, z + 12, Blocks.iron_bars, 0, 3); world.setBlock(x + 22, y + 5, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 24, y + 5, z + 12, Blocks.vine, 2, 3); world.setBlock(x + 27, y + 5, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 28, y + 5, z + 12, Block16, 4, 3); world.setBlock(x + 29, y + 5, z + 12, Block26, 0, 3); world.setBlock(x + 30, y + 5, z + 12, Block16, 3, 3); world.setBlock(x + 31, y + 5, z + 12, Blocks.vine, 2, 3); world.setBlock(x + 36, y + 5, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 37, y + 5, z + 12, Block1, 0, 3); world.setBlock(x + 4, y + 5, z + 13, Block5, 0, 3); world.setBlock(x + 12, y + 5, z + 13, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 13, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 13, Blocks.vine, 2, 3); world.setBlock(x + 19, y + 5, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 5, z + 13, Block11, 0, 3); world.setBlock(x + 28, y + 5, z + 13, Block16, 3, 3); world.setBlock(x + 29, y + 5, z + 13, Block16, 3, 3); world.setBlock(x + 30, y + 5, z + 13, Block16, 3, 3); world.setBlock(x + 31, y + 5, z + 13, Blocks.web, 0, 3); world.setBlock(x + 35, y + 5, z + 13, Blocks.vine, 4, 3); world.setBlock(x + 36, y + 5, z + 13, Blocks.vine, 8, 3); world.setBlock(x + 37, y + 5, z + 13, Block1, 0, 3); world.setBlock(x + 4, y + 5, z + 14, Block5, 0, 3); world.setBlock(x + 12, y + 5, z + 14, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 14, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 14, Blocks.vine, 2, 3); world.setBlock(x + 23, y + 5, z + 14, Block1, 0, 3); world.setBlock(x + 24, y + 5, z + 14, Blocks.redstone_wire, 0, 3); world.setBlock(x + 27, y + 5, z + 14, Blocks.web, 0, 3); world.setBlock(x + 29, y + 5, z + 14, Block25, 0, 3); world.setBlock(x + 37, y + 5, z + 14, Blocks.gravel, 0, 3); world.setBlock(x + 5, y + 5, z + 15, Block5, 0, 3); world.setBlock(x + 11, y + 5, z + 15, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 15, Block11, 0, 3); world.setBlock(x + 17, y + 5, z + 15, Blocks.vine, 2, 3); //world.setBlock(x + 23, y + 5, z + 15, Blocks.iron_door, 8, 3); world.setBlock(x + 24, y + 5, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 34, y + 5, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 37, y + 5, z + 15, Blocks.gravel, 0, 3); world.setBlock(x + 6, y + 5, z + 16, Block5, 0, 3); world.setBlock(x + 7, y + 5, z + 16, Block5, 0, 3); world.setBlock(x + 8, y + 5, z + 16, Block5, 0, 3); world.setBlock(x + 9, y + 5, z + 16, Block5, 0, 3); world.setBlock(x + 10, y + 5, z + 16, Block5, 0, 3); world.setBlock(x + 16, y + 5, z + 16, Block11, 0, 3); world.setBlock(x + 22, y + 5, z + 16, Blocks.vine, 8, 3); //world.setBlock(x + 23, y + 5, z + 16, Blocks.iron_door, 8, 3); world.setBlock(x + 34, y + 5, z + 16, Blocks.vine, 2, 3); world.setBlock(x + 16, y + 5, z + 17, Block1, 0, 3); world.setBlock(x + 21, y + 5, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 22, y + 5, z + 17, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 5, z + 17, Block1, 0, 3); world.setBlock(x + 24, y + 5, z + 17, Blocks.web, 0, 3); world.setBlock(x + 27, y + 5, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 28, y + 5, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 33, y + 5, z + 17, Blocks.vine, 3, 3); world.setBlock(x + 16, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 17, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 18, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 19, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 20, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 21, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 22, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 23, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 24, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 25, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 26, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 27, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 28, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 29, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 30, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 31, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 32, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 33, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 34, y + 5, z + 18, Block1, 0, 3); world.setBlock(x + 6, y + 5, z + 21, Block15, 0, 3); world.setBlock(x + 7, y + 5, z + 21, Block15, 0, 3); world.setBlock(x + 8, y + 5, z + 21, Block15, 0, 3); world.setBlock(x + 9, y + 5, z + 21, Block15, 0, 3); world.setBlock(x + 10, y + 5, z + 21, Block15, 0, 3); world.setBlock(x + 5, y + 5, z + 22, Block15, 0, 3); world.setBlock(x + 11, y + 5, z + 22, Block15, 0, 3); world.setBlock(x + 4, y + 5, z + 23, Block15, 0, 3); world.setBlock(x + 12, y + 5, z + 23, Block15, 0, 3); world.setBlock(x + 4, y + 5, z + 24, Block15, 0, 3); world.setBlock(x + 12, y + 5, z + 24, Block15, 0, 3); world.setBlock(x + 4, y + 5, z + 25, Block15, 0, 3); world.setBlock(x + 12, y + 5, z + 25, Block15, 0, 3); world.setBlock(x + 4, y + 5, z + 26, Block15, 0, 3); world.setBlock(x + 12, y + 5, z + 26, Block15, 0, 3); world.setBlock(x + 4, y + 5, z + 27, Block15, 0, 3); world.setBlock(x + 12, y + 5, z + 27, Block15, 0, 3); world.setBlock(x + 5, y + 5, z + 28, Block15, 0, 3); world.setBlock(x + 11, y + 5, z + 28, Block15, 0, 3); world.setBlock(x + 6, y + 5, z + 29, Block15, 0, 3); world.setBlock(x + 7, y + 5, z + 29, Block15, 0, 3); world.setBlock(x + 8, y + 5, z + 29, Block15, 0, 3); world.setBlock(x + 9, y + 5, z + 29, Block15, 0, 3); world.setBlock(x + 10, y + 5, z + 29, Block15, 0, 3); world.setBlock(x + 16, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 18, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 19, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 20, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 21, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 22, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 23, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 25, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 26, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 27, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 28, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 29, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 30, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 31, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 32, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 33, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 34, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 35, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 36, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 37, y + 6, z + 6, Block1, 0, 3); world.setBlock(x + 7, y + 6, z + 7, Block5, 0, 3); world.setBlock(x + 8, y + 6, z + 7, Block5, 0, 3); world.setBlock(x + 9, y + 6, z + 7, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 7, Block1, 0, 3); world.setBlock(x + 18, y + 6, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 19, y + 6, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 20, y + 6, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 21, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 22, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 23, y + 6, z + 7, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 25, y + 6, z + 7, Block8, 3, 3); world.setBlock(x + 26, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 27, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 29, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 30, y + 6, z + 7, Blocks.vine, 4, 3); world.setBlock(x + 31, y + 6, z + 7, Blocks.web, 0, 3); world.setBlock(x + 33, y + 6, z + 7, Block22, 0, 3); world.setBlock(x + 34, y + 6, z + 7, Block22, 0, 3); world.setBlock(x + 35, y + 6, z + 7, Block22, 0, 3); world.setBlock(x + 36, y + 6, z + 7, Block22, 0, 3); world.setBlock(x + 37, y + 6, z + 7, Block1, 0, 3); world.setBlock(x + 6, y + 6, z + 8, Block5, 0, 3); world.setBlock(x + 7, y + 6, z + 8, Block5, 0, 3); world.setBlock(x + 8, y + 6, z + 8, Block5, 0, 3); world.setBlock(x + 9, y + 6, z + 8, Block5, 0, 3); world.setBlock(x + 10, y + 6, z + 8, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 8, Block1, 0, 3); world.setBlock(x + 22, y + 6, z + 8, Blocks.web, 0, 3); world.setBlock(x + 23, y + 6, z + 8, Block1, 0, 3); world.setBlock(x + 26, y + 6, z + 8, Blocks.web, 0, 3); world.setBlock(x + 32, y + 6, z + 8, Blocks.web, 0, 3); world.setBlock(x + 33, y + 6, z + 8, Block22, 0, 3); world.setBlock(x + 34, y + 6, z + 8, Block22, 0, 3); world.setBlock(x + 35, y + 6, z + 8, Block22, 0, 3); world.setBlock(x + 36, y + 6, z + 8, Block22, 0, 3); world.setBlock(x + 37, y + 6, z + 8, Block1, 0, 3); world.setBlock(x + 5, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 6, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 7, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 8, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 9, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 10, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 11, y + 6, z + 9, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 9, Block1, 0, 3); world.setBlock(x + 23, y + 6, z + 9, Block1, 0, 3); world.setBlock(x + 25, y + 6, z + 9, Blocks.web, 0, 3); world.setBlock(x + 30, y + 6, z + 9, Blocks.web, 0, 3); world.setBlock(x + 33, y + 6, z + 9, Blocks.vine, 4, 3); world.setBlock(x + 35, y + 6, z + 9, Blocks.web, 0, 3); world.setBlock(x + 36, y + 6, z + 9, Blocks.web, 0, 3); world.setBlock(x + 37, y + 6, z + 9, Block1, 0, 3); world.setBlock(x + 4, y + 6, z + 10, Block5, 0, 3); world.setBlock(x + 5, y + 6, z + 10, Block5, 0, 3); world.setBlock(x + 6, y + 6, z + 10, Block5, 0, 3); world.setBlock(x + 10, y + 6, z + 10, Block5, 0, 3); world.setBlock(x + 11, y + 6, z + 10, Block5, 0, 3); world.setBlock(x + 12, y + 6, z + 10, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 10, Block1, 0, 3); world.setBlock(x + 19, y + 6, z + 10, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 6, z + 10, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 10, Blocks.web, 0, 3); world.setBlock(x + 30, y + 6, z + 10, Blocks.web, 0, 3); world.setBlock(x + 36, y + 6, z + 10, Blocks.web, 0, 3); world.setBlock(x + 37, y + 6, z + 10, Block1, 0, 3); world.setBlock(x + 4, y + 6, z + 11, Block5, 0, 3); world.setBlock(x + 5, y + 6, z + 11, Block5, 0, 3); world.setBlock(x + 11, y + 6, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 6, z + 11, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 11, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 11, Blocks.stone_stairs, 2, 3); world.setBlock(x + 18, y + 6, z + 11, Blocks.stone_stairs, 2, 3); world.setBlock(x + 19, y + 6, z + 11, Blocks.iron_bars, 0, 3); world.setBlock(x + 20, y + 6, z + 11, Blocks.web, 0, 3); world.setBlock(x + 23, y + 6, z + 11, Block1, 0, 3); world.setBlock(x + 27, y + 6, z + 11, Blocks.vine, 8, 3); world.setBlock(x + 28, y + 6, z + 11, Block24, 0, 3); world.setBlock(x + 29, y + 6, z + 11, Block24, 0, 3); world.setBlock(x + 30, y + 6, z + 11, Block24, 0, 3); world.setBlock(x + 31, y + 6, z + 11, Blocks.web, 0, 3); world.setBlock(x + 37, y + 6, z + 11, Block1, 0, 3); world.setBlock(x + 4, y + 6, z + 12, Block5, 0, 3); world.setBlock(x + 5, y + 6, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 6, z + 12, Block25, 0, 3); world.setBlock(x + 11, y + 6, z + 12, Block5, 0, 3); world.setBlock(x + 12, y + 6, z + 12, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 12, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 12, Blocks.stone_stairs, 7, 3); world.setBlock(x + 18, y + 6, z + 12, Blocks.stone_stairs, 7, 3); world.setBlock(x + 19, y + 6, z + 12, Blocks.iron_bars, 0, 3); world.setBlock(x + 20, y + 6, z + 12, Blocks.web, 0, 3); world.setBlock(x + 22, y + 6, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 6, z + 12, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 12, Blocks.vine, 2, 3); world.setBlock(x + 27, y + 6, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 28, y + 6, z + 12, Block24, 0, 3); world.setBlock(x + 29, y + 6, z + 12, Block24, 0, 3); world.setBlock(x + 30, y + 6, z + 12, Block24, 0, 3); world.setBlock(x + 31, y + 6, z + 12, Blocks.vine, 2, 3); world.setBlock(x + 36, y + 6, z + 12, Blocks.vine, 8, 3); world.setBlock(x + 37, y + 6, z + 12, Block1, 0, 3); world.setBlock(x + 4, y + 6, z + 13, Block5, 0, 3); world.setBlock(x + 5, y + 6, z + 13, Block5, 0, 3); world.setBlock(x + 11, y + 6, z + 13, Block5, 0, 3); world.setBlock(x + 12, y + 6, z + 13, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 13, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 13, Blocks.web, 0, 3); world.setBlock(x + 23, y + 6, z + 13, Block1, 0, 3); world.setBlock(x + 27, y + 6, z + 13, Blocks.web, 0, 3); world.setBlock(x + 28, y + 6, z + 13, Block24, 0, 3); world.setBlock(x + 29, y + 6, z + 13, Block24, 0, 3); world.setBlock(x + 30, y + 6, z + 13, Block24, 0, 3); world.setBlock(x + 31, y + 