package com.hbm.entity.missile; import com.hbm.entity.particle.EntitySmokeFX; import com.hbm.explosion.ExplosionChaos; import net.minecraft.init.Blocks; import net.minecraft.world.World; public class EntityMissileRain extends EntityMissileBaseAdvanced { public EntityMissileRain(World p_i1582_1_) { super(p_i1582_1_); } public EntityMissileRain(World world, float x, float y, float z, int a, int b) { super(world, x, y, z, a, b); this.isCluster = true; } @Override public void onImpact() { this.worldObj.createExplosion(this, this.posX, this.posY, this.posZ, 25F, true); ExplosionChaos.cluster(this.worldObj, (int)this.posX, (int)this.posY, (int)this.posZ, 100, 100); } @Override public void cluster() { this.onImpact(); } }