package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.main.ResourceManager; import com.hbm.render.item.ItemRenderBase; import com.hbm.tileentity.machine.TileEntityMachineCompressorCompact; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraftforge.client.IItemRenderer; public class RenderCompressorCompact extends TileEntitySpecialRenderer implements IItemRendererProvider { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); switch(tileEntity.getBlockMetadata() - 10) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityMachineCompressorCompact compressor = (TileEntityMachineCompressorCompact) tileEntity; GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.compressor_compact_tex); ResourceManager.condenser.renderPart("Condenser"); float rot = compressor.prevFanSpin + (compressor.fanSpin - compressor.prevFanSpin) * f; GL11.glPushMatrix(); GL11.glTranslated(0,1.5, 0); GL11.glRotatef(rot, 1, 0, 0); GL11.glTranslated(0, -1.5, 0); ResourceManager.condenser.renderPart("Fan1"); GL11.glPopMatrix(); GL11.glPushMatrix(); GL11.glTranslated(0,1.5, 0); GL11.glRotatef(rot, -1, 0, 0); GL11.glTranslated(0, -1.5, 0); ResourceManager.condenser.renderPart("Fan2"); GL11.glPopMatrix(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.machine_compressor_compact); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(-1, -1, 0); GL11.glScaled(2.75, 2.75, 2.75); } public void renderCommon() { GL11.glScaled(0.75, 0.75, 0.75); GL11.glTranslated(0.5, 0, 0); GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.compressor_compact_tex); ResourceManager.condenser.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); } }; } }