6, z + 13, Blocks.vine, 2, 3); world.setBlock(x + 35, y + 6, z + 13, Blocks.vine, 4, 3); world.setBlock(x + 36, y + 6, z + 13, Blocks.vine, 8, 3); world.setBlock(x + 37, y + 6, z + 13, Blocks.gravel, 0, 3); world.setBlock(x + 4, y + 6, z + 14, Block5, 0, 3); world.setBlock(x + 5, y + 6, z + 14, Block5, 0, 3); world.setBlock(x + 6, y + 6, z + 14, Block5, 0, 3); world.setBlock(x + 10, y + 6, z + 14, Block5, 0, 3); world.setBlock(x + 11, y + 6, z + 14, Block5, 0, 3); world.setBlock(x + 12, y + 6, z + 14, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 14, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 14, Blocks.vine, 2, 3); world.setBlock(x + 23, y + 6, z + 14, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 14, Blocks.vine, 2, 3); world.setBlock(x + 26, y + 6, z + 14, Blocks.web, 0, 3); world.setBlock(x + 28, y + 6, z + 14, Blocks.web, 0, 3); world.setBlock(x + 29, y + 6, z + 14, Block25, 0, 3); world.setBlock(x + 5, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 6, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 7, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 8, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 9, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 10, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 11, y + 6, z + 15, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 15, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 23, y + 6, z + 15, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 27, y + 6, z + 15, Blocks.web, 0, 3); world.setBlock(x + 34, y + 6, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 6, y + 6, z + 16, Block5, 0, 3); world.setBlock(x + 7, y + 6, z + 16, Block5, 0, 3); world.setBlock(x + 8, y + 6, z + 16, Block5, 0, 3); world.setBlock(x + 9, y + 6, z + 16, Block5, 0, 3); world.setBlock(x + 10, y + 6, z + 16, Block5, 0, 3); world.setBlock(x + 16, y + 6, z + 16, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 16, Blocks.web, 0, 3); world.setBlock(x + 22, y + 6, z + 16, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 6, z + 16, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 16, Blocks.web, 0, 3); world.setBlock(x + 29, y + 6, z + 16, Blocks.web, 0, 3); world.setBlock(x + 34, y + 6, z + 16, Blocks.vine, 2, 3); world.setBlock(x + 16, y + 6, z + 17, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 17, Blocks.web, 0, 3); world.setBlock(x + 18, y + 6, z + 17, Blocks.web, 0, 3); world.setBlock(x + 20, y + 6, z + 17, Blocks.web, 0, 3); world.setBlock(x + 21, y + 6, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 22, y + 6, z + 17, Blocks.vine, 8, 3); world.setBlock(x + 23, y + 6, z + 17, Block1, 0, 3); world.setBlock(x + 25, y + 6, z + 17, Blocks.web, 0, 3); world.setBlock(x + 27, y + 6, z + 17, Blocks.vine, 1, 3); world.setBlock(x + 28, y + 6, z + 17, Blocks.web, 0, 3); world.setBlock(x + 30, y + 6, z + 17, Blocks.web, 0, 3); world.setBlock(x + 33, y + 6, z + 17, Blocks.vine, 3, 3); world.setBlock(x + 16, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 17, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 18, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 19, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 20, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 21, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 22, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 23, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 24, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 25, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 26, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 27, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 28, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 29, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 30, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 31, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 32, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 33, y + 6, z + 18, Block1, 0, 3); world.setBlock(x + 34, y + 6, z + 18, Blocks.gravel, 0, 3); world.setBlock(x + 6, y + 6, z + 21, Block15, 0, 3); world.setBlock(x + 7, y + 6, z + 21, Block15, 0, 3); world.setBlock(x + 8, y + 6, z + 21, Block15, 0, 3); world.setBlock(x + 9, y + 6, z + 21, Block15, 0, 3); world.setBlock(x + 10, y + 6, z + 21, Block15, 0, 3); world.setBlock(x + 5, y + 6, z + 22, Block15, 0, 3); world.setBlock(x + 11, y + 6, z + 22, Block15, 0, 3); world.setBlock(x + 4, y + 6, z + 23, Block15, 0, 3); world.setBlock(x + 12, y + 6, z + 23, Block15, 0, 3); world.setBlock(x + 4, y + 6, z + 24, Block15, 0, 3); world.setBlock(x + 12, y + 6, z + 24, Block15, 0, 3); world.setBlock(x + 4, y + 6, z + 25, Block15, 0, 3); world.setBlock(x + 12, y + 6, z + 25, Block15, 0, 3); world.setBlock(x + 4, y + 6, z + 26, Block15, 0, 3); world.setBlock(x + 12, y + 6, z + 26, Block15, 0, 3); world.setBlock(x + 4, y + 6, z + 27, Block15, 0, 3); world.setBlock(x + 12, y + 6, z + 27, Block15, 0, 3); world.setBlock(x + 5, y + 6, z + 28, Block15, 0, 3); world.setBlock(x + 11, y + 6, z + 28, Block15, 0, 3); world.setBlock(x + 6, y + 6, z + 29, Block15, 0, 3); world.setBlock(x + 7, y + 6, z + 29, Block15, 0, 3); world.setBlock(x + 8, y + 6, z + 29, Block15, 0, 3); world.setBlock(x + 9, y + 6, z + 29, Block15, 0, 3); world.setBlock(x + 10, y + 6, z + 29, Block15, 0, 3); world.setBlock(x + 16, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 17, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 18, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 20, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 21, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 22, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 23, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 24, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 25, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 26, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 27, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 28, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 29, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 30, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 31, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 32, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 33, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 34, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 35, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 36, y + 7, z + 6, Block1, 0, 3); world.setBlock(x + 16, y + 7, z + 7, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 21, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 34, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 35, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 36, y + 7, z + 7, Block6, 0, 3); world.setBlock(x + 37, y + 7, z + 7, Block1, 0, 3); world.setBlock(x + 16, y + 7, z + 8, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 21, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 34, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 35, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 36, y + 7, z + 8, Block6, 0, 3); world.setBlock(x + 37, y + 7, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 7, z + 9, Block5, 0, 3); world.setBlock(x + 7, y + 7, z + 9, Block5, 0, 3); world.setBlock(x + 8, y + 7, z + 9, Block5, 0, 3); world.setBlock(x + 9, y + 7, z + 9, Block5, 0, 3); world.setBlock(x + 10, y + 7, z + 9, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 9, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 9, Block25, 0, 3); world.setBlock(x + 21, y + 7, z + 9, Block25, 0, 3); world.setBlock(x + 22, y + 7, z + 9, Block25, 0, 3); world.setBlock(x + 23, y + 7, z + 9, Block25, 0, 3); world.setBlock(x + 24, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 34, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 35, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 36, y + 7, z + 9, Block6, 0, 3); world.setBlock(x + 37, y + 7, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 7, z + 10, Block5, 0, 3); world.setBlock(x + 6, y + 7, z + 10, Block5, 0, 3); world.setBlock(x + 10, y + 7, z + 10, Block5, 0, 3); world.setBlock(x + 11, y + 7, z + 10, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 10, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 10, Block25, 0, 3); world.setBlock(x + 21, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 34, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 35, y + 7, z + 10, Block6, 0, 3); world.setBlock(x + 36, y + 7, z + 10, Block18, 0, 3); world.setBlock(x + 37, y + 7, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 7, z + 11, Block5, 0, 3); world.setBlock(x + 11, y + 7, z + 11, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 11, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 11, Block25, 0, 3); world.setBlock(x + 21, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 34, y + 7, z + 11, Block6, 0, 3); world.setBlock(x + 35, y + 7, z + 11, Block18, 0, 3); world.setBlock(x + 36, y + 7, z + 11, Block18, 0, 3); world.setBlock(x + 37, y + 7, z + 11, Block1, 0, 3); world.setBlock(x + 5, y + 7, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 9, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 10, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 11, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 12, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 13, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 14, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 15, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 16, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 17, y + 7, z + 12, Blocks.stone_stairs, 2, 3); world.setBlock(x + 18, y + 7, z + 12, Blocks.stone_stairs, 2, 3); world.setBlock(x + 19, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 12, Block25, 0, 3); world.setBlock(x + 21, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 12, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 12, Block18, 0, 3); world.setBlock(x + 34, y + 7, z + 12, Block18, 0, 3); world.setBlock(x + 35, y + 7, z + 12, Block18, 0, 3); world.setBlock(x + 37, y + 7, z + 12, Blocks.gravel, 0, 3); world.setBlock(x + 5, y + 7, z + 13, Block5, 0, 3); world.setBlock(x + 11, y + 7, z + 13, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 13, Block25, 0, 3); world.setBlock(x + 17, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 18, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 19, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 13, Block25, 0, 3); world.setBlock(x + 21, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 13, Block6, 0, 3); world.setBlock(x + 33, y + 7, z + 13, Block18, 0, 3); world.setBlock(x + 34, y + 7, z + 13, Block18, 0, 3); world.setBlock(x + 35, y + 7, z + 13, Blocks.vine, 4, 3); world.setBlock(x + 5, y + 7, z + 14, Block5, 0, 3); world.setBlock(x + 6, y + 7, z + 14, Block5, 0, 3); world.setBlock(x + 10, y + 7, z + 14, Block5, 0, 3); world.setBlock(x + 11, y + 7, z + 14, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 17, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 18, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 19, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 20, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 21, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 22, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 23, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 24, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 25, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 26, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 27, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 28, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 29, y + 7, z + 14, Block25, 0, 3); world.setBlock(x + 30, y + 7, z + 14, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 14, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 14, Block18, 0, 3); world.setBlock(x + 33, y + 7, z + 14, Block18, 0, 3); world.setBlock(x + 34, y + 7, z + 14, Block18, 0, 3); world.setBlock(x + 6, y + 7, z + 15, Block5, 0, 3); world.setBlock(x + 7, y + 7, z + 15, Block5, 0, 3); world.setBlock(x + 8, y + 7, z + 15, Block5, 0, 3); world.setBlock(x + 9, y + 7, z + 15, Block5, 0, 3); world.setBlock(x + 10, y + 7, z + 15, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 15, Block1, 0, 3); world.setBlock(x + 17, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 18, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 19, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 21, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 15, Block6, 0, 3); world.setBlock(x + 32, y + 7, z + 15, Block18, 0, 3); world.setBlock(x + 33, y + 7, z + 15, Block18, 0, 3); world.setBlock(x + 34, y + 7, z + 15, Blocks.vine, 2, 3); world.setBlock(x + 8, y + 7, z + 16, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 16, Block1, 0, 3); world.setBlock(x + 17, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 18, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 19, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 21, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 16, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 16, Block18, 0, 3); world.setBlock(x + 32, y + 7, z + 16, Block18, 0, 3); world.setBlock(x + 33, y + 7, z + 16, Block18, 0, 3); world.setBlock(x + 34, y + 7, z + 16, Blocks.vine, 2, 3); world.setBlock(x + 8, y + 7, z + 17, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 17, Block1, 0, 3); world.setBlock(x + 17, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 18, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 19, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 20, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 21, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 22, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 23, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 24, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 25, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 26, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 27, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 28, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 29, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 30, y + 7, z + 17, Block6, 0, 3); world.setBlock(x + 31, y + 7, z + 17, Block18, 0, 3); world.setBlock(x + 32, y + 7, z + 17, Block18, 0, 3); world.setBlock(x + 33, y + 7, z + 17, Blocks.vine, 2, 3); world.setBlock(x + 8, y + 7, z + 18, Block5, 0, 3); world.setBlock(x + 16, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 17, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 18, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 19, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 20, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 21, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 22, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 23, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 24, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 25, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 26, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 27, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 28, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 29, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 30, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 31, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 32, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 33, y + 7, z + 18, Block1, 0, 3); world.setBlock(x + 8, y + 7, z + 19, Block5, 0, 3); world.setBlock(x + 8, y + 7, z + 20, Block5, 0, 3); world.setBlock(x + 6, y + 7, z + 21, Block15, 0, 3); world.setBlock(x + 7, y + 7, z + 21, Block15, 0, 3); world.setBlock(x + 8, y + 7, z + 21, Block15, 0, 3); world.setBlock(x + 9, y + 7, z + 21, Block15, 0, 3); world.setBlock(x + 10, y + 7, z + 21, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 22, Block15, 0, 3); world.setBlock(x + 6, y + 7, z + 22, Block7, 0, 3); world.setBlock(x + 7, y + 7, z + 22, Block7, 0, 3); world.setBlock(x + 8, y + 7, z + 22, Block7, 0, 3); world.setBlock(x + 9, y + 7, z + 22, Block7, 0, 3); world.setBlock(x + 10, y + 7, z + 22, Block7, 0, 3); world.setBlock(x + 11, y + 7, z + 22, Block15, 0, 3); world.setBlock(x + 4, y + 7, z + 23, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 23, Block7, 0, 3); world.setBlock(x + 7, y + 7, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 7, z + 23, Block7, 0, 3); world.setBlock(x + 11, y + 7, z + 23, Block7, 0, 3); world.setBlock(x + 12, y + 7, z + 23, Block15, 0, 3); world.setBlock(x + 4, y + 7, z + 24, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 24, Block7, 0, 3); world.setBlock(x + 8, y + 7, z + 24, Block7, 0, 3); world.setBlock(x + 9, y + 7, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 7, z + 24, Block7, 0, 3); world.setBlock(x + 12, y + 7, z + 24, Block15, 0, 3); world.setBlock(x + 4, y + 7, z + 25, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 25, Block7, 0, 3); world.setBlock(x + 7, y + 7, z + 25, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 7, z + 25, Block7, 0, 3); world.setBlock(x + 9, y + 7, z + 25, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 7, z + 25, Block7, 0, 3); world.setBlock(x + 12, y + 7, z + 25, Block15, 0, 3); world.setBlock(x + 4, y + 7, z + 26, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 26, Block7, 0, 3); world.setBlock(x + 8, y + 7, z + 26, Block7, 0, 3); world.setBlock(x + 11, y + 7, z + 26, Block7, 0, 3); world.setBlock(x + 12, y + 7, z + 26, Block15, 0, 3); world.setBlock(x + 4, y + 7, z + 27, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 27, Block7, 0, 3); world.setBlock(x + 7, y + 7, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 8, y + 7, z + 27, Block7, 0, 3); world.setBlock(x + 9, y + 7, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 7, z + 27, Block7, 0, 3); world.setBlock(x + 12, y + 7, z + 27, Block15, 0, 3); world.setBlock(x + 5, y + 7, z + 28, Block15, 0, 3); world.setBlock(x + 6, y + 7, z + 28, Block7, 0, 3); world.setBlock(x + 7, y + 7, z + 28, Block7, 0, 3); world.setBlock(x + 8, y + 7, z + 28, Block7, 0, 3); world.setBlock(x + 9, y + 7, z + 28, Block7, 0, 3); world.setBlock(x + 10, y + 7, z + 28, Block7, 0, 3); world.setBlock(x + 11, y + 7, z + 28, Block15, 0, 3); world.setBlock(x + 6, y + 7, z + 29, Block15, 0, 3); world.setBlock(x + 7, y + 7, z + 29, Block15, 0, 3); world.setBlock(x + 8, y + 7, z + 29, Block15, 0, 3); world.setBlock(x + 9, y + 7, z + 29, Block15, 0, 3); world.setBlock(x + 10, y + 7, z + 29, Block15, 0, 3); world.setBlock(x + 16, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 17, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 18, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 20, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 21, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 23, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 25, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 26, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 27, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 28, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 29, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 30, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 31, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 32, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 33, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 34, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 35, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 36, y + 8, z + 6, Block1, 0, 3); world.setBlock(x + 16, y + 8, z + 7, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 7, Blocks.iron_bars, 0, 3); world.setBlock(x + 16, y + 8, z + 8, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 8, Blocks.iron_bars, 0, 3); world.setBlock(x + 37, y + 8, z + 8, Block1, 0, 3); world.setBlock(x + 6, y + 8, z + 9, Block5, 0, 3); world.setBlock(x + 7, y + 8, z + 9, Block5, 0, 3); world.setBlock(x + 8, y + 8, z + 9, Block5, 0, 3); world.setBlock(x + 9, y + 8, z + 9, Block5, 0, 3); world.setBlock(x + 10, y + 8, z + 9, Block5, 0, 3); world.setBlock(x + 16, y + 8, z + 9, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 9, Blocks.iron_bars, 0, 3); world.setBlock(x + 23, y + 8, z + 9, Block25, 0, 3); world.setBlock(x + 24, y + 8, z + 9, Block25, 0, 3); world.setBlock(x + 25, y + 8, z + 9, Block28, 3, 3); world.setBlock(x + 26, y + 8, z + 9, Block25, 0, 3); world.setBlock(x + 27, y + 8, z + 9, Block25, 0, 3); world.setBlock(x + 28, y + 8, z + 9, Block28, 3, 3); world.setBlock(x + 29, y + 8, z + 9, Block25, 0, 3); world.setBlock(x + 30, y + 8, z + 9, Block25, 0, 3); world.setBlock(x + 31, y + 8, z + 9, Block29, 3, 3); world.setBlock(x + 37, y + 8, z + 9, Block1, 0, 3); world.setBlock(x + 5, y + 8, z + 10, Block5, 0, 3); world.setBlock(x + 6, y + 8, z + 10, Block5, 0, 3); world.setBlock(x + 7, y + 8, z + 10, Block11, 0, 3); world.setBlock(x + 8, y + 8, z + 10, Block5, 0, 3); world.setBlock(x + 9, y + 8, z + 10, Block11, 0, 3); world.setBlock(x + 10, y + 8, z + 10, Block5, 0, 3); world.setBlock(x + 11, y + 8, z + 10, Block5, 0, 3); world.setBlock(x + 16, y + 8, z + 10, Block1, 0, 3); world.setBlock(x + 37, y + 8, z + 10, Block1, 0, 3); world.setBlock(x + 5, y + 8, z + 11, Block5, 0, 3); world.setBlock(x + 6, y + 8, z + 11, Block11, 0, 3); world.setBlock(x + 10, y + 8, z + 11, Block11, 0, 3); world.setBlock(x + 11, y + 8, z + 11, Block5, 0, 3); world.setBlock(x + 12, y + 8, z + 11, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 8, z + 11, Blocks.iron_bars, 0, 3); world.setBlock(x + 15, y + 8, z + 11, Blocks.iron_bars, 0, 3); world.setBlock(x + 16, y + 8, z + 11, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 11, Blocks.iron_bars, 0, 3); world.setBlock(x + 37, y + 8, z + 11, Blocks.gravel, 0, 3); world.setBlock(x + 5, y + 8, z + 12, Block5, 0, 3); world.setBlock(x + 6, y + 8, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 8, z + 12, Block25, 0, 3); world.setBlock(x + 10, y + 8, z + 12, Block5, 0, 3); world.setBlock(x + 11, y + 8, z + 12, Block5, 0, 3); world.setBlock(x + 16, y + 8, z + 12, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 12, Blocks.iron_bars, 0, 3); world.setBlock(x + 5, y + 8, z + 13, Block5, 0, 3); world.setBlock(x + 6, y + 8, z + 13, Block11, 0, 3); world.setBlock(x + 10, y + 8, z + 13, Block11, 0, 3); world.setBlock(x + 11, y + 8, z + 13, Block5, 0, 3); world.setBlock(x + 12, y + 8, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 13, y + 8, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 14, y + 8, z + 13, Blocks.iron_bars, 0, 3); world.setBlock(x + 16, y + 8, z + 13, Block1, 0, 3); world.setBlock(x + 33, y + 8, z + 13, Block13, 5, 3); world.setBlock(x + 5, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 6, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 7, y + 8, z + 14, Block11, 0, 3); world.setBlock(x + 8, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 9, y + 8, z + 14, Block11, 0, 3); world.setBlock(x + 10, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 11, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 16, y + 8, z + 14, Block1, 0, 3); world.setBlock(x + 22, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 23, y + 8, z + 14, Block25, 0, 3); world.setBlock(x + 27, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 28, y + 8, z + 14, Block25, 0, 3); world.setBlock(x + 29, y + 8, z + 14, Block5, 0, 3); world.setBlock(x + 32, y + 8, z + 14, Block8, 5, 3); world.setBlock(x + 6, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 7, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 8, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 9, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 10, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 16, y + 8, z + 15, Block1, 0, 3); world.setBlock(x + 22, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 23, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 24, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 27, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 28, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 29, y + 8, z + 15, Block5, 0, 3); world.setBlock(x + 30, y + 8, z + 15, Block8, 2, 3); world.setBlock(x + 31, y + 8, z + 15, Block8, 3, 3); world.setBlock(x + 7, y + 8, z + 16, Blocks.iron_bars, 0, 3); world.setBlock(x + 9, y + 8, z + 16, Blocks.iron_bars, 0, 3); world.setBlock(x + 16, y + 8, z + 16, Block1, 0, 3); world.setBlock(x + 22, y + 8, z + 16, Block5, 0, 3); world.setBlock(x + 23, y + 8, z + 16, Block5, 0, 3); world.setBlock(x + 24, y + 8, z + 16, Block5, 0, 3); world.setBlock(x + 27, y + 8, z + 16, Block5, 0, 3); world.setBlock(x + 28, y + 8, z + 16, Block5, 0, 3); world.setBlock(x + 29, y + 8, z + 16, Block5, 0, 3); world.setBlock(x + 7, y + 8, z + 17, Blocks.iron_bars, 0, 3); world.setBlock(x + 16, y + 8, z + 17, Block1, 0, 3); world.setBlock(x + 7, y + 8, z + 18, Blocks.iron_bars, 0, 3); world.setBlock(x + 9, y + 8, z + 18, Blocks.iron_bars, 0, 3); world.setBlock(x + 16, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 17, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 18, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 19, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 20, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 21, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 22, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 23, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 24, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 25, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 26, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 27, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 28, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 29, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 30, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 31, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 32, y + 8, z + 18, Block1, 0, 3); world.setBlock(x + 33, y + 8, z + 18, Blocks.gravel, 0, 3); world.setBlock(x + 9, y + 8, z + 19, Blocks.iron_bars, 0, 3); world.setBlock(x + 7, y + 8, z + 21, Blocks.iron_bars, 0, 3); world.setBlock(x + 9, y + 8, z + 21, Blocks.iron_bars, 0, 3); world.setBlock(x + 6, y + 8, z + 22, Block15, 0, 3); world.setBlock(x + 7, y + 8, z + 22, Block15, 0, 3); world.setBlock(x + 8, y + 8, z + 22, Blocks.iron_door, 1, 3); ItemDoor.placeDoorBlock(world, x + 8, y + 8, z + 22, 1, Blocks.iron_door); world.setBlock(x + 9, y + 8, z + 22, Block15, 0, 3); world.setBlock(x + 10, y + 8, z + 22, Block15, 0, 3); world.setBlock(x + 5, y + 8, z + 23, Block15, 0, 3); world.setBlock(x + 7, y + 8, z + 23, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 8, z + 23, Block15, 0, 3); world.setBlock(x + 5, y + 8, z + 24, Block15, 0, 3); world.setBlock(x + 9, y + 8, z + 24, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 8, z + 24, Block15, 0, 3); world.setBlock(x + 5, y + 8, z + 25, Block15, 0, 3); world.setBlock(x + 9, y + 8, z + 25, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 8, z + 25, Block15, 0, 3); world.setBlock(x + 5, y + 8, z + 26, Block15, 0, 3); world.setBlock(x + 11, y + 8, z + 26, Block15, 0, 3); world.setBlock(x + 5, y + 8, z + 27, Block15, 0, 3); world.setBlock(x + 7, y + 8, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 9, y + 8, z + 27, Blocks.iron_bars, 0, 3); world.setBlock(x + 11, y + 8, z + 27, Block15, 0, 3); world.setBlock(x + 6, y + 8, z + 28, Block15, 0, 3); world.setBlock(x + 7, y + 8, z + 28, Block15, 0, 3); world.setBlock(x + 8, y + 8, z + 28, Block15, 0, 3); world.setBlock(x + 9, y + 8, z + 28, Block15, 0, 3); world.setBlock(x + 10, y + 8, z + 28, Block15, 0, 3); world.setBlock(x + 7, y + 9, z + 10, Block11, 0, 3); world.setBlock(x + 8, y + 9, z + 10, Block5, 0, 3); world.setBlock(x + 9, y + 9, z + 10, Block11, 0, 3); world.setBlock(x + 6, y + 9, z + 11, Block11, 0, 3); world.setBlock(x + 7, y + 9, z + 11, Block11, 0, 3); world.setBlock(x + 8, y + 9, z + 11, Block5, 0, 3); world.setBlock(x + 9, y + 9, z + 11, Block11, 0, 3); world.setBlock(x + 10, y + 9, z + 11, Block11, 0, 3); world.setBlock(x + 6, y + 9, z + 12, Block5, 0, 3); world.setBlock(x + 7, y + 9, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 9, z + 12, Block5, 0, 3); world.setBlock(x + 9, y + 9, z + 12, Block5, 0, 3); world.setBlock(x + 10, y + 9, z + 12, Block5, 0, 3); world.setBlock(x + 6, y + 9, z + 13, Block11, 0, 3); world.setBlock(x + 7, y + 9, z + 13, Block11, 0, 3); world.setBlock(x + 8, y + 9, z + 13, Block5, 0, 3); world.setBlock(x + 9, y + 9, z + 13, Block11, 0, 3); world.setBlock(x + 10, y + 9, z + 13, Block11, 0, 3); world.setBlock(x + 7, y + 9, z + 14, Block11, 0, 3); generate_r01(world, rand, x, y, z); return true; } public boolean generate_r01(World world, Random rand, int x, int y, int z) { world.setBlock(x + 8, y + 9, z + 14, Block5, 0, 3); world.setBlock(x + 9, y + 9, z + 14, Block11, 0, 3); world.setBlock(x + 23, y + 9, z + 15, Block5, 0, 3); world.setBlock(x + 28, y + 9, z + 15, Block5, 0, 3); world.setBlock(x + 29, y + 9, z + 15, Block8, 5, 3); world.setBlock(x + 6, y + 9, z + 22, Block15, 0, 3); world.setBlock(x + 7, y + 9, z + 22, Block15, 0, 3); //world.setBlock(x + 8, y + 9, z + 22, Blocks.iron_door, 8, 3); world.setBlock(x + 9, y + 9, z + 22, Block15, 0, 3); world.setBlock(x + 10, y + 9, z + 22, Block15, 0, 3); world.setBlock(x + 5, y + 9, z + 23, Block15, 0, 3); world.setBlock(x + 11, y + 9, z + 23, Block15, 0, 3); world.setBlock(x + 5, y + 9, z + 24, Block15, 0, 3); world.setBlock(x + 11, y + 9, z + 24, Block15, 0, 3); world.setBlock(x + 5, y + 9, z + 25, Block15, 0, 3); world.setBlock(x + 11, y + 9, z + 25, Block15, 0, 3); world.setBlock(x + 5, y + 9, z + 26, Block15, 0, 3); world.setBlock(x + 11, y + 9, z + 26, Block15, 0, 3); world.setBlock(x + 5, y + 9, z + 27, Block15, 0, 3); world.setBlock(x + 11, y + 9, z + 27, Block15, 0, 3); world.setBlock(x + 6, y + 9, z + 28, Block15, 0, 3); world.setBlock(x + 7, y + 9, z + 28, Block15, 0, 3); world.setBlock(x + 8, y + 9, z + 28, Block15, 0, 3); world.setBlock(x + 9, y + 9, z + 28, Block15, 0, 3); world.setBlock(x + 10, y + 9, z + 28, Block15, 0, 3); world.setBlock(x + 7, y + 10, z + 11, Block11, 0, 3); world.setBlock(x + 8, y + 10, z + 11, Block5, 0, 3); world.setBlock(x + 9, y + 10, z + 11, Block11, 0, 3); world.setBlock(x + 7, y + 10, z + 12, Block5, 0, 3); world.setBlock(x + 8, y + 10, z + 12, Block5, 0, 3); world.setBlock(x + 9, y + 10, z + 12, Block5, 0, 3); world.setBlock(x + 7, y + 10, z + 13, Block11, 0, 3); world.setBlock(x + 8, y + 10, z + 13, Block5, 0, 3); world.setBlock(x + 9, y + 10, z + 13, Block11, 0, 3); world.setBlock(x + 23, y + 10, z + 15, Block8, 5, 3); world.setBlock(x + 28, y + 10, z + 15, Block8, 5, 3); world.setBlock(x + 6, y + 10, z + 22, Block15, 0, 3); world.setBlock(x + 7, y + 10, z + 22, Block15, 0, 3); world.setBlock(x + 8, y + 10, z + 22, Block15, 0, 3); world.setBlock(x + 9, y + 10, z + 22, Block15, 0, 3); world.setBlock(x + 10, y + 10, z + 22, Block15, 0, 3); world.setBlock(x + 5, y + 10, z + 23, Block15, 0, 3); world.setBlock(x + 11, y + 10, z + 23, Block15, 0, 3); world.setBlock(x + 5, y + 10, z + 24, Block15, 0, 3); world.setBlock(x + 11, y + 10, z + 24, Block15, 0, 3); world.setBlock(x + 5, y + 10, z + 25, Block15, 0, 3); world.setBlock(x + 11, y + 10, z + 25, Block15, 0, 3); world.setBlock(x + 5, y + 10, z + 26, Block15, 0, 3); world.setBlock(x + 11, y + 10, z + 26, Block15, 0, 3); world.setBlock(x + 5, y + 10, z + 27, Block15, 0, 3); world.setBlock(x + 11, y + 10, z + 27, Block15, 0, 3); world.setBlock(x + 6, y + 10, z + 28, Block15, 0, 3); world.setBlock(x + 7, y + 10, z + 28, Block15, 0, 3); world.setBlock(x + 8, y + 10, z + 28, Block15, 0, 3); world.setBlock(x + 9, y + 10, z + 28, Block15, 0, 3); world.setBlock(x + 10, y + 10, z + 28, Block15, 0, 3); world.setBlock(x + 8, y + 11, z + 12, Block5, 0, 3); world.setBlock(x + 23, y + 11, z + 15, Block8, 5, 3); world.setBlock(x + 28, y + 11, z + 15, Block8, 5, 3); world.setBlock(x + 6, y + 11, z + 21, Block15, 0, 3); world.setBlock(x + 7, y + 11, z + 21, Block15, 0, 3); world.setBlock(x + 8, y + 11, z + 21, Block15, 0, 3); world.setBlock(x + 9, y + 11, z + 21, Block15, 0, 3); world.setBlock(x + 10, y + 11, z + 21, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 22, Block15, 0, 3); world.setBlock(x + 6, y + 11, z + 22, Block7, 0, 