package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.inventory.fluid.FluidType; import com.hbm.inventory.fluid.Fluids; import com.hbm.main.ResourceManager; import com.hbm.render.util.DiamondPronter; import com.hbm.render.util.EnumSymbol; import com.hbm.tileentity.machine.storage.TileEntityMachineBAT9000; import net.minecraft.client.renderer.RenderHelper; import net.minecraft.client.renderer.Tessellator; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderBAT9000 extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { TileEntityMachineBAT9000 bat = (TileEntityMachineBAT9000) te; GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); bindTexture(ResourceManager.bat9000_tex); GL11.glShadeModel(GL11.GL_SMOOTH); ResourceManager.bat9000.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); FluidType type = bat.tank.getTankType(); if(type != null && type != Fluids.NONE) { RenderHelper.disableStandardItemLighting(); GL11.glPushMatrix(); int poison = type.poison; int flammability = type.flammability; int reactivity = type.reactivity; EnumSymbol symbol = type.symbol; GL11.glRotatef(45, 0, 1, 0); for(int j = 0; j < 4; j++) { GL11.glPushMatrix(); GL11.glTranslated(2.5, 2.25, 0); GL11.glScalef(1.0F, 0.75F, 0.75F); DiamondPronter.pront(poison, flammability, reactivity, symbol); GL11.glPopMatrix(); GL11.glRotatef(90, 0, 1, 0); } GL11.glPopMatrix(); RenderHelper.enableStandardItemLighting(); } GL11.glDisable(GL11.GL_TEXTURE_2D); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glDisable(GL11.GL_LIGHTING); GL11.glColor3f(1F, 1F, 1F); Tessellator tess = Tessellator.instance; double height = bat.tank.getFill() * 1.5D / bat.tank.getMaxFill(); double off = 2.2; tess.startDrawingQuads(); tess.setColorOpaque_I(type.getColor()); tess.addVertex(-off, 1.5, -0.5); tess.addVertex(-off, 1.5 + height, -0.5); tess.addVertex(-off, 1.5 + height, 0.5); tess.addVertex(-off, 1.5, 0.5); tess.addVertex(off, 1.5, -0.5); tess.addVertex(off, 1.5 + height, -0.5); tess.addVertex(off, 1.5 + height, 0.5); tess.addVertex(off, 1.5, 0.5); tess.addVertex(-0.5, 1.5, -off); tess.addVertex(-0.5, 1.5 + height, -off); tess.addVertex(0.5, 1.5 + height, -off); tess.addVertex(0.5, 1.5, -off); tess.addVertex(-0.5, 1.5, off); tess.addVertex(-0.5, 1.5 + height, off); tess.addVertex(0.5, 1.5 + height, off); tess.addVertex(0.5, 1.5, off); tess.draw(); GL11.glEnable(GL11.GL_LIGHTING); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); } }