package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.items.ModItems; import com.hbm.items.weapon.ItemGunBase; import com.hbm.main.ResourceManager; import com.hbm.render.anim.HbmAnimations; import net.minecraft.client.Minecraft; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderWeaponQuadro implements IItemRenderer { public ItemRenderWeaponQuadro() { } @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch(type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); GL11.glDisable(GL11.GL_CULL_FACE); EntityPlayer player = Minecraft.getMinecraft().thePlayer; switch(type) { case EQUIPPED_FIRST_PERSON: if(item.getItem() == ModItems.gun_quadro) { GL11.glTranslatef(0.75F, 0.0F, -0.15F); GL11.glRotatef(90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-25F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-10F, 0.0F, 1.0F, 0.0F); GL11.glScaled(0.5, 0.5, 0.5); if(player.isSneaking()) { GL11.glRotatef(5F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(1.0F, 0.5F, 0.3F); } double[] recoil = HbmAnimations.getRelevantTransformation("QUADRO_RECOIL"); GL11.glTranslated(0, 0, recoil[2]); double[] reload = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_ROTATE"); GL11.glRotated(reload[2], 1, 0, 0); } break; case EQUIPPED: if(item.getItem() == ModItems.gun_quadro) { GL11.glRotatef(20F, 1.0F, 0.0F, 1.0F); GL11.glRotatef(10F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.4F, -0.35F, -0.4F); GL11.glScaled(0.75, 0.75, 0.75); } break; case ENTITY: if(item.getItem() == ModItems.gun_quadro) { GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glTranslatef(0.0F, 0.0F, 0.0F); GL11.glScaled(0.75, 0.75, 0.75); } break; case INVENTORY: GL11.glEnable(GL11.GL_LIGHTING); if(item.getItem() == ModItems.gun_quadro) { GL11.glScaled(4.5, 4.5, -4.5); GL11.glTranslatef(1.0F, 2.5F, 0.0F); GL11.glRotatef(180F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-90F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(-45F, 1.0F, 0.0F, 0.0F); } break; default: break; } if(item.getItem() == ModItems.gun_quadro) { GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_tex); ResourceManager.quadro.renderPart("Launcher"); if(ItemGunBase.getMag(item) > 0 || ItemGunBase.getIsReloading(item) && type != ItemRenderType.INVENTORY) { GL11.glPushMatrix(); GL11.glTranslated(0, -1, 0); double[] push = HbmAnimations.getRelevantTransformation("QUADRO_RELOAD_PUSH"); GL11.glTranslated(0, 3, 0); GL11.glRotated(push[1] * 30, 1, 0, 0); GL11.glTranslated(0, -3, 0); GL11.glTranslated(0, 0, push[0] * 3); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.quadro_rocket_tex); ResourceManager.quadro.renderPart("Rockets"); GL11.glPopMatrix(); } GL11.glShadeModel(GL11.GL_FLAT); } GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }