package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.tileentity.machine.rbmk.TileEntityRBMKGauge; import com.hbm.tileentity.machine.rbmk.TileEntityRBMKGauge.GaugeUnit; import com.hbm.util.BobMathUtil; import com.hbm.util.ColorUtil; import net.minecraft.client.Minecraft; import net.minecraft.client.gui.FontRenderer; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; public class RenderRBMKGauge extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity te, double x, double y, double z, float interp) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5, y, z + 0.5); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glEnable(GL11.GL_LIGHTING); switch(te.getBlockMetadata()) { case 2: GL11.glRotatef(90, 0F, 1F, 0F); break; case 4: GL11.glRotatef(180, 0F, 1F, 0F); break; case 3: GL11.glRotatef(270, 0F, 1F, 0F); break; case 5: GL11.glRotatef(0, 0F, 1F, 0F); break; } TileEntityRBMKGauge gauge = (TileEntityRBMKGauge) te; for(int i = 0; i < 4; i++) { GaugeUnit unit = gauge.gauges[i]; if(!unit.active) continue; GL11.glPushMatrix(); GL11.glTranslated(0.25, (i / 2) * -0.5 + 0.25, (i % 2) * -0.5 + 0.25); GL11.glColor3f(1F, 1F, 1F); this.bindTexture(ResourceManager.rbmk_gauge_tex); ResourceManager.rbmk_gauge.renderPart("Gauge"); GL11.glPushMatrix(); GL11.glColor3f(ColorUtil.fr(unit.color), ColorUtil.fg(unit.color), ColorUtil.fb(unit.color)); double value = unit.lastRenderValue + (unit.renderValue - unit.lastRenderValue) * interp; int lower = Math.min(unit.min, unit.max); int upper = Math.max(unit.min, unit.max); if(lower == upper) upper += 1; int range = upper - lower; double angle = (double) (value - lower) / (double) range * 50D; if(unit.min > unit.max) angle = 50 - angle; angle = MathHelper.clamp_double(angle, 0, 80); GL11.glTranslated(0, 0.4375, -0.125); GL11.glRotated(angle - 85, -1, 0, 0); GL11.glTranslated(0, -0.4375, 0.125); GL11.glDisable(GL11.GL_TEXTURE_2D); RenderArcFurnace.fullbright(true); GL11.glEnable(GL11.GL_LIGHTING); ResourceManager.rbmk_gauge.renderPart("Needle"); RenderArcFurnace.fullbright(false); GL11.glEnable(GL11.GL_TEXTURE_2D); GL11.glPopMatrix(); FontRenderer font = Minecraft.getMinecraft().fontRenderer; int height = font.FONT_HEIGHT; double lineScale = 0.0025D; String lineLower = unit.min <= 10_000 ? unit.min + "" : BobMathUtil.getShortNumber(unit.min); String lineUpper = unit.max <= 10_000 ? unit.max + "" : BobMathUtil.getShortNumber(unit.max); for(int j = 0; j < 2; j++) { GL11.glPushMatrix(); GL11.glTranslated(0, 0.4375, -0.125); GL11.glRotated(10 + j * 50, -1, 0, 0); GL11.glTranslated(0, -0.4375, 0.125); GL11.glTranslated(0.032, 0.4375, 0.125); GL11.glScaled(lineScale, -lineScale, lineScale); GL11.glNormal3f(0.0F, 0.0F, -1.0F); GL11.glRotatef(90, 0, 1, 0); font.drawString(j == 0 ? lineLower : lineUpper, 0, -height / 2, 0x000000); GL11.glPopMatrix(); } if(unit.label != null && !unit.label.isEmpty()) { GL11.glTranslated(0.01, 0.3125, 0); int width = font.getStringWidth(unit.label); float f3 = Math.min(0.0125F, 0.4F / Math.max(width, 1)); GL11.glScalef(f3, -f3, f3); GL11.glNormal3f(0.0F, 0.0F, -1.0F); GL11.glRotatef(90, 0, 1, 0); RenderArcFurnace.fullbright(true); font.drawString(unit.label, - width / 2, - height / 2, 0x00ff00); RenderArcFurnace.fullbright(false); } GL11.glPopMatrix(); } GL11.glPopMatrix(); } }