package com.hbm.render.item; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.lib.RefStrings; import com.hbm.render.model.ModelNightmare; import com.hbm.render.model.ModelNightmare2; import net.minecraft.client.Minecraft; import net.minecraft.entity.Entity; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; public class ItemRenderRevolverNightmare implements IItemRenderer { protected ModelNightmare n1; protected ModelNightmare2 n2; protected Item item; public ItemRenderRevolverNightmare(Item item) { n1 = new ModelNightmare(); n2 = new ModelNightmare2(); this.item = item; } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return false; } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { switch(type) { case EQUIPPED_FIRST_PERSON: GL11.glPushMatrix(); if(this.item == ModItems.gun_revolver_nightmare) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelNightmare.png")); if(this.item == ModItems.gun_revolver_nightmare2) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelNightmare2.png")); GL11.glRotatef(-135.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(-0.5F, 0.0F, -0.2F); //GL11.glScalef(2.0F, 2.0F, 2.0F); GL11.glScalef(0.5F, 0.5F, 0.5F); if(this.item == ModItems.gun_revolver_nightmare) n1.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, item); if(this.item == ModItems.gun_revolver_nightmare2) n2.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, item); GL11.glPopMatrix(); break; case EQUIPPED: case ENTITY: GL11.glPushMatrix(); if(this.item == ModItems.gun_revolver_nightmare) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelNightmare.png")); if(this.item == ModItems.gun_revolver_nightmare2) Minecraft.getMinecraft().renderEngine.bindTexture(new ResourceLocation(RefStrings.MODID +":textures/models/ModelNightmare2.png")); GL11.glRotatef(-200.0F, 0.0F, 0.0F, 1.0F); GL11.glRotatef(75.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-30.0F, 1.0F, 0.0F, 0.0F); GL11.glTranslatef(0.0F, -0.2F, -0.5F); //GL11.glScalef(2.0F, 2.0F, 2.0F); if(this.item == ModItems.gun_revolver_nightmare) n1.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, item); if(this.item == ModItems.gun_revolver_nightmare2) n2.render((Entity)data[1], 0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, item); GL11.glPopMatrix(); default: break; } } }