package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.blocks.ModBlocks; import com.hbm.blocks.machine.Floodlight.TileEntityFloodlight; import com.hbm.lib.RefStrings; import com.hbm.render.item.ItemRenderBase; import com.hbm.render.loader.HFRWavefrontObject; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.item.Item; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.ResourceLocation; import net.minecraftforge.client.IItemRenderer; import net.minecraftforge.client.model.IModelCustom; public class RenderFloodlight extends TileEntitySpecialRenderer implements IItemRendererProvider { public static final IModelCustom floodlight = new HFRWavefrontObject(new ResourceLocation(RefStrings.MODID, "models/blocks/floodlight.obj")); public static final ResourceLocation tex = new ResourceLocation(RefStrings.MODID, "textures/models/machines/floodlight.png"); @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 0.5D, z + 0.5D); int meta = tileEntity.getBlockMetadata(); switch(meta) { case 0: case 6: GL11.glRotated(180, 1, 0, 0); break; case 1: case 7: break; case 2: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(180, 0, 0, 1); break; case 3: GL11.glRotated(90, 1, 0, 0); break; case 4: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(90, 0, 0, 1); break; case 5: GL11.glRotated(90, 1, 0, 0); GL11.glRotated(270, 0, 0, 1); break; } GL11.glTranslated(0, -0.5, 0); if(meta != 0 && meta != 1) GL11.glRotated(90, 0, 1, 0); bindTexture(tex); floodlight.renderPart("Base"); TileEntityFloodlight floodtile = (TileEntityFloodlight) tileEntity; float rotation = floodtile.rotation; if(meta == 0 || meta == 6) rotation -= 90; if(meta == 1 || meta == 7) rotation += 90; GL11.glTranslated(0, 0.5, 0); GL11.glRotatef(rotation, 0, 0, 1); GL11.glTranslated(0, -0.5, 0); floodlight.renderPart("Lights"); if(floodtile.isOn) { RenderArcFurnace.fullbright(true); floodlight.renderPart("Lamps"); RenderArcFurnace.fullbright(false); } else { GL11.glColor4f(0.25F, 0.25F, 0.25F, 1F); floodlight.renderPart("Lamps"); GL11.glColor4f(1F, 1F, 1F, 1F); } GL11.glPopMatrix(); } @Override public Item getItemForRenderer() { return Item.getItemFromBlock(ModBlocks.floodlight); } @Override public IItemRenderer getRenderer() { return new ItemRenderBase( ) { public void renderInventory() { GL11.glTranslated(0, -1.5, 0); GL11.glScaled(6.5, 6.5, 6.5); } public void renderCommon() { bindTexture(tex); floodlight.renderPart("Base"); GL11.glTranslated(0, 0.5, 0); GL11.glRotatef(-30, 0, 0, 1); GL11.glTranslated(0, -0.5, 0); floodlight.renderPart("Lights"); floodlight.renderPart("Lamps"); }}; } }