package com.hbm.tileentity.bomb; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.bomb.LaunchPad; import com.hbm.inventory.container.ContainerLaunchPadTier1; import com.hbm.inventory.gui.GUILaunchPadTier1; import com.hbm.items.ModItems; import com.hbm.items.tool.ItemDesingator; import com.hbm.lib.Library; import com.hbm.packet.AuxElectricityPacket; import com.hbm.packet.PacketDispatcher; import com.hbm.packet.TEMissilePacket; import com.hbm.tileentity.IGUIProvider; import com.hbm.tileentity.TileEntityLoadedBase; import api.hbm.energy.IEnergyUser; import api.hbm.item.IDesignatorItem; import cpw.mods.fml.common.Optional; import cpw.mods.fml.common.network.NetworkRegistry.TargetPoint; import cpw.mods.fml.relauncher.Side; import cpw.mods.fml.relauncher.SideOnly; import li.cil.oc.api.machine.Arguments; import li.cil.oc.api.machine.Callback; import li.cil.oc.api.machine.Context; import li.cil.oc.api.network.SimpleComponent; import net.minecraft.client.gui.GuiScreen; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.inventory.Container; import net.minecraft.inventory.ISidedInventory; import net.minecraft.item.ItemStack; import net.minecraft.nbt.NBTTagCompound; import net.minecraft.nbt.NBTTagList; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.AxisAlignedBB; import net.minecraft.world.World; import net.minecraftforge.common.util.ForgeDirection; @Optional.InterfaceList({@Optional.Interface(iface = "li.cil.oc.api.network.SimpleComponent", modid = "OpenComputers")}) public class TileEntityLaunchPad extends TileEntityLoadedBase implements ISidedInventory, IEnergyUser, SimpleComponent, IGUIProvider { public ItemStack slots[]; public long power; public final long maxPower = 100000; private static final int[] slots_top = new int[] {0}; private static final int[] slots_bottom = new int[] { 0, 1, 2}; private static final int[] slots_side = new int[] {0}; public int state = 0; private String customName; public TileEntityLaunchPad() { slots = new ItemStack[3]; } @Override public int getSizeInventory() { return slots.length; } @Override public ItemStack getStackInSlot(int i) { return slots[i]; } @Override public ItemStack getStackInSlotOnClosing(int i) { if(slots[i] != null) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } else { return null; } } @Override public void setInventorySlotContents(int i, ItemStack itemStack) { slots[i] = itemStack; if(itemStack != null && itemStack.stackSize > getInventoryStackLimit()) { itemStack.stackSize = getInventoryStackLimit(); } } @Override public String getInventoryName() { return this.hasCustomInventoryName() ? this.customName : "container.launchPad"; } @Override public boolean hasCustomInventoryName() { return this.customName != null && this.customName.length() > 0; } public void setCustomName(String name) { this.customName = name; } @Override public int getInventoryStackLimit() { return 64; } @Override public boolean isUseableByPlayer(EntityPlayer player) { if(worldObj.getTileEntity(xCoord, yCoord, zCoord) != this) { return false; }else{ return player.getDistanceSq(xCoord + 0.5D, yCoord + 0.5D, zCoord + 0.5D) <=64; } } //You scrubs aren't needed for anything (right now) @Override public void openInventory() {} @Override public void closeInventory() {} @Override public boolean isItemValidForSlot(int i, ItemStack itemStack) { return true; } @Override public ItemStack decrStackSize(int i, int j) { if(slots[i] != null) { if(slots[i].stackSize <= j) { ItemStack itemStack = slots[i]; slots[i] = null; return itemStack; } ItemStack itemStack1 = slots[i].splitStack(j); if (slots[i].stackSize == 0) { slots[i] = null; } return itemStack1; } else { return null; } } @Override public void readFromNBT(NBTTagCompound nbt) { super.readFromNBT(nbt); NBTTagList list = nbt.getTagList("items", 10); power = nbt.getLong("power"); slots = new ItemStack[getSizeInventory()]; for(int i = 0; i < list.tagCount(); i++) { NBTTagCompound nbt1 = list.getCompoundTagAt(i); byte b0 = nbt1.getByte("slot"); if(b0 >= 0 && b0 < slots.length) { slots[b0] = ItemStack.loadItemStackFromNBT(nbt1); } } } @Override public void writeToNBT(NBTTagCompound nbt) { super.writeToNBT(nbt); NBTTagList list = new NBTTagList(); nbt.setLong("power", power); for(int