package com.hbm.render.item.weapon; import org.lwjgl.opengl.GL11; import com.hbm.main.ResourceManager; import net.minecraft.client.Minecraft; import net.minecraft.item.ItemStack; import net.minecraftforge.client.IItemRenderer; public class ItemRenderTWR implements IItemRenderer { public ItemRenderTWR() {} @Override public boolean handleRenderType(ItemStack item, ItemRenderType type) { switch (type) { case EQUIPPED: case EQUIPPED_FIRST_PERSON: case ENTITY: case INVENTORY: return true; default: return false; } } @Override public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper) { return type == ItemRenderType.ENTITY && (helper == ItemRendererHelper.ENTITY_ROTATION || helper == ItemRendererHelper.ENTITY_BOBBING); } static final float scale1 = 0.09f; static final float scale2 = 0.05f; static final float scale3 = 0.25f; @Override public void renderItem(ItemRenderType type, ItemStack item, Object... data) { GL11.glPushMatrix(); //GL11.glShadeModel(GL11.GL_SMOOTH); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.twr_tex); switch (type) { case EQUIPPED_FIRST_PERSON:// In hand from POV GL11.glRotatef(-90.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(30.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(0.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -1.0F, -1.0F); GL11.glScalef(scale1, scale1, scale1); break; case EQUIPPED:// In hand from other's POV GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F); GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F); GL11.glRotatef(90.0F, 0.0F, 0.0F, 1.0F); GL11.glTranslatef(0.0F, -0.6F, -1.25F); GL11.glScalef(scale2, scale2, scale2); break; case ENTITY:// Dropped entity GL11.glScalef(0.1f, 0.1f, 0.1f); break; case INVENTORY:// Inventory icon GL11.glScalef(scale3, scale3, -scale3); GL11.glTranslatef(25.0F, 35.0F, 0.0F); GL11.glRotatef(270.0F, 10.0F, 0.0F, 0.0F); GL11.glRotatef(50.0F, 0.0F, 10.0F, 0.0F); GL11.glRotatef(270.0F, 0.0F, 0.0F, 10.0F); default: break; } ResourceManager.twr.renderAll(); Minecraft.getMinecraft().renderEngine.bindTexture(ResourceManager.twr_tex); GL11.glPopMatrix(); } }