3); world.setBlock(x + 7, y + 11, z + 22, Block7, 0, 3); world.setBlock(x + 8, y + 11, z + 22, Block7, 0, 3); world.setBlock(x + 9, y + 11, z + 22, Block7, 0, 3); world.setBlock(x + 10, y + 11, z + 22, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 22, Block15, 0, 3); world.setBlock(x + 4, y + 11, z + 23, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 23, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 23, Block7, 0, 3); world.setBlock(x + 12, y + 11, z + 23, Block15, 0, 3); world.setBlock(x + 4, y + 11, z + 24, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 24, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 24, Block7, 0, 3); world.setBlock(x + 12, y + 11, z + 24, Block15, 0, 3); world.setBlock(x + 4, y + 11, z + 25, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 25, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 25, Block7, 0, 3); world.setBlock(x + 12, y + 11, z + 25, Block15, 0, 3); world.setBlock(x + 4, y + 11, z + 26, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 26, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 26, Block7, 0, 3); world.setBlock(x + 12, y + 11, z + 26, Block15, 0, 3); world.setBlock(x + 4, y + 11, z + 27, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 27, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 27, Block7, 0, 3); world.setBlock(x + 12, y + 11, z + 27, Block15, 0, 3); world.setBlock(x + 5, y + 11, z + 28, Block15, 0, 3); world.setBlock(x + 6, y + 11, z + 28, Block7, 0, 3); world.setBlock(x + 7, y + 11, z + 28, Block7, 0, 3); world.setBlock(x + 8, y + 11, z + 28, Block7, 0, 3); world.setBlock(x + 9, y + 11, z + 28, Block7, 0, 3); world.setBlock(x + 10, y + 11, z + 28, Block7, 0, 3); world.setBlock(x + 11, y + 11, z + 28, Block15, 0, 3); world.setBlock(x + 6, y + 11, z + 29, Block15, 0, 3); world.setBlock(x + 7, y + 11, z + 29, Block15, 0, 3); world.setBlock(x + 8, y + 11, z + 29, Block15, 0, 3); world.setBlock(x + 9, y + 11, z + 29, Block15, 0, 3); world.setBlock(x + 10, y + 11, z + 29, Block15, 0, 3); world.setBlock(x + 8, y + 12, z + 12, Block27, 3, 3); world.setBlock(x + 23, y + 12, z + 15, Block8, 5, 3); world.setBlock(x + 28, y + 12, z + 15, Block8, 5, 3); world.setBlock(x + 6, y + 12, z + 20, Block15, 0, 3); world.setBlock(x + 7, y + 12, z + 20, Block15, 0, 3); world.setBlock(x + 8, y + 12, z + 20, Block15, 0, 3); world.setBlock(x + 9, y + 12, z + 20, Block15, 0, 3); world.setBlock(x + 10, y + 12, z + 20, Block15, 0, 3); world.setBlock(x + 5, y + 12, z + 21, Block15, 0, 3); world.setBlock(x + 6, y + 12, z + 21, Block7, 0, 3); world.setBlock(x + 7, y + 12, z + 21, Block7, 0, 3); world.setBlock(x + 8, y + 12, z + 21, Block7, 0, 3); world.setBlock(x + 9, y + 12, z + 21, Block7, 0, 3); world.setBlock(x + 10, y + 12, z + 21, Block7, 0, 3); world.setBlock(x + 11, y + 12, z + 21, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 22, Block15, 0, 3); world.setBlock(x + 5, y + 12, z + 22, Block7, 0, 3); world.setBlock(x + 11, y + 12, z + 22, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 22, Block15, 0, 3); world.setBlock(x + 3, y + 12, z + 23, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 23, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 23, Block7, 0, 3); world.setBlock(x + 13, y + 12, z + 23, Block15, 0, 3); world.setBlock(x + 3, y + 12, z + 24, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 24, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 24, Block7, 0, 3); world.setBlock(x + 13, y + 12, z + 24, Block15, 0, 3); world.setBlock(x + 3, y + 12, z + 25, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 25, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 25, Block7, 0, 3); world.setBlock(x + 13, y + 12, z + 25, Block15, 0, 3); world.setBlock(x + 3, y + 12, z + 26, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 26, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 26, Block7, 0, 3); world.setBlock(x + 13, y + 12, z + 26, Block15, 0, 3); world.setBlock(x + 3, y + 12, z + 27, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 27, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 27, Block7, 0, 3); world.setBlock(x + 13, y + 12, z + 27, Block15, 0, 3); world.setBlock(x + 4, y + 12, z + 28, Block15, 0, 3); world.setBlock(x + 5, y + 12, z + 28, Block7, 0, 3); world.setBlock(x + 11, y + 12, z + 28, Block7, 0, 3); world.setBlock(x + 12, y + 12, z + 28, Block15, 0, 3); world.setBlock(x + 5, y + 12, z + 29, Block15, 0, 3); world.setBlock(x + 6, y + 12, z + 29, Block7, 0, 3); world.setBlock(x + 7, y + 12, z + 29, Block7, 0, 3); world.setBlock(x + 8, y + 12, z + 29, Block7, 0, 3); world.setBlock(x + 9, y + 12, z + 29, Block7, 0, 3); world.setBlock(x + 10, y + 12, z + 29, Block7, 0, 3); world.setBlock(x + 11, y + 12, z + 29, Block15, 0, 3); world.setBlock(x + 6, y + 12, z + 30, Block15, 0, 3); world.setBlock(x + 7, y + 12, z + 30, Block15, 0, 3); world.setBlock(x + 8, y + 12, z + 30, Block15, 0, 3); world.setBlock(x + 9, y + 12, z + 30, Block15, 0, 3); world.setBlock(x + 10, y + 12, z + 30, Block15, 0, 3); world.setBlock(x + 23, y + 13, z + 15, Block13, 5, 3); world.setBlock(x + 28, y + 13, z + 15, Block13, 5, 3); world.setBlock(x + 23, y + 14, z + 15, Block8, 3, 3); world.setBlock(x + 23, y + 15, z + 15, Block13, 3, 3); world.setBlock(x + 23, y + 16, z + 15, Block8, 3, 3); world.setBlock(x + 23, y + 17, z + 15, Block8, 3, 3); world.setBlock(x + 23, y + 18, z + 15, Block8, 3, 3); world.setBlock(x + 23, y + 19, z + 15, Block27, 3, 3); generate_r02_last(world, rand, x, y, z); return true; } public boolean generate_r02_last(World world, Random rand, int x, int y, int z) { world.setBlock(x + 8, y + 1, z + 7, Blocks.ladder, 2, 3); world.setBlock(x + 38, y + 1, z + 8, Blocks.wall_sign, 5, 3); world.setBlock(x + 38, y + 1, z + 9, Blocks.wall_sign, 5, 3); world.setBlock(x + 35, y + 1, z + 14, Blocks.lever, 14, 3); world.setBlock(x + 35, y + 1, z + 16, Blocks.lever, 6, 3); world.setBlock(x + 8, y + 2, z + 7, Blocks.ladder, 2, 3); world.setBlock(x + 8, y + 3, z + 7, Blocks.ladder, 2, 3); world.setBlock(x + 8, y + 4, z + 7, Blocks.wall_sign, 2, 3); world.setBlock(x + 8, y + 5, z + 7, Blocks.wall_sign, 2, 3); world.setBlock(x + 22, y + 5, z + 14, Blocks.lever, 2, 3); world.setBlock(x + 8, y + 8, z + 21, Blocks.wall_sign, 2, 3); world.setBlock(x + 8, y + 9, z + 21, Blocks.wall_sign, 2, 3); if(MainRegistry.enableDebugMode) System.out.print("[Debug] Successfully spawned abandoned Power Plant at " + x + " " + y +" " + z + "\n"); return true; } }