package com.hbm.tileentity.machine; import java.util.ArrayList; import java.util.List; import com.hbm.blocks.machine.MachineElectricFurnace; import com.hbm.interfaces.IConsumer; import com.hbm.items.ModItems; import com.hbm.items.special.ItemBattery; import com.hbm.lib.Library; import com.hbm.packet.AuxElectricityPacket; import com.hbm.packet.AuxGaugePacket; import com.hbm.packet.PacketDispatcher; import com.hbm.packet.TEFFPacket; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.item.crafting.FurnaceRecipes; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.Vec3; public class TileEntityForceField extends TileEntity implements ISidedInventory, IConsumer { private ItemStack slots[]; public int health = 100; public int maxHealth = 100; public long power; public int powerCons; public int cooldown = 0; public int blink = 0; public float radius = 16; public boolean isOn = false; public int color = 0x0000FF; public final int baseCon = 1000; public final int radCon = 500; public final int shCon = 250; public static final long maxPower = 1000000; private static final int[] slots_top = new int[] {0}; private static final int[] slots_bottom = new int[] {0}; private static final int[] slots_side = new int[] {0}; private String customName; public TileEntityForceField() { slots = new ItemStack[3]; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.forceField"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64; } } //You scrubs aren't needed for anything (right now) @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { if(i == 0) if(itemStack.getItem() instanceof ItemBattery) return true; if(i == 1) return true; return false; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); this.power = nbt.getLong("powerTime"); this.health = nbt.getInteger("health"); this.maxHealth = nbt.getInteger("maxHealth"); this.cooldown = nbt.getInteger("cooldown"); this.blink = nbt.getInteger("blink"); this.radius = nbt.getFloat("radius"); this.isOn = nbt.getBoolean("isOn"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); nbt.setLong("powerTime", power); nbt.setInteger("health", health); nbt.setInteger("maxHealth", maxHealth); nbt.setInteger("cooldown", cooldown); nbt.setInteger("blink", blink); nbt.setFloat("radius", radius); nbt.setBoolean("isOn", isOn); NBTTagList list = new NBTTagList(); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side); } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } public int getHealthScaled(int i) { return (health * i) / maxHealth; } public long getPowerScaled(long i) { return (power * i) / maxPower; } @Override public void updateEntity() { if(!worldObj.isRemote) { int rStack = 0; int hStack = 0; radius = 16; maxHealth = 100; if(slots[1] != null && slots[1].getItem() == ModItems.upgrade_radius) { rStack = slots[1].stackSize; radius += rStack * 16; } if(slots[2] != null && slots[2].getItem() == ModItems.upgrade_health) { hStack = slots[2].stackSize; maxHealth += hStack * 50; } this.powerCons = this.baseCon + rStack * this.radCon + hStack * this.shCon; power = Library.chargeTEFromItems(slots, 0, power, maxPower); if(blink > 0) { blink--; color = 0xFF0000; } else { color = 0x00FF00; } } if(cooldown > 0) { cooldown--; } else { if(health < maxHealth) health += maxHealth / 100; if(health > maxHealth) health = maxHealth; } if(isOn && cooldown == 0 && health > 0 && power >= powerCons) { doField(radius); if(!worldObj.isRemote) { power -= powerCons; } } else { this.outside.clear(); this.inside.clear(); } if(!worldObj.isRemote) { if(power < powerCons) power = 0; } if(!worldObj.isRemote) { PacketDispatcher.wrapper.sendToAll(new TEFFPacket(xCoord, yCoord, zCoord, radius, health, maxHealth, (int) power, isOn, color, cooldown)); } } private int impact(Entity e) { double mass = e.height * e.width * e.width; double speed = getMotionWithFallback(e); return (int)(mass * speed * 50); } private void damage(int ouch) { health -= ouch; if(ouch >= (this.maxHealth / 250)) blink = 5; if(health <= 0) { health = 0; cooldown = (int) (100 + radius); } } List outside = new ArrayList(); List inside = new ArrayList(); private void doField(float rad) { List oLegacy = new ArrayList(outside); List iLegacy = new ArrayList(inside); outside.clear(); inside.clear(); List list = worldObj.getEntitiesWithinAABBExcludingEntity(null, AxisAlignedBB.getBoundingBox(xCoord + 0.5 - (rad + 25), yCoord + 0.5 - (rad + 25), zCoord + 0.5 - (rad + 25), xCoord + 0.5 + (rad + 25), yCoord + 0.5 + (rad + 25), zCoord + 0.5 + (rad + 25))); for(Object o : list) { if(o instanceof Entity && !(o instanceof EntityPlayer)) { Entity entity = (Entity)o; double dist = Math.sqrt(Math.pow(xCoord + 0.5 - entity.posX, 2) + Math.pow(yCoord + 0.5 - entity.posY, 2) + Math.pow(zCoord + 0.5 - entity.posZ, 2)); boolean out = dist > rad; //if the entity has not been registered yet if(!oLegacy.contains(entity) && !iLegacy.contains(entity)) { if(out) { outside.add(entity); } else { inside.add(entity); } //if the entity has been detected before } else { //if the entity has crossed inwards if(oLegacy.contains(entity) && !out) { Vec3 vec = Vec3.createVectorHelper(xCoord + 0.5 - entity.posX, yCoord + 0.5 - entity.posY, zCoord + 0.5 - entity.posZ); vec = vec.normalize(); double mx = -vec.xCoord * (rad + 1); double my = -vec.yCoord * (rad + 1); double mz = -vec.zCoord * (rad + 1); entity.setLocationAndAngles(xCoord + 0.5 + mx, yCoord + 0.5 + my, zCoord + 0.5 + mz, 0, 0); double mo = Math.sqrt(Math.pow(entity.motionX, 2) + Math.pow(entity.motionY, 2) + Math.pow(entity.motionZ, 2)); entity.motionX = vec.xCoord * -mo; entity.motionY = vec.yCoord * -mo; entity.motionZ = vec.zCoord * -mo; entity.posX -= entity.motionX; entity.posY -= entity.motionY; entity.posZ -= entity.motionZ; worldObj.playSoundAtEntity(entity, "hbm:weapon.sparkShoot", 2.5F, 1.0F); outside.add(entity); if(!worldObj.isRemote) { this.damage(this.impact(entity)); } } else //if the entity has crossed outwards if(iLegacy.contains(entity) && out) { Vec3 vec = Vec3.createVectorHelper(xCoord + 0.5 - entity.posX, yCoord + 0.5 - entity.posY, zCoord + 0.5 - entity.posZ); vec = vec.normalize(); double mx = -vec.xCoord * (rad - 1); double my = -vec.yCoord * (rad - 1); double mz = -vec.zCoord * (rad - 1); entity.setLocationAndAngles(xCoord + 0.5 + mx, yCoord + 0.5 + my, zCoord + 0.5 + mz, 0, 0); double mo = Math.sqrt(Math.pow(entity.motionX, 2) + Math.pow(entity.motionY, 2) + Math.pow(entity.motionZ, 2)); entity.motionX = vec.xCoord * mo; entity.motionY = vec.yCoord * mo; entity.motionZ = vec.zCoord * mo; entity.posX -= entity.motionX; entity.posY -= entity.motionY; entity.posZ -= entity.motionZ; worldObj.playSoundAtEntity(entity, "hbm:weapon.sparkShoot", 2.5F, 1.0F); inside.add(entity); if(!worldObj.isRemote) { this.damage(this.impact(entity)); } } else { if(out) { outside.add(entity); } else { inside.add(entity); } } } } } } private double getMotionWithFallback(Entity e) { Vec3 v1 = Vec3.createVectorHelper(e.motionX, e.motionY, e.motionZ); Vec3 v2 = Vec3.createVectorHelper(e.posX - e.prevPosY, e.posY - e.prevPosY, e.posZ - e.prevPosZ); double s1 = v1.lengthVector(); double s2 = v2.lengthVector(); if(s1 == 0) return s2; if(s2 == 0) return s1; return Math.min(s1, s2); } @Override public void setPower(long i) { power = i; } @Override public long getPower() { return power; } @Override public long getMaxPower() { return maxPower; } @Override public AxisAlignedBB getRenderBoundingBox() { return TileEntity.INFINITE_EXTENT_AABB; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } }