package com.hbm.blocks.bomb; import com.hbm.entity.particle.EntityGasFlameFX; import com.hbm.entity.particle.EntitySSmokeFX; import com.hbm.entity.projectile.EntityBullet; import com.hbm.entity.projectile.EntityLaserBeam; import com.hbm.tileentity.bomb.TileEntityTurretHeavy; import net.minecraft.block.material.Material; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; import net.minecraft.util.Vec3; import net.minecraft.world.World; public class TurretHeavy extends TurretBase { public TurretHeavy(Material mat) { super(mat); } @Override public TileEntity createNewTileEntity(World p_149915_1_, int p_149915_2_) { return new TileEntityTurretHeavy(); } @Override public void executeHoldAction(World world, int i, double yaw, double pitch, int x, int y, int z) { if(pitch < -60) pitch = -60; if(pitch > 30) pitch = 30; if(i != 0 && i % 20 == 0) { Vec3 vector = Vec3.createVectorHelper( -Math.sin(yaw / 180.0F * (float) Math.PI) * Math.cos(pitch / 180.0F * (float) Math.PI), -Math.sin(pitch / 180.0F * (float) Math.PI), Math.cos(yaw / 180.0F * (float) Math.PI) * Math.cos(pitch / 180.0F * (float) Math.PI)); vector.normalize(); if(!world.isRemote) { EntityBullet bullet = new EntityBullet(world); bullet.posX = x + vector.xCoord * 1 + 0.5; bullet.posY = y + vector.yCoord * 1 + 1; bullet.posZ = z + vector.zCoord * 1 + 0.5; bullet.motionX = vector.xCoord * 3; bullet.motionY = vector.yCoord * 3; bullet.motionZ = vector.zCoord * 3; bullet.damage = rand.nextInt(21) + 60; world.spawnEntityInWorld(bullet); EntityGasFlameFX fx = new EntityGasFlameFX(world); fx.posX = x + vector.xCoord * 2.2 + 0.5; fx.posY = y + vector.yCoord * 2.2 + 1; fx.posZ = z + vector.zCoord * 2.2 + 0.5; world.spawnEntityInWorld(fx); } world.playSoundEffect(x, y, z, "hbm:weapon.defabShoot", 1.0F, 0.75F); } } @Override public void executeReleaseAction(World world, int i, double yaw, double pitch, int x, int y, int z) { } }