package com.hbm.lib; import java.util.Random; import com.hbm.items.special.ItemBookLore; import net.minecraft.block.Block; import net.minecraft.item.Item; import net.minecraft.item.ItemStack; import net.minecraft.util.WeightedRandomChestContent; public class HbmChestContents { public static WeightedRandomChestContent weighted(Item item, int meta, int min, int max, int weight) { return new WeightedRandomChestContent(item, meta, Math.min(min, max), Math.max(min, max), weight); } public static WeightedRandomChestContent weighted(Block block, int meta, int min, int max, int weight) { return new WeightedRandomChestContent(Item.getItemFromBlock(block), meta, Math.min(min, max), Math.max(min, max), weight); } public static WeightedRandomChestContent weighted(ItemStack item, int min, int max, int weight) { return new WeightedRandomChestContent(item, Math.min(min, max), Math.max(min, max), weight); } /** ITEMBOOKLORE SHIT */ //one downside of all this huge flexibility, make a wrapper if it's too annoying public static ItemStack generateOfficeBook(Random rand) { //TODO rework this lore in general String key; int pages; switch(rand.nextInt(5)) { case 0: key = "resignation_note"; pages = 3; break; case 1: key = "memo_stocks"; pages = 1; break; case 2: key = "memo_schrab_gsa"; pages = 2; break; case 3: key = "memo_schrab_rd"; pages = 4; break; case 4: key = "memo_schrab_nuke"; pages = 3; break; default: return null; } return ItemBookLore.createBook(key, pages, 0x6BC8FF, 0x0A0A0A); } public static ItemStack generateLabBook(Random rand) { String key; int pages; switch(rand.nextInt(5)) { case 0: key = "bf_bomb_1"; pages = 4; break; case 1: key = "bf_bomb_2"; pages = 6; break; case 2: key = "bf_bomb_3"; pages = 6; break; case 3: key = "bf_bomb_4"; pages = 5; break; case 4: key = "bf_bomb_5"; pages = 9; break; default: return null; } return ItemBookLore.createBook(key, pages, 0x1E1E1E, 0x46EA44); } }