package com.hbm.render.anim; public class AnimationEnums { // A NOTE ON SHOTGUN STYLE RELOADS // Make sure the RELOAD adds shells, not just RELOAD_CYCLE, they all proc once for each loaded shell public static enum GunAnimation { RELOAD, //either a full reload or start of a reload RELOAD_CYCLE, //animation that plays for every individual round (for shotguns and similar single round loading weapons) RELOAD_END, //animation for transitioning from our RELOAD_CYCLE to idle CYCLE, //animation for every firing cycle CYCLE_EMPTY, //animation for the final shot in the magazine CYCLE_DRY, //animation for trying to fire, but no round is available ALT_CYCLE, //animation for alt fire cycles SPINUP, //animation for actionstart SPINDOWN, //animation for actionend EQUIP, //animation for drawing the weapon INSPECT, //animation for inspecting the weapon JAMMED, //animation for jammed weapons } public static enum ToolAnimation { SWING, EQUIP, } }