package com.hbm.handler.guncfg; import java.util.ArrayList; import com.hbm.handler.BulletConfigSyncingUtil; import com.hbm.handler.BulletConfiguration; import com.hbm.handler.GunConfiguration; import com.hbm.items.ModItems; import com.hbm.render.misc.RenderScreenOverlay.Crosshair; public class GunRocketFactory { public static GunConfiguration getGustavConfig() { GunConfiguration config = new GunConfiguration(); config.rateOfFire = 30; config.roundsPerCycle = 1; config.gunMode = GunConfiguration.MODE_NORMAL; config.firingMode = GunConfiguration.FIRE_MANUAL; config.hasReloadAnim = false; config.hasFiringAnim = false; config.hasSpinup = false; config.hasSpindown = false; config.reloadDuration = 60; config.firingDuration = 0; config.ammoCap = 1; config.reloadType = GunConfiguration.RELOAD_SINGLE; config.allowsInfinity = true; config.crosshair = Crosshair.L_CIRCUMFLEX; config.name = "Carl Gustav Recoilless Rifle M1"; config.manufacturer = "Saab Bofors Dynamics"; config.config = new ArrayList(); config.config.add(BulletConfigSyncingUtil.ROCKET_NORMAL); config.config.add(BulletConfigSyncingUtil.ROCKET_HE); config.config.add(BulletConfigSyncingUtil.ROCKET_INCENDIARY); config.config.add(BulletConfigSyncingUtil.ROCKET_SHRAPNEL); config.config.add(BulletConfigSyncingUtil.ROCKET_EMP); config.config.add(BulletConfigSyncingUtil.ROCKET_GLARE); config.config.add(BulletConfigSyncingUtil.ROCKET_SLEEK); config.durability = 140; return config; } public static BulletConfiguration getRocketConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.explosive = 4F; bullet.trail = 0; return bullet; } public static BulletConfiguration getRocketHEConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket_he; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.wear = 15; bullet.explosive = 6.5F; bullet.trail = 1; return bullet; } public static BulletConfiguration getRocketIncendiaryConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket_incendiary; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.wear = 15; bullet.explosive = 4F; bullet.incendiary = 5; bullet.trail = 2; return bullet; } public static BulletConfiguration getRocketEMPConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket_emp; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.explosive = 2.5F; bullet.emp = 10; bullet.trail = 4; return bullet; } public static BulletConfiguration getRocketSleekConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket_sleek; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.explosive = 10F; bullet.trail = 6; bullet.gravity = 0; bullet.jolt = 6.5D; return bullet; } public static BulletConfiguration getRocketShrapnelConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket_shrapnel; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.explosive = 4F; bullet.shrapnel = 25; bullet.trail = 3; return bullet; } public static BulletConfiguration getRocketGlareConfig() { BulletConfiguration bullet = BulletConfigFactory.standardRocketConfig(); bullet.ammo = ModItems.ammo_rocket_glare; bullet.velocity = 5.0F; bullet.dmgMin = 10; bullet.dmgMax = 15; bullet.wear = 20; bullet.explosive = 4F; bullet.incendiary = 5; bullet.trail = 5; return bullet; } }