package com.hbm.entity.effect; import java.util.List; import com.hbm.extprop.HbmLivingProps; import com.hbm.handler.radiation.ChunkRadiationManager; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.inventory.fluid.trait.FT_Corrosive; import com.hbm.inventory.fluid.trait.FT_Flammable; import com.hbm.inventory.fluid.trait.FT_Poison; import com.hbm.inventory.fluid.trait.FT_Toxin; import com.hbm.inventory.fluid.trait.FT_VentRadiation; import com.hbm.inventory.fluid.trait.FluidTraitSimple.FT_Gaseous; import com.hbm.inventory.fluid.trait.FluidTraitSimple.FT_Gaseous_ART; import com.hbm.inventory.fluid.trait.FluidTraitSimple.FT_Liquid; import com.hbm.inventory.fluid.trait.FluidTraitSimple.FT_Viscous; import com.hbm.lib.ModDamageSource; import com.hbm.util.ArmorUtil; import com.hbm.util.ContaminationUtil; import com.hbm.util.EntityDamageUtil; import com.hbm.util.ContaminationUtil.ContaminationType; import com.hbm.util.ContaminationUtil.HazardType; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import net.minecraft.entity.Entity; import net.minecraft.entity.EntityLivingBase; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.potion.Potion; import net.minecraft.potion.PotionEffect; import net.minecraft.util.DamageSource; import net.minecraft.world.World; public class EntityMist extends Entity { public EntityMist(World world) { super(world); this.noClip = true; } public EntityMist setArea(float width, float height) { this.dataWatcher.updateObject(11, width); this.dataWatcher.updateObject(12, height); return this; } @Override protected void entityInit() { this.dataWatcher.addObject(10, new Integer(0)); this.dataWatcher.addObject(11, new Float(0)); this.dataWatcher.addObject(12, new Float(0)); } public EntityMist setType(FluidType fluid) { this.dataWatcher.updateObject(10, fluid.getID()); return this; } public FluidType getType() { return Fluids.fromID(this.dataWatcher.getWatchableObjectInt(10)); } @Override public void onEntityUpdate() { float height = this.dataWatcher.getWatchableObjectFloat(12); this.yOffset = -height / 2F; this.setSize(this.dataWatcher.getWatchableObjectFloat(11), height); if(!worldObj.isRemote) { if(this.ticksExisted > this.getMaxAge()) { this.setDead(); } FluidType type = this.getType(); if(type.hasTrait(FT_VentRadiation.class)) { FT_VentRadiation trait = type.getTrait(FT_VentRadiation.class); ChunkRadiationManager.proxy.incrementRad(worldObj, (int) Math.floor(posX), (int) Math.floor(posY), (int) Math.floor(posZ), trait.getRadPerMB() * 2); } double intensity = 1D - (double) this.ticksExisted / (double) this.getMaxAge(); if(type.hasTrait(FT_Flammable.class) && this.isBurning()) { worldObj.createExplosion(this, posX, posY + height / 2, posZ, (float) intensity * 15F, true); this.setDead(); return; } List affected = worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox); for(Entity e : affected) { this.affect(e, intensity); } } } /* can't reuse EntityChemical here, while similar or identical in some places, the actual effects are often different */ protected void affect(Entity e, double intensity) { FluidType type = this.getType(); EntityLivingBase living = e instanceof EntityLivingBase ? (EntityLivingBase) e : null; if(type.temperature >= 100) { EntityDamageUtil.attackEntityFromIgnoreIFrame(e, new DamageSource(ModDamageSource.s_boil), 5F + (type.temperature - 100) * 0.02F); if(type.temperature >= 500) { e.setFire(10); //afterburn for 10 seconds } } if(type.temperature < -20) { if(living != null) { //only living things are affected EntityDamageUtil.attackEntityFromIgnoreIFrame(e, new DamageSource(ModDamageSource.s_cryolator), 5F + (type.temperature + 20) * -0.05F); //5 damage at -20°C with one extra damage every -20°C living.addPotionEffect(new PotionEffect(Potion.moveSlowdown.id, 100, 2)); living.addPotionEffect(new PotionEffect(Potion.digSlowdown.id, 100, 4)); } } if(type.hasTrait(Fluids.DELICIOUS.getClass())) { if(living != null && living.isEntityAlive()) { living.heal(2F * (float) intensity); } } if(type.hasTrait(FT_Flammable.class) && type.hasTrait(FT_Liquid.class)) { if(living != null) { HbmLivingProps.setOil(living, 200); //doused in oil for 10 seconds } } if(this.isExtinguishing(type)) { e.extinguish(); } if(type.hasTrait(FT_Corrosive.class)) { FT_Corrosive trait = type.getTrait(FT_Corrosive.class); EntityDamageUtil.attackEntityFromIgnoreIFrame(e, new DamageSource(ModDamageSource.s_acid), trait.getRating() / 20F); if(living != null) { for(int i = 0; i < 4; i++) { ArmorUtil.damageSuit(living, i, trait.getRating() / 5); } } } if(type.hasTrait(FT_VentRadiation.class)) { FT_VentRadiation trait = type.getTrait(FT_VentRadiation.class); if(living != null) { ContaminationUtil.contaminate(living, HazardType.RADIATION, ContaminationType.CREATIVE, trait.getRadPerMB() * 5); } } if(type.hasTrait(FT_Poison.class)) { FT_Poison trait = type.getTrait(FT_Poison.class); if(living != null) { living.addPotionEffect(new PotionEffect(trait.isWithering() ? Potion.wither.id : Potion.poison.id, (int) (5 * 20 * intensity))); } } if(type.hasTrait(FT_Toxin.class)) { FT_Toxin trait = type.getTrait(FT_Toxin.class); if(living != null) { trait.affect(living, intensity); } } } protected boolean isExtinguishing(FluidType type) { return this.getStyleFromType(type) == SprayStyle.MIST && this.getType().temperature < 50 && !type.hasTrait(FT_Flammable.class); } public int getMaxAge() { return getStyleFromType(this.getType()) == SprayStyle.GAS ? 600 : 150; } @Override protected void readEntityFromNBT(NBTTagCompound nbt) { this.setType(Fluids.fromID(nbt.getInteger("type"))); } @Override protected void writeEntityToNBT(NBTTagCompound nbt) { nbt.setInteger("type", this.getType().getID()); } @Override @SideOnly(Side.CLIENT) public boolean canRenderOnFire() { return false; } public static SprayStyle getStyleFromType(FluidType type) { if(type.hasTrait(FT_Viscous.class)) { return SprayStyle.NULL; } if(type.hasTrait(FT_Gaseous.class) || type.hasTrait(FT_Gaseous_ART.class)) { return SprayStyle.GAS; } if(type.hasTrait(FT_Liquid.class)) { return SprayStyle.MIST; } return SprayStyle.NULL; } public static enum SprayStyle { MIST, //liquids that have been sprayed into a mist GAS, //things that were already gaseous NULL } }