package com.hbm.render.block; import org.lwjgl.opengl.GL11; import com.hbm.blocks.network.BlockConveyor; import cpw.mods.fml.client.registry.ISimpleBlockRenderingHandler; import net.minecraft.block.Block; import net.minecraft.client.renderer.RenderBlocks; import net.minecraft.client.renderer.Tessellator; import net.minecraft.world.IBlockAccess; public class RenderConveyor implements ISimpleBlockRenderingHandler { @Override public void renderInventoryBlock(Block block, int meta, int modelId, RenderBlocks renderer) { GL11.glPushMatrix(); Tessellator tessellator = Tessellator.instance; tessellator.setColorOpaque_F(1, 1, 1); GL11.glTranslatef(-0.5F, -0.25F, -0.5F); renderer.setRenderBounds( 0D, 0D, 0D, 1D, 0.25D, 1D); meta = 2; renderer.uvRotateTop = 3; renderer.uvRotateBottom = 0; renderer.uvRotateWest = 3; tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, -1.0F, 0.0F); renderer.renderFaceYNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 0, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 1.0F, 0.0F); renderer.renderFaceYPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 1, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, -1.0F); renderer.renderFaceZNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 2, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(0.0F, 0.0F, 1.0F); renderer.renderFaceZPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 3, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(-1.0F, 0.0F, 0.0F); renderer.renderFaceXNeg(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 4, meta)); tessellator.draw(); tessellator.startDrawingQuads(); tessellator.setNormal(1.0F, 0.0F, 0.0F); renderer.renderFaceXPos(block, 0.0D, 0.0D, 0.0D, renderer.getBlockIconFromSideAndMetadata(block, 5, meta)); tessellator.draw(); renderer.uvRotateTop = 0; renderer.uvRotateBottom = 0; renderer.uvRotateNorth = 0; renderer.uvRotateSouth = 0; renderer.uvRotateEast = 0; renderer.uvRotateWest = 0; GL11.glPopMatrix(); } @Override public boolean renderWorldBlock(IBlockAccess world, int x, int y, int z, Block block, int modelId, RenderBlocks renderer) { Tessellator tessellator = Tessellator.instance; int meta = world.getBlockMetadata(x, y, z); tessellator.setBrightness(block.getMixedBrightnessForBlock(world, x, y, z)); tessellator.setColorOpaque_F(1, 1, 1); boolean bent = meta > 5; if(meta > 9) meta -= 8; if(meta > 5) meta -= 4; if(meta == 2) { renderer.uvRotateTop = 3; renderer.uvRotateBottom = 0; if(!bent) renderer.uvRotateWest = 3; } if(meta == 3) { renderer.uvRotateTop = 0; renderer.uvRotateBottom = 3; if(!bent) renderer.uvRotateEast = 3; } if(meta == 4) { renderer.uvRotateTop = 1; renderer.uvRotateBottom = 1; if(!bent) renderer.uvRotateSouth = 3; } if(meta == 5) { renderer.uvRotateTop = 2; renderer.uvRotateBottom = 2; if(!bent) renderer.uvRotateNorth = 3; } renderer.setRenderBounds((double) 0, 0.0D, (double) 0, (double) 1, 0.25D, (double) 1); renderer.renderStandardBlock(block, x, y, z); renderer.uvRotateTop = 0; renderer.uvRotateBottom = 0; renderer.uvRotateNorth = 0; renderer.uvRotateSouth = 0; renderer.uvRotateEast = 0; renderer.uvRotateWest = 0; return true; } @Override public boolean shouldRender3DInInventory(int modelId) { return true; } @Override public int getRenderId() { return BlockConveyor.renderID; } }