package com.hbm.entity.missile; import com.hbm.entity.particle.EntitySmokeFX; import com.hbm.explosion.ExplosionChaos; import com.hbm.explosion.ExplosionLarge; import net.minecraft.init.Blocks; import net.minecraft.world.World; public class EntityMissileIncendiaryStrong extends EntityMissileBaseAdvanced { public EntityMissileIncendiaryStrong(World p_i1582_1_) { super(p_i1582_1_); } public EntityMissileIncendiaryStrong(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); } @Override public void onImpact() { ExplosionLarge.explodeFire(worldObj, this.posX + 0.5F, this.posY + 0.5F, this.posZ + 0.5F, 25.0F, true, true, true); ExplosionChaos.flameDeath(this.worldObj, (int)((float)this.posX + 0.5F), (int)((float)this.posY + 0.5F), (int)((float)this.posZ + 0.5F), 25); } }