package com.hbm.render.tileentity; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import com.hbm.render.util.RenderDecoItem; import com.hbm.tileentity.machine.TileEntityMachinePress; import net.minecraft.client.renderer.entity.RenderItem; import net.minecraft.client.renderer.entity.RenderManager; import net.minecraft.client.renderer.tileentity.TileEntitySpecialRenderer; import net.minecraft.entity.item.EntityItem; import net.minecraft.item.ItemStack; import net.minecraft.tileentity.TileEntity; import net.minecraft.util.MathHelper; public class RenderPress extends TileEntitySpecialRenderer { private RenderItem itemRenderer; private RenderManager renderManager = RenderManager.instance; public RenderPress() { } @Override public void renderTileEntityAt(TileEntity tileentity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(180, 0F, 1F, 0F); this.bindTexture(ResourceManager.press_body_tex); ResourceManager.press_body.renderAll(); GL11.glPopMatrix(); renderTileEntityAt2(tileentity, x, y, z, f); } public void renderTileEntityAt2(TileEntity tileEntity, double x, double y, double z, float f) { GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y, z + 0.5D); GL11.glEnable(GL11.GL_LIGHTING); GL11.glScalef(0.99F, 1, 0.99F); TileEntityMachinePress press = (TileEntityMachinePress)tileEntity; double p = (press.lastPress + (press.renderPress - press.lastPress) * f) /(double) press.maxPress; GL11.glTranslated(0, MathHelper.clamp_double((1D - p), 0D, 1D) * 0.875D, 0); this.bindTexture(ResourceManager.press_head_tex); ResourceManager.press_head.renderAll(); GL11.glPopMatrix(); renderTileEntityAt3(tileEntity, x, y, z, f); } public void renderTileEntityAt3(TileEntity tileEntity, double x, double y, double z, float f) { itemRenderer = new RenderDecoItem(this); itemRenderer.setRenderManager(renderManager); GL11.glPushMatrix(); GL11.glTranslated(x + 0.5D, y + 1, z - 0.5); GL11.glEnable(GL11.GL_LIGHTING); GL11.glRotatef(180, 0F, 1F, 0F); GL11.glRotatef(-90, 1F, 0F, 0F); TileEntityMachinePress press = (TileEntityMachinePress)tileEntity; if(press.syncStack != null) { ItemStack stack = press.syncStack.copy(); EntityItem item = new EntityItem(null, 0.0D, 0.0D, 0.0D, stack); item.getEntityItem().stackSize = 1; item.hoverStart = 0.0F; RenderItem.renderInFrame = true; GL11.glTranslatef(0.0F, 1.0F - 0.0625F * 165/100, 0.0F); this.itemRenderer.doRender(item, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F); RenderItem.renderInFrame = false; } GL11.glPopMatrix(); } }