package com.hbm.explosion; import java.util.Arrays; import java.util.HashMap; import java.util.HashSet; import java.util.Iterator; import java.util.List; import java.util.Map; import java.util.Random; import java.util.Set; import com.hbm.blocks.ModBlocks; import net.minecraft.block.Block; import net.minecraft.block.material.Material; import net.minecraft.enchantment.EnchantmentProtection; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.entity.item.EntityTNTPrimed; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.init.Blocks; import net.minecraft.util.AxisAlignedBB; import net.minecraft.util.DamageSource; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.ChunkPosition; import net.minecraft.world.Explosion; import net.minecraft.world.World; public class ExplosionNT extends Explosion { public Set atttributes = new HashSet(); private Random explosionRNG = new Random(); private World worldObj; protected int resolution = 16; protected Map affectedEntities = new HashMap(); @Deprecated public static final List nukeAttribs = Arrays.asList(new ExAttrib[] { ExAttrib.FIRE, ExAttrib.NOPARTICLE, ExAttrib.NOSOUND, ExAttrib.NODROP, ExAttrib.NOHURT }); public ExplosionNT(World world, Entity exploder, double x, double y, double z, float strength) { super(world, exploder, x, y, z, strength); this.worldObj = world; } public ExplosionNT addAttrib(ExAttrib attrib) { atttributes.add(attrib); return this; } public ExplosionNT addAllAttrib(List attrib) { atttributes.addAll(attrib); return this; } public ExplosionNT addAllAttrib(ExAttrib... attrib) { for(ExAttrib a : attrib) atttributes.add(a); return this; } public ExplosionNT overrideResolution(int res) { resolution = res; return this; } public void explode() { doExplosionA(); doExplosionB(false); } public void doExplosionA() { float f = this.explosionSize; HashSet hashset = new HashSet(); int i; int j; int k; double currentX; double currentY; double currentZ; for(i = 0; i < this.resolution; ++i) { for(j = 0; j < this.resolution; ++j) { for(k = 0; k < this.resolution; ++k) { if(i == 0 || i == this.resolution - 1 || j == 0 || j == this.resolution - 1 || k == 0 || k == this.resolution - 1) { double d0 = (double) ((float) i / ((float) this.resolution - 1.0F) * 2.0F - 1.0F); double d1 = (double) ((float) j / ((float) this.resolution - 1.0F) * 2.0F - 1.0F); double d2 = (double) ((float) k / ((float) this.resolution - 1.0F) * 2.0F - 1.0F); double dist = Math.sqrt(d0 * d0 + d1 * d1 + d2 * d2); d0 /= dist; d1 /= dist; d2 /= dist; float remainingPower = this.explosionSize * (0.7F + this.worldObj.rand.nextFloat() * 0.6F); currentX = this.explosionX; currentY = this.explosionY; currentZ = this.explosionZ; for(float step = 0.3F; remainingPower > 0.0F; remainingPower -= step * 0.75F) { int xPos = MathHelper.floor_double(currentX); int yPos = MathHelper.floor_double(currentY); int zPos = MathHelper.floor_double(currentZ); Block block = this.worldObj.getBlock(xPos, yPos, zPos); if(block.getMaterial() != Material.air) { float resistance = this.exploder != null ? this.exploder.func_145772_a(this, this.worldObj, xPos, yPos, zPos, block) : block.getExplosionResistance(this.exploder, worldObj, xPos, yPos, zPos, explosionX, explosionY, explosionZ); remainingPower -= (resistance + 0.3F) * step; } if(block != Blocks.air && remainingPower > 0.0F && (this.exploder == null || this.exploder.func_145774_a(this, this.worldObj, xPos, yPos, zPos, block, remainingPower))) { hashset.add(new ChunkPosition(xPos, yPos, zPos)); } else if(this.has(ExAttrib.ERRODE) && errosion.containsKey(block)) { hashset.add(new ChunkPosition(xPos, yPos, zPos)); } currentX += d0 * (double) step; currentY += d1 * (double) step; currentZ += d2 * (double) step; } } } } } this.affectedBlockPositions.addAll(hashset); if(!has(ExAttrib.NOHURT)) { this.explosionSize *= 2.0F; i = MathHelper.floor_double(this.explosionX - (double) this.explosionSize - 1.0D); j = MathHelper.floor_double(this.explosionX + (double) this.explosionSize + 1.0D); k = MathHelper.floor_double(this.explosionY - (double) this.explosionSize - 1.0D); int i2 = MathHelper.floor_double(this.explosionY + (double) this.explosionSize + 1.0D); int l = MathHelper.floor_double(this.explosionZ - (double) this.explosionSize - 1.0D); int j2 = MathHelper.floor_double(this.explosionZ + (double) this.explosionSize + 1.0D); List list = this.worldObj.getEntitiesWithinAABBExcludingEntity(this.exploder, AxisAlignedBB.getBoundingBox((double) i, (double) k, (double) l, (double) j, (double) i2, (double) j2)); net.minecraftforge.event.ForgeEventFactory.onExplosionDetonate(this.worldObj, this, list, this.explosionSize); Vec3 vec3 = Vec3.createVectorHelper(this.explosionX, this.explosionY, this.explosionZ); for(int i1 = 0; i1 < list.size(); ++i1) { Entity entity = (Entity) list.get(i1); double d4 = entity.getDistance(this.explosionX, this.explosionY, this.explosionZ) / (double) this.explosionSize; if(d4 <= 1.0D) { currentX = entity.posX - this.explosionX; currentY = entity.posY + (double) entity.getEyeHeight() - this.explosionY; currentZ = entity.posZ - this.explosionZ; double d9 = (double) MathHelper.sqrt_double(currentX * currentX + currentY * currentY + currentZ * currentZ); if(d9 != 0.0D) { currentX /= d9; currentY /= d9; currentZ /= d9; double d10 = (double) this.worldObj.getBlockDensity(vec3, entity.boundingBox); double d11 = (1.0D - d4) * d10; entity.attackEntityFrom(DamageSource.setExplosionSource(this), (float) ((int) ((d11 * d11 + d11) / 2.0D * 8.0D * (double) this.explosionSize + 1.0D))); double d8 = EnchantmentProtection.func_92092_a(entity, d11); entity.motionX += currentX * d8; entity.motionY += currentY * d8; entity.motionZ += currentZ * d8; if(entity instanceof EntityPlayer) { this.affectedEntities.put((EntityPlayer) entity, Vec3.createVectorHelper(currentX * d11, currentY * d11, currentZ * d11)); } } } } this.explosionSize = f; } } public void doExplosionB(boolean p_77279_1_) { if(!has(ExAttrib.NOSOUND)) this.worldObj.playSoundEffect(this.explosionX, this.explosionY, this.explosionZ, "random.explode", 4.0F, (1.0F + (this.worldObj.rand.nextFloat() - this.worldObj.rand.nextFloat()) * 0.2F) * 0.7F); if(!has(ExAttrib.NOPARTICLE)) { if(this.explosionSize >= 2.0F && this.isSmoking) { this.worldObj.spawnParticle("hugeexplosion", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } else { this.worldObj.spawnParticle("largeexplode", this.explosionX, this.explosionY, this.explosionZ, 1.0D, 0.0D, 0.0D); } } Iterator iterator; ChunkPosition chunkposition; int i; int j; int k; Block block; if(this.isSmoking) { iterator = this.affectedBlockPositions.iterator(); while(iterator.hasNext()) { chunkposition = (ChunkPosition) iterator.next(); i = chunkposition.chunkPosX; j = chunkposition.chunkPosY; k = chunkposition.chunkPosZ; block = this.worldObj.getBlock(i, j, k); if(!has(ExAttrib.NOPARTICLE)) { double d0 = (double) ((float) i + this.worldObj.rand.nextFloat()); double d1 = (double) ((float) j + this.worldObj.rand.nextFloat()); double d2 = (double) ((float) k + this.worldObj.rand.nextFloat()); double d3 = d0 - this.explosionX; double d4 = d1 - this.explosionY; double d5 = d2 - this.explosionZ; double d6 = (double) MathHelper.sqrt_double(d3 * d3 + d4 * d4 + d5 * d5); d3 /= d6; d4 /= d6; d5 /= d6; double d7 = 0.5D / (d6 / (double) this.explosionSize + 0.1D); d7 *= (double) (this.worldObj.rand.nextFloat() * this.worldObj.rand.nextFloat() + 0.3F); d3 *= d7; d4 *= d7; d5 *= d7; this.worldObj.spawnParticle("explode", (d0 + this.explosionX * 1.0D) / 2.0D, (d1 + this.explosionY * 1.0D) / 2.0D, (d2 + this.explosionZ * 1.0D) / 