package com.hbm.items.armor; import java.util.List; import com.hbm.handler.ArmorModHandler; import net.minecraft.entity.player.EntityPlayer; import net.minecraft.item.ItemStack; import net.minecraft.util.EnumChatFormatting; import net.minecraftforge.event.entity.living.LivingHurtEvent; public class ItemModBandaid extends ItemArmorMod { public ItemModBandaid() { super(ArmorModHandler.extra, true, true, true, true); } @Override public void addInformation(ItemStack itemstack, EntityPlayer player, List list, boolean bool) { list.add(EnumChatFormatting.RED + "3% chance for full heal when damaged"); list.add(""); super.addInformation(itemstack, player, list, bool); } @Override public void addDesc(List list, ItemStack stack, ItemStack armor) { list.add(EnumChatFormatting.RED + " " + stack.getDisplayName() + " (3% chance for full heal)"); } @Override public void modDamage(LivingHurtEvent event, ItemStack armor) { if(event.entity.worldObj.rand.nextInt(100) < 3) { event.ammount = 0; event.entityLiving.heal(event.entityLiving.getMaxHealth()); } } }