i = 0; i < slots.length; i++) { if(slots[i] != null) { NBTTagCompound nbt1 = new NBTTagCompound(); nbt1.setByte("slot", (byte)i); slots[i].writeToNBT(nbt1); list.appendTag(nbt1); } } nbt.setTag("items", list); } @Override public int[] getAccessibleSlotsFromSide(int p_94128_1_) { return p_94128_1_ == 0 ? slots_bottom : (p_94128_1_ == 1 ? slots_top : slots_side); } @Override public boolean canInsertItem(int i, ItemStack itemStack, int j) { return this.isItemValidForSlot(i, itemStack); } @Override public boolean canExtractItem(int i, ItemStack itemStack, int j) { return false; } public long getPowerScaled(long i) { return (power * i) / maxPower; } @Override public void updateEntity() { if(!worldObj.isRemote) { power = Library.chargeTEFromItems(slots, 2, power, maxPower); this.updateConnections(); PacketDispatcher.wrapper.sendToAllAround(new TEMissilePacket(xCoord, yCoord, zCoord, slots[0]), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 250)); PacketDispatcher.wrapper.sendToAllAround(new AuxElectricityPacket(xCoord, yCoord, zCoord, power), new TargetPoint(worldObj.provider.dimensionId, xCoord, yCoord, zCoord, 50)); } } private void updateConnections() { this.trySubscribe(worldObj, xCoord + 1, yCoord, zCoord, Library.POS_X); this.trySubscribe(worldObj, xCoord - 1, yCoord, zCoord, Library.NEG_X); this.trySubscribe(worldObj, xCoord, yCoord, zCoord + 1, Library.POS_Z); this.trySubscribe(worldObj, xCoord, yCoord, zCoord - 1, Library.NEG_Z); this.trySubscribe(worldObj, xCoord, yCoord - 1, zCoord, Library.NEG_Y); } @Override public AxisAlignedBB getRenderBoundingBox() { return TileEntity.INFINITE_EXTENT_AABB; } @Override public void setPower(long i) { power = i; } @Override public long getPower() { return power; } @Override public long getMaxPower() { return maxPower; } @Override public long transferPower(long power) { this.power += power; if(this.power > this.getMaxPower()) { long overshoot = this.power - this.getMaxPower(); this.power = this.getMaxPower(); return overshoot; } return 0; } @Override public boolean canConnect(ForgeDirection dir) { return dir != ForgeDirection.UP && dir != ForgeDirection.UNKNOWN; } @Override @SideOnly(Side.CLIENT) public double getMaxRenderDistanceSquared() { return 65536.0D; } // do some opencomputer stuff @Override public String getComponentName() { return "launch_pad"; } @Callback @Optional.Method(modid = "OpenComputers") public Object[] getEnergyInfo(Context context, Arguments args) { return new Object[] {getPower(), getMaxPower()}; } @Callback @Optional.Method(modid = "OpenComputers") public Object[] getCoords(Context context, Arguments args) { if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) { int xCoord2; int zCoord2; if (slots[1].stackTagCompound != null) { xCoord2 = slots[1].stackTagCompound.getInteger("xCoord"); zCoord2 = slots[1].stackTagCompound.getInteger("zCoord"); } else return new Object[] {false}; // Not sure if i should have this /* if(xCoord2 == xCoord && zCoord2 == zCoord) { xCoord2 += 1; } */ return new Object[] {xCoord2, zCoord2}; } return new Object[] {false, "Designator not found"}; } @Callback @Optional.Method(modid = "OpenComputers") public Object[] setCoords(Context context, Arguments args) { if (slots[1] != null && slots[1].getItem() instanceof IDesignatorItem) { slots[1].stackTagCompound = new NBTTagCompound(); slots[1].stackTagCompound.setInteger("xCoord", args.checkInteger(0)); slots[1].stackTagCompound.setInteger("zCoord", args.checkInteger(1)); return new Object[] {true}; } return new Object[] {false, "Designator not found"}; } @Callback @Optional.Method(modid = "OpenComputers") public Object[] launch(Context context, Arguments args) { //worldObj.getBlock(xCoord, yCoord, zCoord).explode(worldObj, xCoord, yCoord, zCoord); ((LaunchPad) ModBlocks.launch_pad).explode(worldObj, xCoord, yCoord, zCoord); return new Object[] {}; } @Override public Container provideContainer(int ID, EntityPlayer player, World world, int x, int y, int z) { return new ContainerLaunchPadTier1(player.inventory, this); } @Override @SideOnly(Side.CLIENT) public GuiScreen provideGUI(int ID, EntityPlayer player, World world, int x, int y, int z) { return new GUILaunchPadTier1(player.inventory, this); } }