2.0D, d3, d4, d5); this.worldObj.spawnParticle("smoke", d0, d1, d2, d3, d4, d5); } if(block.getMaterial() != Material.air) { boolean doesErrode = false; Block errodesInto = Blocks.air; if(this.has(ExAttrib.ERRODE) && this.explosionRNG.nextFloat() < 0.6F) { //errosion has a 60% chance to occour if(errosion.containsKey(block)) { doesErrode = true; errodesInto = errosion.get(block); } } if(block.canDropFromExplosion(this) && !has(ExAttrib.NODROP) && !doesErrode) { float chance = 1.0F; if(!has(ExAttrib.ALLDROP)) chance = 1.0F / this.explosionSize; block.dropBlockAsItemWithChance(this.worldObj, i, j, k, this.worldObj.getBlockMetadata(i, j, k), chance, 0); } block.onBlockExploded(this.worldObj, i, j, k, this); if(block.isNormalCube()) { if(doesErrode) { this.worldObj.setBlock(i, j, k, errodesInto); } if(has(ExAttrib.DIGAMMA)) { this.worldObj.setBlock(i, j, k, ModBlocks.ash_digamma); if(this.explosionRNG.nextInt(5) == 0 && this.worldObj.getBlock(i, j + 1, k) == Blocks.air) this.worldObj.setBlock(i, j + 1, k, ModBlocks.fire_digamma); } else if(has(ExAttrib.DIGAMMA_CIRCUIT)) { if(i % 3 == 0 && k % 3 == 0) { this.worldObj.setBlock(i, j, k, ModBlocks.pribris_digamma); } else if((i % 3 == 0 || k % 3 == 0) && this.explosionRNG.nextBoolean()) { this.worldObj.setBlock(i, j, k, ModBlocks.pribris_digamma); } else { this.worldObj.setBlock(i, j, k, ModBlocks.ash_digamma); if(this.explosionRNG.nextInt(5) == 0 && this.worldObj.getBlock(i, j + 1, k) == Blocks.air) this.worldObj.setBlock(i, j + 1, k, ModBlocks.fire_digamma); } } else if(has(ExAttrib.LAVA_V)) { this.worldObj.setBlock(i, j, k, ModBlocks.volcanic_lava_block); } else if(has(ExAttrib.LAVA_R)) { this.worldObj.setBlock(i, j, k, ModBlocks.rad_lava_block); } } } } } if(has(ExAttrib.FIRE) || has(ExAttrib.BALEFIRE) || has(ExAttrib.LAVA)) { iterator = this.affectedBlockPositions.iterator(); while(iterator.hasNext()) { chunkposition = (ChunkPosition) iterator.next(); i = chunkposition.chunkPosX; j = chunkposition.chunkPosY; k = chunkposition.chunkPosZ; block = this.worldObj.getBlock(i, j, k); Block block1 = this.worldObj.getBlock(i, j - 1, k); boolean shouldReplace = true; if(!has(ExAttrib.ALLMOD) && !has(ExAttrib.DIGAMMA)) shouldReplace = this.explosionRNG.nextInt(3) == 0; if(block.getMaterial() == Material.air && block1.func_149730_j() && shouldReplace) { if(has(ExAttrib.FIRE)) this.worldObj.setBlock(i, j, k, Blocks.fire); else if(has(ExAttrib.BALEFIRE)) this.worldObj.setBlock(i, j, k, ModBlocks.balefire); else if(has(ExAttrib.LAVA)) this.worldObj.setBlock(i, j, k, Blocks.flowing_lava); } } } } public Map func_77277_b() { return this.affectedEntities; } public EntityLivingBase getExplosivePlacedBy() { return this.exploder == null ? null : (this.exploder instanceof EntityTNTPrimed ? ((EntityTNTPrimed) this.exploder).getTntPlacedBy() : (this.exploder instanceof EntityLivingBase ? (EntityLivingBase) this.exploder : null)); } // unconventional name, sure, but it's short public boolean has(ExAttrib attrib) { return this.atttributes.contains(attrib); } //this solution is a bit hacky but in the end easier to work with public static enum ExAttrib { FIRE, //classic vanilla fire explosion BALEFIRE, //same with but with balefire DIGAMMA, DIGAMMA_CIRCUIT, LAVA, //again the same thing but lava LAVA_V, //again the same thing but volcanic lava LAVA_R, //again the same thing but radioactive lava ERRODE, //will turn select blocks into gravel or sand ALLMOD, //block placer attributes like fire are applied for all destroyed blocks ALLDROP, //miner TNT! NODROP, //the opposite NOPARTICLE, NOSOUND, NOHURT } public static final HashMap errosion = new HashMap(); static { errosion.put(ModBlocks.concrete, Blocks.gravel); errosion.put(ModBlocks.concrete_smooth, Blocks.gravel); errosion.put(ModBlocks.brick_concrete, ModBlocks.brick_concrete_broken); errosion.put(ModBlocks.brick_concrete_broken, Blocks.gravel); } }