package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.tileentity.TileEntity; public class RenderDeuteriumTower extends TileEntitySpecialRenderer { @Override public void renderTileEntityAt(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.0D, y, z + 0.0D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glDisable(GL11.GL_CULL_FACE); GL11.glRotatef(180F, 0F, 1F, 0F); switch(tileEntity.getBlockMetadata() - 10) { case 2: GL11.glRotatef(0F, 0F, 1F, 0F); GL11.glTranslatef(0F, 0F, -1F); break; case 3: GL11.glRotatef(180F, 0F, 1F, 0F); GL11.glTranslatef(1F, 0F, 0F); break; case 4: GL11.glRotatef(90F, 0F, 1F, 0F); GL11.glTranslatef(1F, 0F, -1F); break; case 5: GL11.glRotatef(270F, 0F, 1F, 0F); break; } GL11.glShadeModel(GL11.GL_SMOOTH); bindTexture(ResourceManager.deuterium_tower_tex); ResourceManager.deuterium_tower.renderAll(); GL11.glShadeModel(GL11.GL_FLAT); GL11.glEnable(GL11.GL_CULL_FACE); GL11.glPopMatrix(); } }