package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.turret.TileEntityTurretSentry; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.Vec3; import net.minecraftforge.client.IItemRenderer; public class RenderTurretSentry extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { TileEntityTurretSentry turret = (TileEntityTurretSentry)te; Vec3 pos = turret.getHorizontalOffset(); GL11.glPushMatrix(); GL11.glTranslated(x + pos.xCoord, y, z + pos.zCoord); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.turret_sentry_tex); ResourceManager.turret_sentry.renderPart("Base"); double yaw = -Math.toDegrees(turret.lastRotationYaw + (turret.rotationYaw - turret.lastRotationYaw) * interp); double pitch = Math.toDegrees(turret.lastRotationPitch + (turret.rotationPitch - turret.lastRotationPitch) * interp); GL11.glRotated(yaw, 0, 1, 0); ResourceManager.turret_sentry.renderPart("Pivot"); GL11.glTranslated(0, 1.25, 0); GL11.glRotated(-pitch, 1, 0, 0); GL11.glTranslated(0, -1.25, 0); ResourceManager.turret_sentry.renderPart("Body"); ResourceManager.turret_sentry.renderPart("Drum"); GL11.glPushMatrix(); GL11.glTranslated(0, 0, (turret.lastBarrelLeftPos + (turret.barrelLeftPos - turret.lastBarrelLeftPos) * interp) * -0.5); ResourceManager.turret_sentry.renderPart("BarrelL"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0, 0, (turret.lastBarrelRightPos + (turret.barrelRightPos - turret.lastBarrelRightPos) * interp) * -0.5); ResourceManager.turret_sentry.renderPart("BarrelR"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.turret_sentry); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase() { public void renderInventory() { GL11.glTranslated(0, -4, 0); GL11.glScaled(7, 7, 7); } public void renderCommon() { GL11.glRotated(90, 0, 1, 0); bindTexture(ResourceManager.turret_sentry_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.turret_sentry.renderPart("Base"); ResourceManager.turret_sentry.renderPart("Pivot"); ResourceManager.turret_sentry.renderPart("Body"); ResourceManager.turret_sentry.renderPart("Drum"); ResourceManager.turret_sentry.renderPart("BarrelL"); ResourceManager.turret_sentry.renderPart("BarrelR"); GL11.glShadeModel(GL11.GL_FLAT); }}; } }